Hello,
Is there a replacement for stage.setBackgroundColor
in v3?
Hey, @kittykatattack !
Try this:
renderer = new PIXI.WebGLRenderer(800, 600);
renderer.backgroundColor = 0x061639;
Thank you!
Maybe I'm losing my mind (very possible!!) - but that doesn't work for me.
Your code produces a blank canvas on my system (I'm on v3.0.3)
Also, backgroundColor
isn't a property of the renderer object, according the current API docs?
Here's the code I'm currently using, which just produces a standard black WeGL context.
var renderer = PIXI.autoDetectRenderer(256, 256, {antialiasing: false, transparent: false, resolution: 1});
document.body.appendChild(renderer.view);
renderer.backgroundColor = 0x061639;
To see the effect you need to call render
method of the renderer like this (I changed the color to red to make it more obvious):
var renderer = PIXI.autoDetectRenderer(256, 256, {antialiasing: false, transparent: false, resolution: 1});
document.body.appendChild(renderer.view);
renderer.backgroundColor = 0xff0000;
var scene = new PIXI.Container();
var render = function() {
renderer.render(scene);
requestAnimationFrame(render);
}
render();
Here is the working code with PIXI 3.0.3: http://miriti.github.io/pixi-background/
Thanks for your help, that works!
How come this can't be seen in the documentation @miriti ? I searched for this for ages before turning to the issues!
@unwitting good question! I don't know.. I just looked it up in the code. For some reason it hasn't got a doc: https://github.com/GoodBoyDigital/pixi.js/blob/master/src/core/renderers/SystemRenderer.js#L148
@miriti PRd :)
Fixed in 4827cea4bfd4af99bb363c2230da1393ed8221c4
Have you guys experienced behavior where there's a flash of black background before your new backgroundColor kicks in? I'm in ClojureScript-land, so I don't have a pastebin handy, but I'm basically doing what you'd expect - creating an autoDetectRenderer [except I'm specifying a {view: a-preexisting-canvas-element} optional argument rather than appendChilding it directly], then setting its .backgroundColor to 0xFFFFFF. And I'm seeing like a 0.5s flash of black background before my .backgroundColor kicks in.
Am I doing something idiotic / is this a well-known issue with an obvious fix? Thanks!
@jrheard Render directly after defining your scene/stage will fix the problem with a black flash. For example:
var renderer = PIXI.autoDetectRenderer(width, height);
renderer.backgroundColor = 0xFF0000;
var stage = new PIXI.Container();
renderer.render(stage);
[...]
Instead of
var renderer = PIXI.autoDetectRenderer(width, height);
renderer.backgroundColor = 0xFF0000;
var stage = new PIXI.Container();
[...]
renderer.render(stage);
You probably want to do it multiple times:
var renderer = PIXI.autoDetectRenderer(width, height);
renderer.backgroundColor = 0xFF0000;
var stage = new PIXI.Container();
renderer.render(stage);
[...]
renderer.render(stage);
sorry for the delayed response - this fixed my issue. thanks!
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Most helpful comment
To see the effect you need to call
render
method of the renderer like this (I changed the color to red to make it more obvious):Here is the working code with PIXI 3.0.3: http://miriti.github.io/pixi-background/