์ด๊ฒ์ ์๋ํ์ง ์์์ต๋๋ค.
var geom = new THREE.Geometry();
var v1 = new THREE.Vector3(0,0,10);
var v2 = new THREE.Vector3(0,500,10);
var v3 = new THREE.Vector3(500,500,10);
geom.vertices.push(new THREE.Vertex(v1));
geom.vertices.push(new THREE.Vertex(v2));
geom.vertices.push(new THREE.Vertex(v3));
geom.faces.push( new THREE.Face3( 0, 1, 2 ) );
var object = new THREE.Mesh( geom, new THREE.MeshNormalMaterial() );
scene.addObject(object);
var geom = new THREE.Geometry();
var v1 = new THREE.Vector3(0,0,10);
var v2 = new THREE.Vector3(0,500,10);
var v3 = new THREE.Vector3(500,500,10);
geom.vertices.push(new THREE.Vertex(v1));
geom.vertices.push(new THREE.Vertex(v2));
geom.vertices.push(new THREE.Vertex(v3));
geom.faces.push( new THREE.Face3( 0, 1, 2 ) );
geom.computeFaceNormals(); // your geometry needs normals if you want to use MeshNormalMaterial
var object = new THREE.Mesh( geom, new THREE.MeshNormalMaterial() );
scene.add(object); // scene.addObject is supposed to be used internally only, sorry about that.
์ผ๋ง๋ ๋น ๋ฅธ ๋๋ต์ธ๊ฐ. ๋๋จํ ๊ฐ์ฌํฉ๋๋ค! ์์ง ํ๋ก์ ํธ๋ฅผ ์งํํ๊ณ ์์ต๋๊น? ๋ญ๊ฐ ํ์ํ์ธ์?
์!
https://github.com/mrdoob/three.js/commits/dev
์ ์งํ๊ธฐ ์ํด ๋ฌด์์ด ํ์ํ์ง ์ ๋ชจ๋ฅด๊ฒ ์ต๋๋ค ... ์๊ฐ์ด ํ์ํ๋ค๊ณ ์๊ฐํฉ๋๋ค : D
๊ฐ์ฅ ์ ์ฉํ ๋๊ธ