Openapoc: [BUG] Magasines start nearly empty

Created on 15 Feb 2019  ·  3Comments  ·  Source: OpenApoc/OpenApoc

1st mission, the guns are nearly depleted to begin with. They have from 2 to 8 rounds in each, rather than 24 or 36. This one is just odd.
377 FireTheQuartermaster.zip

!BUG! low priority Help Wanted

All 3 comments

Were the guns reloaded before the mission?

Is this carry-over from the previous mission? I.E. do you know how many rounds they had left at the end of the last mission?

Did you manage to see if the guns started out almost empty on game generation or did they become empty when starting the battle?

Good question Francisco. Yes I did save prior to mission 1 and yes, 3 of the originally equipped guns already were low on ammo at game generation. However, it was not a "New game" fresh save as I had already tampered with equipment.

However, that's only 3 of the original guns. When I outfitted my troops with new guns (3 new auto-cannons and 8 new M4000), these too were low on ammo.

The ammo gets fixed when I manually select them all and "reload" by dragging fresh ammo from the stores into the guns.

@FilmBoy84 it was the very first mission, no carry-over.

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