Openapoc: Crash During Mission When Moving

Created on 25 May 2019  ·  10Comments  ·  Source: OpenApoc/OpenApoc

I was attempting to move a squad of soldiers at the start of a mission when the game crashed and said something along the lines of "invalid tile location" and then gave x,y,z coordinates. It allowed me to try and push through, but after several attempts, it didn't seem to be resolved. I think this might have been due to me clicking a location to move to too frequently as I clicked a few times to get the soldiers to reroute to where I wanted them to go instead of taking a longer route due to other soldiers being in the way.
openapoc_log.txt

!BUG! HIGH PRIORITY

Most helpful comment

Quickmind, if you have a savegame I can check it against previous versions, back to 6 months, to see if it was introduced by a recent change.

All 10 comments

Realistically, the only errors that show the error dialog are pretty fatal. I probably should remove the "try to continue" box, as it likely gives people false expectations on what it does.

Do you have the size of the map available? It looks like the {39,31,1} position is somehow already outside the map bounds, but the agents have a move target of {38,32,1}. Somehow, either you've managed to send them outside the map, the pathfinding has somehow fallen off the edge of the world, or the group move formation stuff doesn't correctly clamp at the edges.

Unfortunately, it looks like the backtraces don't map to anything useful - any chance you can try extracting the "debug" package over the top (IE so there are .pdb files in the same directory as the .exe) and trying to repro? Or get a save from just before you issue the order that causes the crash?

Thanks for the quick response! I will try to get more data as soon as I
can, but it might not be until the morning (roughly 12 hours from now). I
think I may have saved before the mission. If so, I will see if I can
recreate it.

On Sat, May 25, 2019, 5:07 PM Jonathan Hamilton notifications@github.com
wrote:

Realistically, the only errors that show the error dialog are pretty
fatal. I probably should remove the "try to continue" box, as it likely
gives people false expectations on what it does.

Do you have the size of the map available? It looks like the {39,31,1}
position is somehow already outside the map bounds, but the agents have a
move target of {38,32,1}. Somehow, either you've managed to send them
outside the map, the pathfinding has somehow fallen off the edge of the
world, or the group move formation stuff doesn't correctly clamp at the
edges.

Unfortunately, it looks like the backtraces don't map to anything useful -
any chance you can try extracting the "debug" package over the top (IE so
there are .pdb files in the same directory as the .exe) and trying to
repro? Or get a save from just before you issue the order that causes the
crash?


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ty for detailed report @Quickmind01 B]

You're welcome, guys! Glad I can help with this.

Well, I couldn't reproduce the exact bug, but I did get the game to crash
twice in a mission. Attached is the saved game file, the log file, and the
video* I made to show the error off. Note that I did not get any error
messages this time, so this may be something different. I will see if I can
get that other error again later.

*I'm having to give you a link to the video on Youtube. The video files was
202 MB... :( https://youtu.be/HhZtEq3Ie1Q
openapoc_log.txt
https://drive.google.com/file/d/19urIKWmhw4V6YJ3oBYn1o7L-SrBr8VPY/view?usp=drive_web

On Sat, May 25, 2019 at 9:31 PM makus82 notifications@github.com wrote:

ty for detaled report @Quickmind01 https://github.com/Quickmind01 B]


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oh i found your YT channel to link here and ask if its you https://www.youtube.com/user/Quickmind01/videos
and you already link video at your channel =]
great channel man =]

Thanks a lot! I love X-COM and really appreciate the work you all are
doing. I'll try to help more when I can.

On Mon, May 27, 2019, 1:03 PM makus82 notifications@github.com wrote:

oh i found your YT channel to link here and ask if its you
https://www.youtube.com/user/Quickmind01/videos
and you already link video at your channel =]
great channel man =]


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Quickmind, if you have a savegame I can check it against previous versions, back to 6 months, to see if it was introduced by a recent change.

REFERENCING ISSUES #587 #581 and #718 IN THIS COMMENT AS THEY APPEAR TO ALL BE RELATED
PLEASE CLOSE ALL WHEN RESOLVED

the "Item fell off end of world" seems to be a different cause to the "invalid tile location" errrors.

A savegame and a reproducible version of this crash are given in #754, closing this particular instance and referencing this issue there...

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