Facebook-sdk-for-unity: Unity 2019.3--lFBSDKCoreKit์— ๋Œ€ํ•œ ๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ๋ฅผ ์ฐพ์„ ์ˆ˜ ์—†์Œ

์— ๋งŒ๋“  2020๋…„ 03์›” 24์ผ  ยท  16์ฝ”๋ฉ˜ํŠธ  ยท  ์ถœ์ฒ˜: facebook/facebook-sdk-for-unity

์ฒดํฌ๋ฆฌ์ŠคํŠธ

ํ™˜๊ฒฝ

์—ฌ๊ธฐ์— ๊ฐœ๋ฐœ ํ™˜๊ฒฝ์„ ์„ค๋ช…ํ•˜๊ณ  ๊ฐ€๋Šฅํ•œ ํ•œ ๋งŽ์€ ์„ธ๋ถ€ ์ •๋ณด๋ฅผ ์ œ๊ณตํ•˜์„ธ์š”. ๊ฐ€์ง€๊ณ ์žˆ๋Š” ๊ฒฝ์šฐ ๋‹ค์Œ์„ ํฌํ•จํ•ด์•ผํ•ฉ๋‹ˆ๋‹ค.

  • Unity ์—๋””ํ„ฐ ๋ฒ„์ „ : 2019.3.6f1
  • Unity SDK ๋ฒ„์ „ : 7.19.1
  • ์„ค์น˜ ํ”Œ๋žซํผ ๋ฐ ๋ฒ„์ „ : iOS ๋ฒ„์ „ 10+ XCode 11.3.1 '

๋ชฉํ‘œ

Unity 2019.3์„ ์‚ฌ์šฉํ•˜์—ฌ iOS ์šฉ ๋นŒ๋“œ

์˜ˆ์ƒ ๊ฒฐ๊ณผ

์„ฑ๊ณต์ ์ธ ๋นŒ๋“œ

์‹ค์ œ ๊ฒฐ๊ณผ

๋ผ์ด๋ธŒ๋Ÿฌ๋ฆฌ -lFBSDKCoreKit์„ ์ฐพ์„ ์ˆ˜ ์—†๊ธฐ ๋•Œ๋ฌธ์— ์ปดํŒŒ์ผ์ด ์‹คํŒจํ•ฉ๋‹ˆ๋‹ค.
๋‹ค๋ฅธ ๋ฌธ์ œ๋Š” ์ข…๊ฒฐ๋˜์—ˆ์ง€๋งŒ Facebook SDK 7.19 ์ด์ƒ์—์„œ๋Š” ์ˆ˜์ •๋˜์ง€ ์•Š์•˜์Šต๋‹ˆ๋‹ค.

https://github.com/facebook/facebook-sdk-for-unity/issues/352
https://github.com/facebook/facebook-sdk-for-unity/issues/350

์žฌํ˜„ ๋‹จ๊ณ„

๋‹จ๊ฒฐ ๋œ ์ƒˆ๋กœ์šด ํ”„๋กœ์ ํŠธ ๋งŒ๋“ค๊ธฐ
FB SDK ํŒจํ‚ค์ง€ (7.19.1) ์„ค์น˜
Unity ํ”„๋กœ์ ํŠธ ๋นŒ๋“œ (2019.3.6f1)
Xcode (๋ฒ„์ „ 11.3.1)์—์„œ Xcode ํ”„๋กœ์ ํŠธ ๋นŒ๋“œ ์‹œ๋„
์˜ค๋ฅ˜ ํ™•์ธ

๊ฐ€์žฅ ์œ ์šฉํ•œ ๋Œ“๊ธ€

๋‚˜๋Š” ๊ฐ™์€ ๋ฌธ์ œ๊ฐ€ ์žˆ์—ˆ๋‹ค. Unity Play Services Resolver์—์„œ cocoapod ์ƒ์„ฑ์„ ๋ฌด์—‡์œผ๋กœ ์„ค์ •ํ•˜๋“  .xcworkspace๋Š” ์ƒ์„ฑ๋˜์ง€ ์•Š์•˜์Šต๋‹ˆ๋‹ค.

