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ïŒ track_remove_key_at_position
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ïŒ set_znear
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èŠããããŸãhttps://github.com/ godotengine / godot / issues / 16863ïŒissuecomment -412810788Control
ïŒããããã£åãšãã®ã»ãã¿ãŒ/ã²ãã¿ãŒåã®äžäžèŽhttps://github.com/godotengine/godot/issues/16863#issuecomment -381420942CollisionShape
ïŒ make_convex_from_brothers
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ãŸãhttps://github.com/godotengine/godot/issues/16863#issuecomment -493794313EditorInterface
ïŒ get_editor_viewport
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ïŒ set_cell_item
ïŒ3 int
sïŒã¯ã Vector3i
ïŒ39958ã®ããŒãžã§ã³ã«çœ®ãæããå¿
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ïŒ load_from_globals
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ïŒ unselect
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-> get_surface_material
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https://github.com/godotengine/godot/ issues / 16863ïŒissuecomment -652067884Node
ïŒ get_index
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ïŒ set_as_toplevel
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ïŒãªããžã§ã¯ããšã®äžäžèŽ-ããŒã«ã«å€æã³ãŒãhttps://github.com/godotengine/godot/issues/16863#issuecomment -530519327OptionButton
ïŒ get_selected_id
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ã¡ãœãããšãŸãhttps://github.com/godotengine/godot/issues/16863#issuecomment -416791048ïŒ37350Quat
ïŒsetã¡ãœããã®éæšå¥šãæ€èšããŠãã ããhttps://github.com/godotengine/godot/issues/16863#issuecomment -515892880Rect2
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ããŸãã https://github.com/godotengine/godot/issues/16863#issuecomment -655299536RichTextLabel
ïŒ set_use_bbcode
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ïŒ set_bone_global_pose
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ãååãå€æŽããããäžèŠãªå Žåã¯åé€ããå¿
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ã Sprite3D
ïŒ set_region
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ãšis_region_enabled
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èŠããããŸãhttpsïŒ// github.com/godotengine/godot/issues/16863#issuecomment -380225780String
ïŒ ord_at
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right
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ïŒ http_escape
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ã http_unescape
ååãuri_decode
https://github.com/godotengine/godot/issues / 16863ïŒissuecomment -503491938Texture2D
ïŒ get_data
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ãŸãhttps://github.com/godotengine/godot/issues/16863#issuecomment -652064475TileMap
ïŒ set_y_sort_mode
ãšis_y_sort_mode_enabled
ååãset_y_sort_enabled
ãšis_y_sort_enabled
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èŠããããŸãhttps://github.com/godotengine/ godot / issues / 16863ïŒissuecomment -380250110ïŒ38635TileMap
ïŒããããã£åãšãã®ã»ãã¿ãŒ/ã²ãã¿ãŒåã®äžäžèŽhttps://github.com/godotengine/godot/issues/16863#issuecomment -382545668TileMap
ïŒ set_cell
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ïŒã¯ã Vector2i
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https://github.com/godotengine/godot/issues/16863#issuecomment -420286639ïŒ36844UndoRedo
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ãŸãhttps://github.com/godotengine/godot/issues/16863#issuecomment -618294043 https ïŒ//github.com/godotengine/godot/pull/39685XRPositionalTracker
ïŒ get_type
-> get_tracker_type
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-> get_tracker_name
https://github.com/godotengine/godot/ issues / 16863ïŒissuecomment -571283702 https://github.com/godotengine/godot/issues/15763#issuecomment -568908661ïŒ36382 https://github.com/godotengine/godot/issues/16863#issuecomment -494437342BoxShape
ã CubeMesh
ã CSGBox
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ïŒ offset
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ãšv_offset
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ãšã調åããã¯ãã§ãhttps://github.com/godotengine/godot/issues/16863#issuecomment -407133383ïŒ7489Camera2D
ïŒ limit_
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ãŸãã¯åæ§ã®https://github.com/godotengine/godot/issues/16863#issuecomment-595585595ã«å€æŽã§ããŸãControl:
margin
Control:
ååãoffset
ãŸããããã§ãè² ã®å€ã«ãªãå¯èœæ§ããããŸããïŒ https://github.com/godotengine/godot/issues/16863#issuecomment -401824810Control:
rect_rotation
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ã®rotation_degrees
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ïŒäžè²«æ§ãä¿ã€ããã«normalmap
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ã«å€æŽããŸãhttps://github.com/godotengine/godot/issues/16863#issuecomment -615254863Engine
ïŒåãååã®ãããžã§ã¯ãèšå®ã«äžèŽããããã«iterations_per_second
ååãphysics_fps
ã«å€æŽããŸãhttps://github.com/godotengine/godot/issues/16863#issuecomment -554682554 https://github.com/godotengine/godot/pull/41956ImageTexture
ïŒ lossy_quality
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èŠããããŸãhttps://github.com/godotengine/godot/pull/21167#issuecomment -414234160LightOccluder2D
ïŒ light_mask
-> occluder_light_mask
https://github.com/godotengine/godot/issues/16863#issuecomment -571283702 https://github.com/ godotengine / godot / issues / 15763ïŒissuecomment -568908661 https://github.com/godotengine/godot/pull/36382Label
ããã³Button
ïŒãã¹ãŠã®ã³ã³ãããŒã«ã«rect/clip_content
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ïŒ cursor_*
