Three.js: this.updateMorphTargets๋Š” ํ•จ์ˆ˜๊ฐ€ ์•„๋‹™๋‹ˆ๋‹ค.

์— ๋งŒ๋“  2016๋…„ 05์›” 22์ผ  ยท  3์ฝ”๋ฉ˜ํŠธ  ยท  ์ถœ์ฒ˜: mrdoob/three.js

๋ฌธ์ œ์— ๋Œ€ํ•œ ์„ค๋ช…

(๋„์›€๋ง ์‚ฌ์ดํŠธ๊ฐ€ ์•„๋‹™๋‹ˆ๋‹ค. ๊ฒŒ์‹œํ•˜๊ธฐ ์ „์— ์œ„์˜ ์ง€์นจ์„ ์ฝ์œผ์‹ญ์‹œ์˜ค.)

    var ThreeJSObject = function(x, y, z, udp, img) {
            var texture, material, geometry, geom;

            texture = THREE.ImageUtils.loadTexture(img);

            material = new THREE.MeshBasicMaterial({
                map: texture
            });

            geometry = new THREE.PlaneBufferGeometry(8, 8);

            THREE.Mesh.call(this, geometry, material);

            this.prototype.foo = ...
            ...
}

THREE.MESH.call(this,geometry,material) ๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ๋ทฐ์–ด์—์„œ ๊ฐœ์ฒด๋ฅผ ๋งŒ๋“ค๋ ค๊ณ  ํ•˜๊ณ  ํฌ๋กฌ์—์„œ ์ด๋ฅผ ์ œ๊ณตํ•ฉ๋‹ˆ๋‹ค.

this.updateMorphTargets๋Š” ํ•จ์ˆ˜๊ฐ€ ์•„๋‹™๋‹ˆ๋‹ค.

Three.js ๋ฒ„์ „
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๋ฉ”์‰ฌ ํ”„๋กœํ†  ํƒ€์ž…์— ์žˆ๊ธฐ ๋•Œ๋ฌธ์—?

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@makc Thx!

์ด ํŽ˜์ด์ง€๊ฐ€ ๋„์›€์ด ๋˜์—ˆ๋‚˜์š”?
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