์ˆ˜์ • ๋ฐฉ๋ฒ• :
ํ”„๋กœ์ ํŠธ์˜ ๋ฃจํŠธ ํด๋”์—์„œ ํ„ฐ๋ฏธ๋„์„ ์—ด๊ณ  ์‹คํ–‰ํ•˜์‹ญ์‹œ์˜ค.
pod install
์ด๋กœ ์ธํ•ด .xcworkspace ํŒŒ์ผ์ด ์ƒ์„ฑ๋˜์—ˆ์Šต๋‹ˆ๋‹ค. ๊ทธ๊ฒƒ์„ ์—ด๊ณ  ํ‰์†Œ์™€ ๊ฐ™์ด ์„œ๋ช… ์ •๋ณด ๋“ฑ์„ ์ถ”๊ฐ€ ํ•œ ๋‹ค์Œ ๋นŒ๋“œํ•˜๋ฉด ๋งˆ์นจ๋‚ด ์ž‘๋™ํ–ˆ์Šต๋‹ˆ๋‹ค.

๋ชจ๋“  16 ๋Œ“๊ธ€

๋‚˜๋Š” ๋˜‘๊ฐ™์€ ๋ฌธ์ œ๊ฐ€ ์žˆ์Šต๋‹ˆ๋‹ค.
Unity : 2019.3.6f1
FB SDK : (7.19.1)
X ์ฝ”๋“œ : 11.3.1

๋˜‘๊ฐ™์€ ๋ฌธ์ œ์ž…๋‹ˆ๋‹ค.
Unity : 2018.4.5f1 (LTS)
FB SDK : 7.19.1
X ์ฝ”๋“œ : 11.3.1

๋ฌธ์ œ๊ฐ€ ๋ญ”์ง€ ์•Œ์•„ ๋‚ธ ๊ฒƒ ๊ฐ™์•„์š”. ์ €๋Š” ํ”„๋กœ์ ํŠธ ํŒŒ์ผ์—์„œ Unity ํ”„๋กœ์ ํŠธ๋ฅผ ๋นŒ๋“œํ•˜๊ณ  ์žˆ์—ˆ์ง€๋งŒ cocoapods์—์„œ๋Š” Unity ํ”„๋กœ์ ํŠธ์™€ cocoapods ํ”„๋กœ์ ํŠธ๊ฐ€ ํฌํ•จ๋˜์–ด ์žˆ์œผ๋ฏ€๋กœ ์ž‘์—… ๊ณต๊ฐ„ ํŒŒ์ผ์—์„œ xcode๋กœ ํ”„๋กœ์ ํŠธ๋ฅผ ์—ด์–ด์•ผํ•ฉ๋‹ˆ๋‹ค. Unity๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ์ด์ „์—๋Š” ์ž‘์—… ๊ณต๊ฐ„ ํŒŒ์ผ์—์„œ ์•„๋ฌด๊ฒƒ๋„ ๋นŒ๋“œํ•˜์ง€ ์•Š์•˜์Šต๋‹ˆ๋‹ค. ๋‚ด ์ž˜๋ชป์ด์•ผ.

ํ—‰ํ—‰
๊ทธ๊ฒƒ์€ ๋‚˜์—๊ฒŒ๋„ ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ–ˆ์Šต๋‹ˆ๋‹ค. :-)
๋‚˜๋Š” XCode์— ์ „ํ˜€ ์ต์ˆ™ํ•˜์ง€ ์•Š์ง€๋งŒ ์ž‘์—… ์˜์—ญ์€ Visual Studio ์†”๋ฃจ์…˜๊ณผ ๋น„์Šทํ•˜๋‹ค๊ณ  ์ƒ๊ฐํ•ฉ๋‹ˆ๋‹ค. ์ง€๊ธˆ๊นŒ์ง€ ์ €๋Š” ํ•ญ์ƒ .xcodeproj ํŒŒ์ผ์„ ๋‘ ๋ฒˆ ํด๋ฆญํ–ˆ์Šต๋‹ˆ๋‹ค.