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ããã³TextEdit
ïŒããããã®APIãå¯èœãªéãå質åã§ããŸãhttps://github.com/godotengine/godot/issues/16863#issuecomment -409058538Node2D
ã Spatial
ïŒ position
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ïŒäžè²«æ§ãä¿ã€ããã«as_normalmap
ååãas_normal_map
ã«å€æŽããŸãhttps://github.com/godotengine/godot/issues/16863#issuecomment -615254863RayCast
ïŒ cast_to
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https://github.com/godotengine/godot/issues/16863#issuecomment -676512989RayCast
ãªã©ïŒ disabled
ããããã£ãenabled
ããããã£ã«å€æŽããŸãhttps://github.com/godotengine/godot/issues/16863#issuecomment -511037393+次ã®2ã³ã¡ã³ãã³ã¡ã³ãResource
ïŒ resource_name
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ïŒ18191ã«å€æŽããå¿
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ïŒ item_activated
ïŒã©ãã«ã®ããã«ã¯ãªãã¯ïŒãšitem_double_clicked
ïŒã¢ã€ã³ã³ã®ããã«ã¯ãªãã¯ïŒãååãæ£ããããšãæ£ããäŒããŠããªãïŒ16839XRController
ïŒ button_release
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ïŒArrayMesh
ïŒ ArrayType
åæåãéè€ããŠããŸããåé€ããŠhttps://github.com/godotengine / godot / issues / 15763ïŒissuecomment -568908661 https://github.com/godotengine/godot/pull/36382CPUParticles
ïŒ Flags
åæå-> ParticleFlags
https://github.com/godotengine/godot/issues/16863#issuecomment -571283702 https://github.com / godotengine / godot / issues / 15763ïŒissuecomment -568908661 https://github.com/godotengine/godot/pull/36382Mesh
ïŒ BlendShapeMode
åæåã¯ArrayMesh
ã§ã®ã¿äœ¿çšãããããã ArrayMesh
å¯ä»ããŠãã ããhttps://github.com/godotengine/godot/issues/ 16863ïŒissuecomment -571283702 https://github.com/godotengine/godot/issues/15763#issuecomment -568908661 https://github.com/godotengine/godot/pull/36382Viewport
ïŒ ClearMode
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ïŒ TRACKER_LEFT_HAND
-> TRACKER_HAND_LEFT
ãªã©https://github.com/godotengine/godot/issues/16863#issuecomment -494437342ButtonList
åæåã®ååãMouseButton
ãŸãhttps://github.com/godotengine/godot/issues/16863#issuecomment -612792875ïŒ38054PROPERTY_USAGE_STORE_IF_NONZERO
ãšPROPERTY_USAGE_STORE_IF_NONONE
ã¯ãGDNativeãããå®å
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ã LineEdit
ã RichTextLabel
ã TextEdit
ã Tree
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ããã³ITEM_MATRIX
ïŒã«çœ®ãæããããšãææ¡ããŸããdisplay/window/size/test_width
ãštest_height
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ãšheight
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ãšrender_height
ã§ãã https://github.com/godotengine/godot/issues/16863#issuecomment -412308210RES_BASE_EXTENSION
ïŒ https://github.com/godotengine/godot/issues/16863#issuecomment -413620204ç§ã«ã¯éå±ãããŸãããåè©ãšããŠäœ¿çšãããå Žåã instance
ãinstantiate
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Sprite.is_regionïŒïŒ-> Sprite.is_region_enabledïŒïŒ
TileMap.set_y_sort_modeïŒvalïŒ-> TileMap.set_y_sort_enabledïŒvalïŒ
TileMap.is_y_sort_mode_enabledïŒïŒ-> TileMap.is_y_sort_enabledïŒïŒ
rect_min_size
Control.set_custom_minimum_sizeïŒvalueïŒ-> Control.set_rect_min_sizeïŒvalueïŒ
Control.get_custom_minimum_sizeïŒïŒ-> Control.get_rect_min_size
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101: <method name="shape_owner_get_owner" qualifiers="const">
110: <method name="shape_owner_get_shape" qualifiers="const">
121: <method name="shape_owner_get_shape_count" qualifiers="const">
130: <method name="shape_owner_get_shape_index" qualifiers="const">
141: <method name="shape_owner_get_transform" qualifiers="const">
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97: <method name="surface_get_array_len" qualifiers="const">
106: <method name="surface_get_arrays" qualifiers="const">
114: <method name="surface_get_blend_shape_arrays" qualifiers="const">
122: <method name="surface_get_format" qualifiers="const">
131: <method name="surface_get_material" qualifiers="const">
140: <method name="surface_get_name" qualifiers="const">
148: <method name="surface_get_primitive_type" qualifiers="const">
doc/classes/VisualServer.xml
2363: <method name="mesh_surface_get_aabb" qualifiers="const">
2374: <method name="mesh_surface_get_array" qualifiers="const">
2385: <method name="mesh_surface_get_array_index_len" qualifiers="const">
2396: <method name="mesh_surface_get_array_len" qualifiers="const">
2407: <method name="mesh_surface_get_arrays" qualifiers="const">
2418: <method name="mesh_surface_get_blend_shape_arrays" qualifiers="const">
2429: <method name="mesh_surface_get_format" qualifiers="const">
2440: <method name="mesh_surface_get_index_array" qualifiers="const">
2451: <method name="mesh_surface_get_material" qualifiers="const">
2462: <method name="mesh_surface_get_primitive_type" qualifiers="const">
2473: <method name="mesh_surface_get_skeleton_aabb" qualifiers="const">
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44: <method name="animation_node_get_master_animation" qualifiers="const">
53: <method name="animation_node_get_position" qualifiers="const">
109: <method name="blend2_node_get_amount" qualifiers="const">
146: <method name="blend3_node_get_amount" qualifiers="const">
172: <method name="blend4_node_get_amount" qualifiers="const">
225: <method name="mix_node_get_amount" qualifiers="const">
255: <method name="node_get_input_count" qualifiers="const">
264: <method name="node_get_input_source" qualifiers="const">
275: <method name="node_get_position" qualifiers="const">
284: <method name="node_get_type" qualifiers="const">
