Due to the recently added usage of BitmapLoader in GLFTLoader (https://github.com/mrdoob/three.js/pull/19518), using handlers for specific file formats will be overwritten from the BitmapLoader.
In r117 to support basis textures for gltf files you would just need to add
var basisLoader = new BasisTextureLoader();
basisLoader.setTranscoderPath( 'js/libs/basis/' );
basisLoader.detectSupport( renderer );
THREE.DefaultLoadingManager.addHandler( /\.basis$/, basisLoader );
This is not possible anymore, since the resolve will be overwritten here: https://github.com/mrdoob/three.js/blob/7df06a0e4054247f87a7b5aa555ca97cd6b15662/examples/jsm/loaders/GLTFLoader.js#L2077-L2093
I'm getting the following error:
THREE.WebGLState: TypeError: Failed to execute 'texImage2D' on 'WebGL2RenderingContext': No function was found that matched the signature provided.
at Object.texImage2D (three.module.js:21828)
at uploadTexture (three.module.js:22749)
at setTexture2D (three.module.js:22274)
at WebGLTextures.safeSetTexture2D (three.module.js:23169)
at SingleUniform.setValueT1 [as setValue] (three.module.js:17755)
at Function.WebGLUniforms.upload (three.module.js:18260)
at setProgram (three.module.js:26406)
at WebGLRenderer.renderBufferDirect (three.module.js:25441)
at renderObject (three.module.js:25994)
at renderObjects (three.module.js:25966)
Same error occurs with one of the official examples when using the glTF-dds
extension:
@JohannesDeml Can you please check if the linked PR solves your issue? At least I could fix the DDS example with it^^.
@Mugen87 Yes, that does fix the problem for me. Thanks a lot taking care of the bug so fast!
Most helpful comment
@Mugen87 Yes, that does fix the problem for me. Thanks a lot taking care of the bug so fast!