๋‚˜๋Š” ๊ฐ™์€ ๋ฌธ์ œ๊ฐ€ ์žˆ์—ˆ๋‹ค. Unity Play Services Resolver์—์„œ cocoapod ์ƒ์„ฑ์„ ๋ฌด์—‡์œผ๋กœ ์„ค์ •ํ•˜๋“  .xcworkspace๋Š” ์ƒ์„ฑ๋˜์ง€ ์•Š์•˜์Šต๋‹ˆ๋‹ค.

์ˆ˜์ • ๋ฐฉ๋ฒ• :
ํ”„๋กœ์ ํŠธ์˜ ๋ฃจํŠธ ํด๋”์—์„œ ํ„ฐ๋ฏธ๋„์„ ์—ด๊ณ  ์‹คํ–‰ํ•˜์‹ญ์‹œ์˜ค.
pod install
์ด๋กœ ์ธํ•ด .xcworkspace ํŒŒ์ผ์ด ์ƒ์„ฑ๋˜์—ˆ์Šต๋‹ˆ๋‹ค. ๊ทธ๊ฒƒ์„ ์—ด๊ณ  ํ‰์†Œ์™€ ๊ฐ™์ด ์„œ๋ช… ์ •๋ณด ๋“ฑ์„ ์ถ”๊ฐ€ ํ•œ ๋‹ค์Œ ๋นŒ๋“œํ•˜๋ฉด ๋งˆ์นจ๋‚ด ์ž‘๋™ํ–ˆ์Šต๋‹ˆ๋‹ค.

ํ˜„์žฌ ์ผ๋ฐ˜ ๊ฒŒ์ž„๋„ 2019.3์œผ๋กœ ๋งˆ์ด๊ทธ๋ ˆ์ด์…˜ํ•˜๊ณ  ์žˆ์œผ๋ฉฐ ๋™์ผํ•œ ๋ฌธ์ œ์— ์ง๋ฉด ํ•ด ์žˆ์Šต๋‹ˆ๋‹ค.

์ด๊ฒƒ์€ IOSResolver๊ฐ€ ๋Œ€์ƒ์œผ๋กœํ•˜๋Š” UnityFramework ๋Œ€์‹  ์ฃผ ๋Œ€์ƒ ( Unity-iPhone )์˜ ์ „ ์ฒ˜๋ฆฌ๊ธฐ ๋งคํฌ๋กœ๋กœ FBSDKCOCOAPODS=1 ๊ฐ€ ํฌํ•จ๋˜๋Š” ๋ฌธ์ œ์ธ ๊ฒƒ ๊ฐ™์Šต๋‹ˆ๋‹ค. XCode ์ž‘์—… ๊ณต๊ฐ„์„ ๋นŒ๋“œ ํ•  ๋•Œ ๋‚ด ๋ณด๋‚ธ ๋ชจ๋“  ์†Œ์Šค ์ฝ”๋“œ.

์ด ๋งคํฌ๋กœ๊ฐ€ ์—†์œผ๋ฉด FBSDKCoreKitImport.h ๋Š” ์ž˜๋ชป๋œ ํฌํ•จ / ๊ฐ€์ ธ ์˜ค๊ธฐ๋ฅผ ๊ฐ€๋ฆฌ ํ‚ต๋‹ˆ๋‹ค.