315: <method name="oneshot_node_get_autorestart_delay" qualifiers="const">
324: <method name="oneshot_node_get_autorestart_random_delay" qualifiers="const">
333: <method name="oneshot_node_get_fadein_time" qualifiers="const">
342: <method name="oneshot_node_get_fadeout_time" qualifiers="const">
478: <method name="timescale_node_get_scale" qualifiers="const">
523: <method name="transition_node_get_current" qualifiers="const">
532: <method name="transition_node_get_input_count" qualifiers="const">
541: <method name="transition_node_get_xfade_time" qualifiers="const">
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ã«ã€ããŠã¯ããã»ã©æ°ã«ããŸããã 1ã€ã«ã¯GDScriptFunctionã¯ã©ã¹ãããããã1ã€ã«ã¯GDScripté¢æ°ã®å®çŸ©ãå«ãŸããŠããŸãããã©ã¡ããã©ã¡ãã§ãããã¯åžžã«ããããŸãïŒç§ã¯ããã«æ
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ã¯ããGDScriptã«ã¯ããããã£ããããŸãã CïŒããããã£ã¯ãGDScriptãååŸããClassDBããçæãããŸãã
RigidBody
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RigidBody.add_force(force, position)
ããadd_force(position, force)
PhysicsDirectBodyState.add_force(force, position)
ããadd_force(position, force)
PhysicsServer.body_add_force(force, position)
ããadd_force(position, force)
@TGRCdev add_force
ãïŒpositionãforceïŒã«å€æŽãããããã apply_impulse
ãïŒforceãpositionïŒã«å€æŽããæ¹ãã¯ããã«å¥œãã§ãã åã®äœçœ®ã¯ãªãã·ã§ã³ã®ãã©ã¡ãŒã¿ãªã®ã§ãæåŸã«é
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RigidBody.apply_impulse(position, impulse)
ããapply_impulse(impulse, position)
RigidBody2D.add_force(position, force)
ããadd_force(force, position)
RigidBody2D.apply_impulse(position, impulse)
ããapply_impulse(impulse, position)
PhysicsDirectBodyState.apply_impulse(position, impulse)
ããapply_impulse(impulse, position)
Physics2DDirectBodyState.add_force(position, force)
ããadd_force(force, position)
Physics2DDirectBodyState.apply_impulse(position, impulse)
ããapply_impulse(impulse, position)
PhysicsServer.body_apply_impulse(position, impulse)
ããbody_apply_impulse(impulse, position)
Physics2DServer.body_add_force(position, force)
ããbody_add_force(force, position)
Physics2DServer.body_apply_impulse(position, impulse)
ããbody_apply_impulse(impulse, position)
@aaronfranke Get-
ãŸãã¯Set-
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ç§ã®äž»ãªé¢å¿äºã¯ã shape_owner_get_shape
ãnode_get_input_count
ãããªå Žåã®ããã«ãããã¡ã€ã³ãã¬ãã£ãã¯ã¹ãã®äœ¿çšGet-
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ã¡ãªã¿ã«ãGodotã®CïŒAPIã®ããããã£ã«ãããšãã°Node.Name
ãšNode.GetName()
/ Node.SetName()
ããã«ãäžèŽããã²ãã¿ãŒãšã»ãã¿ãŒã®ã»ãããããã®ã¯ããªãå¥åŠã ãšãã€ãæã£ãŠããŸããã
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£ç¿ãå®ãçç±ãããã°ãç§ãã¡ãããã§ããã°ããšã«ããNodeInputCount
ãšGetNodeInputCount()
/ SetNodeInputCount()
äž¡æ¹ãåŸããšæããŸãææ¡ã©ããã«node_get_input_count
ååãå€æŽããŸãã
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@ akien-mga node_get_input_count
get_node_input_count
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Spatialã®ååãNode3Dã«å€æŽããã®ã¯ã©ãã§ããïŒ ç§ã¯ãã€ããããå€ã ãšæã£ãã
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GodotãçŸåšäœ¿çšããŠããåœåã¹ããŒã ã¯ã2Dã®ãã®ã«ã¯ãThing2Dãã3Dã®ãã®ã«ã¯ãThingãã§ãã
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"abcdef".right(2)
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Godot substr
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çŸåšãããã¯åžžã«-1ãè¿ããŸãã https://github.com/godotengine/godot/pull/21837ãããŒãžãããåŸã get_selected_id()
ã¯get_selected()
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WindowDialog.get_close_buttonïŒïŒ
ConfirmationDialog.get_cancelïŒïŒ-> ConfirmationDialog.get_cancel_buttonïŒïŒ
AcceptDialog.get_okïŒïŒ-> AcceptDialog.get_ok_buttonïŒïŒ
TreeããŒãã«ã¯get_selected()
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slider
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AnimationPlayerïŒ
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ã¯ãããã¥ã¡ã³ãã§ã¯æ¬¡ã®ããã«èª¬æãããŠããŸãïŒ Returns a perpendicular vector.
ãããã¯ãè¿ããããã¯ãã«ãæ£èŠåãããŠããå Žåã®orthogonal
ãŸãã¯orthonormal
ã®å®çŸ©ã§ãã 以æ¥Vector2.tangent()
æ»ããç§ã¯ææ¡ããŠããéæ£èŠåãã¯ãã«ã¯ãæã
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èŠããããŸãVector2.orthogonal()
ãããã¯Vector2.perpendicular()
人ã
ã¯ãããããæ°åŠã®åœåæ³ã«å¯ŸããŠäœãããæã£ãŠããå Žåã§ãã Vector2.normal()
ãããã人ã
ã¯normalized()
ãšnormal()
éã§æ··ä¹±ãããããããŸãã
ç§ã®åŽã§ã¯éžè©±çã§ããããããåããŠæ¢ãããšããããã¥ã¡ã³ãã§ã®æåã®æ€çŽ¢ã¯_perpendicular_ã§ããã
.tangent()
ã.perpendicular()
åãªããšã€ãªã¢ã¹ãšããŠä¿æããããšãã§ããŸããã
orthogonal
ãšããååã¯ãä»ã®åèªãšæ¯ã¹ãŠäžè¬çãªè±èªã®åèªã§ã¯ãªãããã奜ãã§ã¯ãããŸããã 以åã¯tangent
ã«åé¡ã¯ãããŸããperpendicular
ãããšã«ãã
ãããçŽäº€ã¯ãŸãã§ãã ç§ã¯.perpendicularïŒïŒã«æ祚ããŸãããcompatã®tangentïŒïŒãšã€ãªã¢ã¹ãç¶æããã ãã§ãªããããçããªããŸãã
@ Zireael07æ¥ç·ãååŸããæ¹æ³ã1ã€ãããªãå Žåã¯åžæããŸãã çµå±ãããŸãäžè¬çãªæäœã§ã¯ãªããšæããŸãã
procgenã¹ã¯ãªããã§é »ç¹ã«äœ¿çšããŠããããšã«é©ãããããšã§ããã:)
ãããè°è«ãåŒãèµ·ãããšã¯æã£ãŠããŸããã§ããããéåžžã®æ°åŠçšèªã®èª€ã£ã䜿çšæ³ã§ãããããå人çã«Vector2.tangent()
ç¶æããããšã«å察ããŠããŸãã Vector2.tangent()
ã®ç©ã¯ãå®çŸ©äžãééã£ãŠããŸãã ãã®ã¹ã¬ããã®ååã¯æ¬¡ã«èšç»ãããŠããäºææ§ã®ç Žæã§ãããããäºææ§ãç¶æããããã«åŸæ¹ã«æ²ããå¿
èŠãããçç±ã¯ããããŸããã ç§ã¯Vector2.perpendicular()
å人çã«å
æ°ã§ãã
ææ¡ïŒããã©ã«ãã§find_node()
ã®owner
ãã©ã¡ãŒã¿ãŒãfalseã«ããŸãã
ææ¡ïŒ Tree
ã®ã¡ãœãã/ã·ã°ãã«ã®ååãå€æŽããŠããéžææžã¿ããããã©ãŒã«ã¹æžã¿ããããªãããªã©ã®çšèª/ã¹ããŒã¿ã¹ã«é¢ããŠæ··ä¹±ãå°ãªãããŸãã
Tree::ensure_cursor_is_visible
ã¯èª€è§£ãæãããã ensure_focused_item_visible
ãensure_selected_item_visible
ãªã©ã®ååã«å€æŽããå¿
èŠããããšæããŸãã
ã¯ã©ã¹ãªãã¡ã¬ã³ã¹ã§ããã次ã®ããã«è¿°ã¹ãŠããŸãã
Makes the currently focused cell visible.