#if defined BUCK
#import <FBSDKCoreKit/FBSDKCoreKit.h>
#elif defined __cplusplus
#import <FBSDKCoreKit.h>
#elif defined FBSDKCOCOAPODS
#import <FBSDKCoreKit/FBSDKCoreKit.h>
#else
<strong i="13">@import</strong> FBSDKCoreKit;
#endif

Facebook SDK ์†Œ์Šค ์ฝ”๋“œ๋ฅผ ์‚ดํŽด๋ณด๋ฉด ๋ฌธ์ œ๊ฐ€ FixupFiles.cs ์— ์žˆ๋‹ค๊ณ  ์ƒ๊ฐํ•ฉ๋‹ˆ๋‹ค.
```c #
๊ณต์šฉ ์ •์  ๋ฌดํšจ AddBuildFlag (๋ฌธ์ž์—ด ๊ฒฝ๋กœ)
{
string projPath = Path.Combine (path, Path.Combine ( "Unity-iPhone.xcodeproj", "project.pbxproj"));
PBXProject proj = ์ƒˆ PBXProject ();
proj.ReadFromString (File.ReadAllText (projPath));
string targetGUID = proj.TargetGuidByName ( "Unity-iPhone");
proj.AddBuildProperty (targetGUID, "GCC_PREPROCESSOR_DEFINITIONS", "$ (์ƒ ์†๋จ) FBSDKCOCOAPODS = 1");
proj.AddBuildProperty (targetGUID, "OTHER_LDFLAGS", "-ObjC");
proj.AddFrameworkToProject (targetGUID, "Accelerate.framework", true);
File.WriteAllText (projPath, proj.WriteToString ());
}

It's still looking for the `Unity-iPhone` target when it should be looking for `UnityFramework` instead for Unity 2019.3.

I can submit a pull request with a quick workaround for the issue like the following, just let me know if I'm in the right direction. Also, I don't have much knowledge on this repo source code, so there could be better solutions than this one.

**PBXProject.cs:**
```c#
        /// <summary>
        /// Returns the default main target name in Unity project.
        /// The returned target name can then be used to retrieve the GUID of the target via TargetGuidByName
        /// function. This function can only be used in Unity-generated projects.
        /// </summary>
        /// <returns>The default main target name.</returns>
        public static string GetUnityTargetName()
        {
#if UNITY_2019_3_OR_NEWER
            return "UnityFramework";
#else
            return "Unity-iPhone";
#endif
        }

FixupFiles.cs :
c# public static void AddBuildFlag(string path) { string projPath = Path.Combine(path, Path.Combine("Unity-iPhone.xcodeproj", "project.pbxproj")); PBXProject proj = new PBXProject(); proj.ReadFromString(File.ReadAllText(projPath)); string targetGUID = proj.TargetGuidByName(GetUnityTargetName()); proj.AddBuildProperty(targetGUID, "GCC_PREPROCESSOR_DEFINITIONS", " $(inherited) FBSDKCOCOAPODS=1"); proj.AddBuildProperty(targetGUID, "OTHER_LDFLAGS", "-ObjC"); proj.AddFrameworkToProject(targetGUID, "Accelerate.framework", true); File.WriteAllText(projPath, proj.WriteToString()); }

2019.3์—์„œ ์ธ์ ‘ํ•œ ๋ฌธ์ œ์™€ ์”จ๋ฆ„ํ•˜๊ณ  ์žˆ์ง€๋งŒ ๋นŒ๋“œ๋Š”๋˜์ง€๋งŒ ์‹คํ–‰๋˜์ง€๋Š” ์•Š์Šต๋‹ˆ๋‹ค. ์–ด๋–ค ์•ˆ๋‚ด๋ฅผ ์ฃผ์‹œ๋ฉด ๊ฐ์‚ฌํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค. OP์™€ ๋งค์šฐ ์œ ์‚ฌํ•œ ๋ฌธ์ œ์ด๋ฏ€๋กœ ๋ณ„๋„์˜ ๋ฌธ์ œ๊ฐ€ ์žˆ๋Š”์ง€ ํ™•์‹คํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค.

@felippeduran ์ˆ˜์ •์„ ์‹œ๋„ํ•˜๊ณ  ์†Œ์Šค์—์„œ SDK DLL์„ ๋นŒ๋“œํ–ˆ์ง€๋งŒ ์ด์ „๊ณผ ๋™์ผํ•œ ์˜ค๋ฅ˜๊ฐ€ ๊ณ„์† ๋ฐœ์ƒํ•ฉ๋‹ˆ๋‹ค.