This will scroll the tree if necessary. In SELECT_ROW mode, this will not do horizontal scrolling, as all the cells in the selected row is focused logically.
Note: Despite the name of this method, the focus cursor itself is only visible in SELECT_MULTI mode.
Script::get_instance_base_type()
ã¯ãå
·äœçã«ã¯ãã®äžã®ãã€ãã£ãåãè¿ããŸãã ã¹ã¯ãªããã¯ã©ã¹ã«ååãä»ããã®ã§ãã¹ã¯ãªããã®ãããŒã¹ããã¹ã¯ãªããã®ååã§ããå¯èœæ§ãããããããããget_native_type()
ååå€æŽããæ¹ãçã«ããªã£ãŠããŸãã 誀解ãæãæãããããŸãã
@willnationsdev get_class()
httpsïŒ//github.com/godotengine/godot/issues/16863#issuecomment-491421079ããã
@aaronfrankeãããšã get_class()
ã§ã¯ããç§ãçŸåšèŠãŠãããã®ã®åââåã¯äœã§ããïŒããæãããã«åºã䜿çšãããŠããŸãã ãããã£ãŠã Script
å Žåã "GDScript"
ã "CSharpScript"
ããŸãã¯ãã®ãããªæ§è³ªã®ãã®ãè¿ãããããšãæåŸ
ããŸãã ãã ãã Script
ã¯ã©ã¹ã§ã¯ãååãä»ããããŠããå Žåã¯å®éã®ã¹ã¯ãªããã¯ã©ã¹ã®ååãè¿ãã¡ãœããã§ããå¿
èŠããããŸãã å°çšã®åé¡ããããŸãã https://github.com/godotengine/godot/issues/21789#issuecomment -618588900
ç·šéïŒãããç§ãã¡ãget_class()
ã get_base_class()
ãããã³get_native_class()
ãæã£ãŠããå Žåã get_instance_base_type()
ã«ãªãã«ã¯get_instance_native_class()
get_instance_base_type()
ãæ¬åœã«å¿
èŠã§ãåœåèŠåã«åŸããã¹ã¯ãªããã®æ
å ±ã§ã¯ãªãã€ã³ã¹ã¿ã³ã¹ã§ããããšãæ確ã«ããŸãã
AUTO_TILE
ãšATLAS_TILE
äž¡æ¹ãããããã TileMap
autotile_coord
ïŒããããã£ãšã¡ãœããïŒã®ååãtile_coord
ãŸãã¯tile_coordinate
ã«å€æŽããå¿
èŠããããšæããŸãATLAS_TILE
ããã䜿çšãããšãååãæ°ãããŠãŒã¶ãŒãæ··ä¹±ãããå¯èœæ§ããããŸãã ããã¥ã¡ã³ããæŽæ°ããå¿
èŠããããŸãã åé¡ããªããã°ããã®å€æŽãè¡ãããšãã§ããŸãã
LineEdit.text
ãšåãåäœãããããã LineEdit.text_changed
ããnew_text
åŒæ°ãåé€ããããšãæ€èšããŠãã ããã
ãŸãã old_text
ã«å ããŠããŸãã¯new_text
代ãããšããŠã old_text
è¿œå ããããšãæ€èšããŠãã ããã
https://github.com/godotengine/godot/issues/16863#issuecomment-394745886ã«é¢é£
ãè¡çªã¬ã€ã€ãŒãããVisualInstanceã¬ã€ã€ãŒãããã¬ã³ããªã³ã°ã¬ã€ã€ãŒãã®ååããectãã«å€æŽããŸãã
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MayaãLumberyardãUnityã§ã¯ã¬ã€ã€ãŒãšåŒã°ããŠããããšã«æ³šæããŠãã ããã
ä»ã®èª°ããäœãããããããšãã£ãŠãããããŸã èµ·ãããªããšããæå³ã§ã¯ãããŸãã
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https://github.com/godotengine/godot/issues/16863#issuecomment-630349336 ã
ãŸãã¯è³Œèªã解é€ãã
https://github.com/notifications/unsubscribe-auth/ABBEIS43HMTPCIFY4GYYK3LRSF2UTANCNFSM4ERRCEZA
ã
ãŸã 誰ãèšåããŠããªãããšã«é©ããŠããŸãCamera2D.zoom
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ãŸãã¯åæ§ã®ãã®ã
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ã®ååãå€æŽãã代ããã«ãå€ã倧ãããããšãºãŒã ã€ã³ããããã«ã¹ã±ãŒã«ãå転ããã¹ãã§ã¯ãããŸãããïŒ
ããã«ãããããããã£ã®ååãå€æŽããã®ãšåãããã«äºææ§ã倱ãããŸãã ãã¹ã±ãŒã«ãå転ãã«ãŒãã«ãããšãæ®å¿µãªããèªåçã«ä¿®æ£ã§ããŸããã ããã§ããé·æçã«ã¯æ··ä¹±ãå°ãªããªãå¯èœæ§ããããŸãã
@Calinou @KoBeWiãã ãããã®ãºãŒã ããããã£ãçŽæ¥äœ¿çšãããŠãŒã¹ã±ãŒã¹ã¯ãããŸããããããšãã¹ã±ãŒã«ã«é©çšããããã«æ¯åå転ããå¿ èŠããããŸããïŒ
Viewport.get_final_transform()
=> Viewport.get_final_transform_2d()
ïŒ
Viewport.get_final_transform()
=>Viewport.get_final_transform_2d()
ïŒ
ãã¶ããã§ããããšNode2D.get_position_2d()
ãããªãã®ã§ã©ãã«ç·ãåŒãã®ã§ããããïŒ
ã¯ã©ã¹ã«Viewport2Dãšããååãä»ããããšãã§ããŸãããViewport3Dãäœæããªãéãããã®ååã¯å¿ èŠãããŸããã
@nathanfranke Transform
2ã€ã®ã¿ã€ããããããšãèãããšãååã ãã§ã¯2Dã3Dããå€æããæ¹æ³ããªãããããã®æ¹æ³ãææ¡ããŸããã ïŒä»ã®ã¡ã³ããŒã¯ãã§ã«canvas_
ãŸãã¯mouse_
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@Zylannãã®æ¹æ³ã¯å®éã«ã¯æ¬åœã«å¥åŠã§ãã canvas_transform
ãšglobal_canvas_transform
ãšããããããã£ãããã canvas_transform
ã¯æ¬¡ã®ãšããã§ãã
ãã¥ãŒããŒãã®ãã£ã³ãã¹å€æããã¹ãŠã®åCanvasItemã®ç»é¢äžã®äœçœ®ãå€æŽããã®ã«åœ¹ç«ã¡ãŸãã ããã¯ããã¥ãŒããŒãã®ã°ããŒãã«ãã£ã³ãã¹å€æã«é¢é£ããŠããŸãã
ãããã£ãŠã get_final_transform
ã¯ããããã®å€æã®äž¡æ¹ãçµã¿åãããããšãæåŸ
ãããŸãã ãã ããã³ãŒããèŠããšãå®éã«ã¯ããã§ã¯ãããŸããã
ãã®ããã®ã³ãŒãã¯return stretch_transform * global_canvas_transform;
ã§ãã ç§ã¯stretch_transform
ãäœã®ããã«ããã®ããç解ããããšããŠããŸããããç§ã«ã¯ããããŸãããå
¬éãããŠãããã canvas_transform
å€æŽããŠãèšå®ãããŠããŸããã stretch_transform
䜿çšããªã_stretch_transform
ãšããã¡ãœããããããŸãã ããã¯set_size
ã«ãã£ãŠåŒã³åºããã _stretch_transform
ã«ãã£ãŠçæãããå€ãååŸãããããstretch_transform
å²ãåœãŠãŸãã canvas_transform_override
ããããŸãããããã«ã€ããŠã¯è§ŠããŠããããå
¬éããããŠããŸããããå
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çµå±ããã®ã¯ã©ã¹å šäœãèŠæž¡ãã¹ãã ãšæããŸãã ãã¥ãŒããŒãã«ã¯ã4ã€ã®ç°ãªãTransform2Dã¡ã³ããŒã4ã€ã®Rect2ïŒiïŒã¡ã³ããŒã9ã€ã®Vector2ïŒiïŒã¡ã³ããŒãããã³2ã€ã®TransformïŒ3DïŒã¡ã³ããŒããããŸãã ããã¯ãå€ææ å ±ãæ ŒçŽããããŒã¿æ§é ã ãã§ãã§ã«264ãã€ãïŒå粟床浮åå°æ°ç¹æ°ãå«ãïŒã§ãããã¹ãŠã®ãã€ã³ã¿ãŒãåèšãããšããããã1KBã«è¿ããªããŸãã ãã¶ãViewportã¯ããããã¹ãŠå¿ èŠãšããŸãããããã¯è€éãããããã§ãå°ãªããšãã³ã¡ã³ããããã¯ãã§ãïŒãã®ãã¡ã€ã«ã«ã¯å°ãªãããŸãïŒã
Node2D / Node3D to_global
ãšto_local
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ãã¢ãããžã§ã¯ãã§ã¯ã to_local
ã¯ã©ãã«ã䜿çšãããŠãããã $ grep -RIn "to_global"
ã¯5ã€ã®çµæã®ã¿ãè¿ããŸãããããã¯ãã¹ãŠã3Dãã¢ã®GUIã«ãããå€æŽããããšã§ãã¢ã®ããã©ãŒãã³ã¹ãåäžãããããšãã§ããŸããããã«ãããã°ããŒãã«å€æããã£ãã·ã¥ããã to_global
ã䜿çšãã代ããã«xform
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AnimationPlayer
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ãšanimation_finished
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ç¹å®ã®ã¢ãã¡ãŒã·ã§ã³ããã€çµäºããããæ€åºãããå Žåã¯ã animation_changed
ãšanimation_finished
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ãã®åé¡ããã®@txigremanã®ææ¡ãæ¬åœã«å¥œãanimation_finished
䜿çšããŠãæ°ããã·ã°ãã«animation_all_finished
ãè¿œå ã§ããŸãïŒ Tween
ãšåæ§ïŒ â tween_all_completed
ïŒããã¯ããã¥ãŒã®æåŸã«å°éãããšãã«ã®ã¿èµ·åããŸãã
animation_queue_finished
ããã³/ãŸãã¯animation_queue_started
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find
ãšfindn
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倧æåãšå°æåãåºå¥ããæ§è³ªã«èšåããããã«ãååãå€æŽã§ãããããããŸããã
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代ããã«findn
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èŠããããŸãã
ãããã®ã¡ãœããïŒ find
/ findn
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@Calinouæ°ãæéããããããåŸãGDScriptã䜿çšããããšã§ãAPIã«å¯Ÿããæ°ããèŠç¹ãåŸããããšæããŸãã
æçœã§ããã°ããã»ã©è¯ãã ãã¹ãŠã®APIãèŠããŠããã®ã¯ããã ãã§ã¯é£ããã®ã§ãé¢æ°ã®ååä»ãã®åé·æ§ãå°ãé«ããããšã¯ããŸãšããªå€æŽã®ããã«æããŸãã
@KoBeWiã¯ãå¥ã®ãã£ãŒã«ããè¿œå ããããšãèŠããããã³ãŒããèªãã ãããŠãããšãã«ïŒAPIã®ãã®éšåãå¿ãã/ç¥ããªãã£ãåŸïŒãé¢æ°åã§äœãããã®ããäŒããããšãã§ããŠéåžžã«ãããããã§ãã
ãããã£ãŠãä»ã®é¢æ°ãç°ãªãåŒæ°ãªã©ã§æåã®é¢æ°ãåŒã³åºãå Žåã§ããå¥ã®é¢æ°ã䜿çšããããšããå§ãããŸãã
EditorInterface.get_editor_viewport()
=> get_editor_main_container()
ãã®é¢æ°ã¯Viewport
è¿ããŸãããããŸããŸã2Dã3Dãã¹ã¯ãªãããšãã£ã¿ãŒãããã³ã¢ã»ããã©ã€ãã©ãªãä¿æããäžå¿çãªé¢æ°ã§ããControl
ã®ã¿ãè¿ããŸãã èšé²ãšããŠãè¿ãããããŒãã¯VBoxContainer*
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説æãViewport
ã¯ã©ã¹ã«ãªã³ã¯ããŠãããããããã¥ã¡ã³ããééã£ãŠããŸãã https://docs.godotengine.org/en/stable/classes/class_editorinterface.html#class -editorinterface-method-get-editor-viewport
@Zylannã¯ã³ã³ããã§ã¯ãªãã®ã§get_editor_main_screen()
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質åãããã®ã§ããããã®ãããã¯ã®ææ¡ã远跡ããŠãã人ã¯ããŸããïŒ
ããšãã°ãäžèšïŒhttps://github.com/godotengine/godot/issues/16863#issuecomment-557657413ïŒã§ã¯ã JSON.print
ã¡ãœããã®ååãå€æŽããããšãææ¡ããŸããã ããã€ãã®ãªãã·ã§ã³ãææ¡ãããŸããããæåã®æçš¿ã«ã¯ã©ãã衚瀺ãããŸããã§ããã
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RichTextLabel
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ãštext
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ãæå¹ã«ãªã£ãŠããªãå Žåã set_bbcode
ã¯set_text
ã«ãã©ãŒã«ããã¯ããŸãã ã ããç§ã¯å
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Nodeã®GetSceneInstanceLoadPlaceholder()
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# Since Godot 3.2.