2020-04-15 03:25:54.105800+0300 offroad3[35344:6034574] Error loading /var/containers/Bundle/Application/FE59C147-7622-42CD-BE51-39AA849780D6/offroad3.app/Frameworks/UnityFramework.framework/UnityFramework: dlopen(/var/containers/Bundle/Application/FE59C147-7622-42CD-BE51-39AA849780D6/offroad3.app/Frameworks/UnityFramework.framework/UnityFramework, 265): Library not loaded: @rpath/FBSDKCoreKit.framework/FBSDKCoreKit Referenced from: /private/var/containers/Bundle/Application/FE59C147-7622-42CD-BE51-39AA849780D6/offroad3.app/Frameworks/UnityFramework.framework/UnityFramework Reason: image not found 2020-04-15 03:25:54.268034+0300 offroad3[35344:6034574] Error loading /var/containers/Bundle/Application/FE59C147-7622-42CD-BE51-39AA849780D6/offroad3.app/Frameworks/UnityFramework.framework/UnityFramework: dlopen(/var/containers/Bundle/Application/FE59C147-7622-42CD-BE51-39AA849780D6/offroad3.app/Frameworks/UnityFramework.framework/UnityFramework, 265): Library not loaded: @rpath/FBSDKCoreKit.framework/FBSDKCoreKit Referenced from: /private/var/containers/Bundle/Application/FE59C147-7622-42CD-BE51-39AA849780D6/offroad3.app/Frameworks/UnityFramework.framework/UnityFramework Reason: image not found

ํŽธ์ง‘ํ•˜๋‹ค:

์ด๊ฒƒ์€ Facebook Unity SDK๊ฐ€ ์•„๋‹ˆ๋ผ Facebook Audience Network๋ฅผ ํ†ตํ•ฉํ•˜๋Š” ๊ด‘๊ณ  ์ค‘์žฌ์ž์—๊ฒŒ ๋ฌธ์ œ๊ฐ€๋˜์—ˆ์Šต๋‹ˆ๋‹ค. ๋‚˜์™€ ๋น„์Šทํ•œ ์ถœ๋ ฅ์ด ์žˆ๋‹ค๋ฉด Appodeal ์ค‘์žฌ ํ”Œ๋Ÿฌ๊ทธ์ธ์ด ์›์ธ์ž…๋‹ˆ๋‹ค. ๊ทธ๋ ‡์ง€ ์•Š์œผ๋ฉด์ด ์˜๊ฒฌ์„ ๋ฌด์‹œํ•˜์‹ญ์‹œ์˜ค.

ํŽธ์ง‘ 2 :

ํ–ฅํ›„ ์ธํ„ฐ๋„ท ๊ฒ€์ƒ‰ ์ฐธ์กฐ๋ฅผ ์œ„ํ•ด์ด ํŠน์ • ๋ฌธ์ œ๋ฅผ ์ฐพ์„ ์ˆ˜ ์—†์—ˆ๊ธฐ ๋•Œ๋ฌธ์— ๋‚ด ๋ฌธ์ œ์— ๋Œ€ํ•œ ํ•ด๊ฒฐ์ฑ…์€ Unity-iPhone ํƒ€๊ฒŸ ๋นŒ๋“œ ๋‹จ๊ณ„์˜ ํ”„๋ ˆ์ž„ ์›Œํฌ ํฌํ•จ ์„น์…˜์— ํ”„๋ ˆ์ž„ ์›Œํฌ๋ฅผ ์ง์ ‘ ์ถ”๊ฐ€ํ•˜๋Š” ๊ฒƒ์ด ์—ˆ์Šต๋‹ˆ๋‹ค.