OS.delay_usec(123_456_789)
// Since C++14.
OS::get_singleton()->delay_usec(123'456'789);
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Vector2
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var s = "abc"
s[0] = "xyz"
print(s) # xyzbc
Vector2
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| ã¿ã€ãå| ããªããã£ãå| å€ã®ã¿ã€ã| å¯å€ã¿ã€ã| ãã«ãã€ã³ã¿ã€ã|
| ------------- | ------------- | ------------- | ------------- | ------------- |
| int | ã¯ã| ã¯ã| 該åœãªã| ã¯ã|
| Vector2 | ããã| ã¯ã| 該åœãªã| ã¯ã|
| ããŒã| ããã| ããã| ã¯ã| ã¯ã|
| æåå| ããã| ããã| ããã| ã¯ã|
ãšã«ããããããã®ååã¯å€æŽãããŸããã ãããã¯ãã®ãŸãŸã§åé¡ãªããããŸããŸãªèšèªã®ããã°ã©ããŒã«éŠŽæã¿ããããŸãã ãã®ãã©ãã«ãŒãç¡æå³ãªè°è«ã§ãã£ã±ãã«ãªãã®ãé¿ããããã«ãããã§è°è«ãçµäºããå¿ èŠããããŸãã
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åã®ã¿ãå¯å€ã§ãã ïŒ Vector2
ã¯ã vec2.x = 0
å®è¡ã§ãããããå€æŽå¯èœã«èŠãããããããŸããããå®éã«ã¯vec2 = vec2.with_x(0)
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Input.is_action_just_pressed(action: String) -> bool
Input.is_action_just_released(action: String) -> bool
Input.is_action_pressed(action: String) -> bool
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Input.is_action_pressed(action: String, allow_echo: bool = false) -> bool
Input.is_action_released(action: String) -> bool
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ãš
InputEvent.is_action_pressed(action: String, allow_echo: bool = false) -> bool
InputEvent.is_action_released(action: String) -> bool
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¥åãããšãåŒæ°ã®ãã³ãã衚瀺ãããŸãã ã³ãŒããèªããšãã¯ãShift + Clickã䜿çšã§ããŸãã é »ç¹ã«äœ¿çšãããé¢æ°ã®åŒæ°ã¯ããã«èŠããããŸãïŒããšãã°ã String.split
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ããã«ã208åã®ãªãã·ã§ã³ã®ããŒã«åŒæ°ãdoc/classes
ãã£ã¬ã¯ããªã§èŠã€ãããŸããïŒããã¯ã³ã¢ã®ã¿ã§ããã16åã®ã¢ãžã¥ãŒã«ã«ããã¹ãããããã£ã¬ã¯ããªdoc_classes
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AcceptDialog.xml
17: <argument index="1" name="right" type="bool" default="false">
AnimatedSprite2D.xml
26: <argument index="1" name="backwards" type="bool" default="false">
AnimationNode.xml
53: <argument index="5" name="optimize" type="bool" default="true">
74: <argument index="6" name="optimize" type="bool" default="true">
AnimationPlayer.xml
146: <argument index="3" name="from_end" type="bool" default="false">
201: <argument index="1" name="update" type="bool" default="false">
223: <argument index="0" name="reset" type="bool" default="true">
Animation.xml
349: <argument index="2" name="exact" type="bool" default="false">
Array.xml
130: <argument index="1" name="before" type="bool" default="true">
146: <argument index="3" name="before" type="bool" default="true">
172: <argument index="0" name="deep" type="bool" default="false">
366: <argument index="3" name="deep" type="bool" default="false">
AStar2D.xml
79: <argument index="2" name="bidirectional" type="bool" default="true">
114: <argument index="1" name="include_disabled" type="bool" default="false">
276: <argument index="1" name="disabled" type="bool" default="true">
AStar.xml
74: <argument index="2" name="bidirectional" type="bool" default="true">
94: <argument index="2" name="bidirectional" type="bool" default="true">
113: <argument index="2" name="bidirectional" type="bool" default="true">
131: <argument index="1" name="include_disabled" type="bool" default="false">
293: <argument index="1" name="disabled" type="bool" default="true">
Camera3D.xml
15: <argument index="0" name="enable_next" type="bool" default="true">
CanvasItem.xml
274: <argument index="2" name="filled" type="bool" default="true">
376: <argument index="4" name="transpose" type="bool" default="false">
403: <argument index="4" name="transpose" type="bool" default="false">
411: <argument index="8" name="clip_uv" type="bool" default="true">
ClassDB.xml
55: <argument index="1" name="no_inheritance" type="bool" default="false">
66: <argument index="1" name="no_inheritance" type="bool" default="false">
88: <argument index="1" name="no_inheritance" type="bool" default="false">
110: <argument index="1" name="no_inheritance" type="bool" default="false">
134: <argument index="2" name="no_inheritance" type="bool" default="false">
CodeHighlighter.xml
19: <argument index="3" name="p_line_only" type="bool" default="false">
Color.xml
251: <argument index="0" name="with_alpha" type="bool" default="true">
Control.xml
586: <argument index="2" name="keep_margin" type="bool" default="false">
588: <argument index="3" name="push_opposite_anchor" type="bool" default="true">
605: <argument index="3" name="push_opposite_anchor" type="bool" default="false">
629: <argument index="1" name="keep_margins" type="bool" default="false">
720: <argument index="1" name="keep_margins" type="bool" default="false">
758: <argument index="1" name="keep_margins" type="bool" default="false">
779: <argument index="1" name="keep_margins" type="bool" default="false">
CryptoKey.xml
26: <argument index="1" name="public_only" type="bool" default="false">
38: <argument index="1" name="public_only" type="bool" default="false">
49: <argument index="1" name="public_only" type="bool" default="false">
59: <argument index="0" name="public_only" type="bool" default="false">
Curve2D.xml
121: <argument index="1" name="cubic" type="bool" default="false">
Curve3D.xml
145: <argument index="1" name="cubic" type="bool" default="false">
158: <argument index="1" name="apply_tilt" type="bool" default="false">
Dictionary.xml
89: <argument index="0" name="deep" type="bool" default="false">
Directory.xml
127: <argument index="0" name="skip_navigational" type="bool" default="false">
129: <argument index="1" name="skip_hidden" type="bool" default="false">
DisplayServer.xml
647: <argument index="2" name="multiline" type="bool" default="false">
EditorInterface.xml
212: <argument index="1" name="with_preview" type="bool" default="true">
EditorNode3DGizmoPlugin.xml
40: <argument index="3" name="cancel" type="bool" default="false">
60: <argument index="1" name="billboard" type="bool" default="false">
73: <argument index="2" name="on_top" type="bool" default="false">
88: <argument index="2" name="billboard" type="bool" default="false">
90: <argument index="3" name="on_top" type="bool" default="false">
92: <argument index="4" name="use_vertex_color" type="bool" default="false">
EditorNode3DGizmo.xml
37: <argument index="2" name="billboard" type="bool" default="false">
39: <argument index="3" name="secondary" type="bool" default="false">
53: <argument index="2" name="billboard" type="bool" default="false">
66: <argument index="1" name="billboard" type="bool" default="false">
103: <argument index="2" name="cancel" type="bool" default="false">
EditorProperty.xml
30: <argument index="3" name="changing" type="bool" default="false">
Expression.xml
36: <argument index="2" name="show_error" type="bool" default="true">
File.xml
211: <argument index="0" name="allow_objects" type="bool" default="false">
439: <argument index="1" name="full_objects" type="bool" default="false">
Font.xml
47: <argument index="5" name="outline" type="bool" default="false">
GIProbe.xml
19: <argument index="1" name="create_visual_debug" type="bool" default="false">
HTTPClient.xml
32: <argument index="2" name="use_ssl" type="bool" default="false">
34: <argument index="3" name="verify_host" type="bool" default="true">
HTTPRequest.xml
110: <argument index="2" name="ssl_validate_domain" type="bool" default="true">
ImageTexture.xml
43: <argument index="1" name="immediate" type="bool" default="false">
Image.xml
226: <argument index="0" name="renormalize" type="bool" default="false">
415: <argument index="0" name="square" type="bool" default="false">
433: <argument index="1" name="grayscale" type="bool" default="false">
ImmediateGeometry3D.xml
24: <argument index="3" name="add_uv" type="bool" default="true">
InputEvent.xml
54: <argument index="1" name="allow_echo" type="bool" default="false">
Input.xml
40: <argument index="1" name="update_existing" type="bool" default="false">
InstancePlaceholder.xml
16: <argument index="0" name="replace" type="bool" default="false">
33: <argument index="0" name="with_order" type="bool" default="false">
ItemList.xml
19: <argument index="1" name="selectable" type="bool" default="true">
32: <argument index="2" name="selectable" type="bool" default="true">
58: <argument index="1" name="exact" type="bool" default="false">
235: <argument index="1" name="single" type="bool" default="true">
JavaScript.xml
18: <argument index="1" name="use_global_execution_context" type="bool" default="false">
JSONRPC.xml
59: <argument index="1" name="recurse" type="bool" default="false">
JSON.xml
28: <argument index="2" name="sort_keys" type="bool" default="false">
KinematicBody2D.xml
78: <argument index="1" name="infinite_inertia" type="bool" default="true">
80: <argument index="2" name="exclude_raycast_shapes" type="bool" default="true">
82: <argument index="3" name="test_only" type="bool" default="false">
96: <argument index="2" name="stop_on_slope" type="bool" default="false">
102: <argument index="5" name="infinite_inertia" type="bool" default="true">
125: <argument index="3" name="stop_on_slope" type="bool" default="false">
131: <argument index="6" name="infinite_inertia" type="bool" default="true">
145: <argument index="2" name="infinite_inertia" type="bool" default="true">
KinematicBody3D.xml
80: <argument index="1" name="infinite_inertia" type="bool" default="true">
82: <argument index="2" name="exclude_raycast_shapes" type="bool" default="true">
84: <argument index="3" name="test_only" type="bool" default="false">
98: <argument index="2" name="stop_on_slope" type="bool" default="false">
104: <argument index="5" name="infinite_inertia" type="bool" default="true">
127: <argument index="3" name="stop_on_slope" type="bool" default="false">
133: <argument index="6" name="infinite_inertia" type="bool" default="true">
158: <argument index="2" name="infinite_inertia" type="bool" default="true">
Marshalls.xml
35: <argument index="1" name="allow_objects" type="bool" default="false">
65: <argument index="1" name="full_objects" type="bool" default="false">
Navigation2D.xml
43: <argument index="2" name="optimize" type="bool" default="true">
Navigation3D.xml
46: <argument index="2" name="use_collision" type="bool" default="false">
65: <argument index="2" name="optimize" type="bool" default="true">
NavigationServer3D.xml
209: <argument index="3" name="use_collision" type="bool" default="false">
Node2D.xml
63: <argument index="1" name="scaled" type="bool" default="false">
74: <argument index="1" name="scaled" type="bool" default="false">
Node.xml
126: <argument index="1" name="legible_unique_name" type="bool" default="false">
146: <argument index="1" name="legible_unique_name" type="bool" default="false">
159: <argument index="1" name="persistent" type="bool" default="false">
189: <argument index="1" name="recursive" type="bool" default="true">
191: <argument index="2" name="owned" type="bool" default="true">
540: <argument index="2" name="parent_first" type="bool" default="false">
599: <argument index="1" name="keep_data" type="bool" default="false">
737: <argument index="1" name="recursive" type="bool" default="true">
Object.xml
378: <argument index="1" name="reversed" type="bool" default="false">
OS.xml
73: <argument index="2" name="blocking" type="bool" default="true">
77: <argument index="4" name="read_stderr" type="bool" default="false">
141: <argument index="0" name="utc" type="bool" default="false">
150: <argument index="0" name="utc" type="bool" default="false">
303: <argument index="0" name="utc" type="bool" default="false">
451: <argument index="0" name="short" type="bool" default="false">
PacketPeerDTLS.xml
17: <argument index="1" name="validate_certs" type="bool" default="true">
PacketPeer.xml
36: <argument index="0" name="allow_objects" type="bool" default="false">
57: <argument index="1" name="full_objects" type="bool" default="false">
PCKPacker.xml
33: <argument index="0" name="verbose" type="bool" default="false">
PhysicsDirectSpaceState2D.xml
62: <argument index="4" name="collide_with_bodies" type="bool" default="true">
64: <argument index="5" name="collide_with_areas" type="bool" default="false">
89: <argument index="5" name="collide_with_bodies" type="bool" default="true">
91: <argument index="6" name="collide_with_areas" type="bool" default="false">
107: <argument index="4" name="collide_with_bodies" type="bool" default="true">
109: <argument index="5" name="collide_with_areas" type="bool" default="false">
PhysicsDirectSpaceState3D.xml
63: <argument index="4" name="collide_with_bodies" type="bool" default="true">
65: <argument index="5" name="collide_with_areas" type="bool" default="false">
PhysicsServer2D.xml
21: <argument index="3" name="disabled" type="bool" default="false">
351: <argument index="3" name="disabled" type="bool" default="false">
PhysicsServer3D.xml
21: <argument index="3" name="disabled" type="bool" default="false">