@aVolnov , ์ œ๊ฐ€ โ€‹โ€‹์ œ์•ˆํ•œ ์ˆ˜์ • ์‚ฌํ•ญ์ด ๋„์›€์ด ๋˜์—ˆ์Šต๋‹ˆ๊นŒ?

@felippeduran ๋‚ด ๋ฌธ์ œ๊ฐ€ ์™„์ „ํžˆ ๋‹ค๋ฅธ ์ง์Šน์œผ๋กœ ๋ฐํ˜€ ์กŒ๊ธฐ ๋•Œ๋ฌธ์— ์‹ค์ œ๋กœ ํ™•์‹คํ•˜์ง€ ์•Š์Šต๋‹ˆ๋‹ค.

@flamepygmy ๋ฐฉ๊ธˆ ๋‚ด ์ƒ๋ช…์„ ๊ตฌํ–ˆ์Šต๋‹ˆ๋‹ค. ์ด๊ฒƒ์— ๋„ˆ๋ฌด ๋งŽ์€ ์‹œ๊ฐ„์„ ์žƒ์—ˆ์Šต๋‹ˆ๋‹ค :(

์˜ˆ, Unity iOS ํŒŒ์ดํ”„ ๋ผ์ธ์€ ์˜ค๋ฅ˜๊ฐ€ ๋ฐœ์ƒํ•˜๊ธฐ ์‰ฝ์Šต๋‹ˆ๋‹ค. ํ•จ๊ป˜ ์ž‘๋™ํ•ด์•ผํ•˜๋Š” ๋งŽ์€ ๋ถ€๋ถ„์ด ์žˆ์Šต๋‹ˆ๋‹ค. ํŒจํ‚ค์ง€ ์—…๋ฐ์ดํŠธ๋กœ ์ธํ•ด ๋ฌธ์ œ๊ฐ€ ๋ฐœ์ƒํ•˜๋ฉด ์™„์ „ํžˆ ์˜ˆ์ธกํ•  ์ˆ˜ ์—†์Šต๋‹ˆ๋‹ค.

@ flo-wolf์˜ ์ œ์•ˆ์— ๋Œ“๊ธ€์„ ๋‹ฌ์•„ 2019.3.9f1์—์„œ์ด ๋ฌธ์ œ๋ฅผ ํ•ด๊ฒฐํ–ˆ์Šต๋‹ˆ๋‹ค.

๊ทธ๋Ÿฌ๋‚˜ ๋‚ด๊ฐ€ ํ•œ ๋ฐฉ๋ฒ•์€ cocoapods๋ฅผ ์™„์ „ํžˆ ์ œ๊ฑฐํ•˜๊ณ  ์ƒˆ๋กœ ์„ค์น˜ํ•˜๋„๋ก ๋‹ค์‹œ ์„ค์น˜ํ•˜๋Š” ๊ฒƒ์ด ์—ˆ์Šต๋‹ˆ๋‹ค. ๋˜ํ•œ Play Services Resolver๋ฅผ ํ†ตํ•ด ์ œ๋Œ€๋กœ ์„ค์น˜๋˜์—ˆ๋Š”์ง€ ํ™•์ธํ•˜๊ธฐ ์œ„ํ•ด Unity๋ฅผ ์ข…๋ฃŒํ–ˆ์Šต๋‹ˆ๋‹ค.

๋‚˜๋Š” ์˜ค๋ž˜๋œ ํ”„๋กœ์ ํŠธ์— ์˜ค๋ž˜๋œ cocoapods ์„ค์น˜๋ฅผ ์‚ฌ์šฉํ•˜๊ณ ์žˆ์—ˆ์Šต๋‹ˆ๋‹ค. ์ž‘๋…„์— ๋ณ€๊ฒฝ๋œ ์‚ฌํ•ญ์ด ๋ฌด์—‡์ธ์ง€ ์ž˜ ๋ชจ๋ฅด๊ฒ ์Šต๋‹ˆ๋‹ค. ๊ทธ๋ž˜์„œ ์ƒˆ๋กœ ์„ค์น˜ํ•˜๋Š” ๊ฒƒ์ด ๊ฐ€์žฅ ์ข‹์€ ๋ฐฉ๋ฒ•์ž…๋‹ˆ๋‹ค. ํ„ฐ๋ฏธ๋„์„ ํ†ตํ•ด ๋กœ์ปฌ cocoapods ์„ค์น˜๋ฅผ ์—…๊ทธ๋ ˆ์ด๋“œํ•˜๋Š” ๊ฒƒ๋งŒ์œผ๋กœ๋„ ์ž‘๋™ ํ•  ์ˆ˜ ์žˆ์ง€๋งŒ, ์ €๋Š” ์žฌ์น˜๋กœ ๋๋‚ฌ์Šต๋‹ˆ๋‹ค.).