351: <argument index="3" name="disabled" type="bool" default="false">
426: <argument index="1" name="init_sleeping" type="bool" default="false">
PopupMenu.xml
36: <argument index="2" name="global" type="bool" default="false">
70: <argument index="3" name="global" type="bool" default="false">
118: <argument index="3" name="global" type="bool" default="false">
133: <argument index="3" name="global" type="bool" default="false">
195: <argument index="2" name="global" type="bool" default="false">
219: <argument index="2" name="global" type="bool" default="false">
526: <argument index="2" name="global" type="bool" default="false">
ProjectSettings.xml
93: <argument index="1" name="replace_files" type="bool" default="true">
Rect2.xml
146: <argument index="1" name="include_borders" type="bool" default="false">
RenderingDevice.xml
29: <argument index="4" name="sync_with_draw" type="bool" default="true">
413: <argument index="3" name="arg3" type="bool" default="false">
493: <argument index="1" name="allow_cache" type="bool" default="true">
565: <argument index="6" name="sync_with_draw" type="bool" default="false">
591: <argument index="9" name="sync_with_draw" type="bool" default="false">
677: <argument index="2" name="sync_with_draw" type="bool" default="false">
691: <argument index="3" name="sync_with_draw" type="bool" default="false">
RenderingServer.xml
847: <argument index="0" name="swap_buffers" type="bool" default="true">
1812: <argument index="3" name="color_format" type="bool" default="false">
1814: <argument index="4" name="custom_data_format" type="bool" default="false">
2455: <argument index="3" name="use_filter" type="bool" default="true">
2557: <argument index="2" name="is_2d_skeleton" type="bool" default="false">
ResourceLoader.xml
61: <argument index="2" name="no_cache" type="bool" default="false">
100: <argument index="2" name="use_sub_threads" type="bool" default="false">
Resource.xml
24: <argument index="0" name="subresources" type="bool" default="false">
RigidBody2D.xml
106: <argument index="1" name="infinite_inertia" type="bool" default="true">
SceneState.xml
142: <argument index="1" name="for_parent" type="bool" default="false">
SceneTree.xml
65: <argument index="1" name="pause_mode_process" type="bool" default="true">
ScriptCreateDialog.xml
25: <argument index="2" name="built_in_enabled" type="bool" default="true">
27: <argument index="3" name="load_enabled" type="bool" default="true">
Script.xml
107: <argument index="0" name="keep_state" type="bool" default="false">
Skeleton3D.xml
238: <argument index="3" name="persistent" type="bool" default="false">
SkeletonIK3D.xml
25: <argument index="0" name="one_time" type="bool" default="false">
StreamPeerSSL.xml
33: <argument index="1" name="validate_certs" type="bool" default="false">
StreamPeer.xml
128: <argument index="0" name="allow_objects" type="bool" default="false">
274: <argument index="1" name="full_objects" type="bool" default="false">
String.xml
587: <argument index="0" name="with_prefix" type="bool" default="false">
855: <argument index="1" name="allow_empty" type="bool" default="true">
924: <argument index="1" name="allow_empty" type="bool" default="true">
947: <argument index="1" name="allow_empty" type="bool" default="true">
957: <argument index="0" name="left" type="bool" default="true">
959: <argument index="1" name="right" type="bool" default="true">
SurfaceTool.xml
216: <argument index="0" name="flip" type="bool" default="false">
TextEdit.xml
61: <argument index="1" name="adjust_viewport" type="bool" default="true">
73: <argument index="1" name="adjust_viewport" type="bool" default="true">
75: <argument index="2" name="can_be_hidden" type="bool" default="true">
Texture2D.xml
23: <argument index="3" name="transpose" type="bool" default="false">
50: <argument index="4" name="transpose" type="bool" default="false">
77: <argument index="4" name="transpose" type="bool" default="false">
89: <argument index="10" name="clip_uv" type="bool" default="true">
TileMap.xml
137: <argument index="1" name="ignore_half_ofs" type="bool" default="false">
153: <argument index="3" name="flip_x" type="bool" default="false">
155: <argument index="4" name="flip_y" type="bool" default="false">
157: <argument index="5" name="transpose" type="bool" default="false">
183: <argument index="2" name="flip_x" type="bool" default="false">
185: <argument index="3" name="flip_y" type="bool" default="false">
187: <argument index="4" name="transpose" type="bool" default="false">
TileSet.xml
323: <argument index="3" name="one_way" type="bool" default="false">
TreeItem.xml
22: <argument index="3" name="disabled" type="bool" default="false">
205: <argument index="0" name="wrap" type="bool" default="false">
229: <argument index="0" name="wrap" type="bool" default="false">
439: <argument index="2" name="just_outline" type="bool" default="false">
567: <argument index="4" name="expr" type="bool" default="false">
UndoRedo.xml
103: <argument index="0" name="increase_version" type="bool" default="true">
Viewport.xml
117: <argument index="1" name="in_local_coords" type="bool" default="false">
165: <argument index="1" name="in_local_coords" type="bool" default="false">
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if e.is_action_pressed("ui_left", allow_echo = true):
velocity += Vector2.LEFT
var arr = s.split(",", allow_empty = false)
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is_action_pressed(action: String, allow_echo: bool = true) -> bool
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func _input(e):
if !e.is_action("ui_left"):
return
$Label.text += "pressed: %s, echo: %s\n" % [e.is_pressed(), e.is_echo()]
pressed: True, echo: False
pressed: True, echo: True
pressed: True, echo: True
pressed: True, echo: True
pressed: False, echo: False
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ïŒ stop()
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ïŒ stop()
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-> set_seed()
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Control :: pending_resize
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// Use case: we're only interested in editing "Node2D" classes directly.
node = Object::cast_to<Node2D>(p_edited);
if (!node) {
return;
}
if (node->get_class() != "Node2D") {
return; // OK, any class other than "Node2D" is not edited.
}
// vs.
if (!node->is_class("Node2D")) {
return; // ERROR: derived classes like "Sprite" will also be edited...
}
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