๋ฌธ์ œ๊ฐ€ ๋ญ”์ง€ ์•Œ์•„ ๋‚ธ ๊ฒƒ ๊ฐ™์•„์š”. ์ €๋Š” ํ”„๋กœ์ ํŠธ ํŒŒ์ผ์—์„œ Unity ํ”„๋กœ์ ํŠธ๋ฅผ ๋นŒ๋“œํ•˜๊ณ  ์žˆ์—ˆ์ง€๋งŒ cocoapods์—์„œ๋Š” Unity ํ”„๋กœ์ ํŠธ์™€ cocoapods ํ”„๋กœ์ ํŠธ๊ฐ€ ํฌํ•จ๋˜์–ด ์žˆ์œผ๋ฏ€๋กœ ์ž‘์—… ๊ณต๊ฐ„ ํŒŒ์ผ์—์„œ xcode๋กœ ํ”„๋กœ์ ํŠธ๋ฅผ ์—ด์–ด์•ผํ•ฉ๋‹ˆ๋‹ค. Unity๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ์ด์ „์—๋Š” ์ž‘์—… ๊ณต๊ฐ„ ํŒŒ์ผ์—์„œ ์•„๋ฌด๊ฒƒ๋„ ๋นŒ๋“œํ•˜์ง€ ์•Š์•˜์Šต๋‹ˆ๋‹ค. ๋‚ด ์ž˜๋ชป์ด์•ผ. ํ—‰ํ—‰

์ด๊ฒƒ์€ ๋‚˜๋ฅผ ์œ„ํ•ด ์ผํ–ˆ์Šต๋‹ˆ๋‹ค. ๊ฐ์‚ฌํ•ฉ๋‹ˆ๋‹ค!

์—ด๊ธฐ ๋ฐ ๋นŒ๋“œ Unity-iPhone.xcworkspace ๋Œ€์‹  Unity-iPhone.xcodeproj

์—ฌ์ „ํžˆ Unity 2019.3์œผ๋กœ Working Build๋ฅผ ์ƒ์„ฑ ํ•  ์ˆ˜ ์—†์—ˆ์Šต๋‹ˆ๋‹ค.
์ด ์ˆ˜์ • ์‚ฌํ•ญ์€ ์ด๋ฏธ "ํ’€ ์š”์ฒญ"์— ์˜ํ•ด ์ „์†ก๋˜์—ˆ์œผ๋ฉฐ ๋ฆด๋ฆฌ์Šค์— ๋Œ€ํ•œ ์˜ˆ์ƒ์น˜๊ฐ€ ์žˆ์Šต๋‹ˆ๊นŒ? Unity 2019.3์€ 1 ์›” 28 ์ผ์— ์ถœ์‹œ๋˜์—ˆ์œผ๋ฉฐ ์•ฝ 6 ๊ฐœ์›”์ด ์ง€๋‚ฌ์ง€ ๋งŒ Facebook SDK๋Š” ์•„์ง ํ˜ธํ™˜๋˜์ง€ ์•Š์•˜์Šต๋‹ˆ๋‹ค.

์ด ํŽ˜์ด์ง€๊ฐ€ ๋„์›€์ด ๋˜์—ˆ๋‚˜์š”?
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