Three.js: كيف تصنع شبكة مخصصة؟

تم إنشاؤها على ١٢ فبراير ٢٠١٢  ·  3تعليقات  ·  مصدر: mrdoob/three.js

هذا لم ينجح:

var geom = new THREE.Geometry(); 
var v1 = new THREE.Vector3(0,0,10);
var v2 = new THREE.Vector3(0,500,10);
var v3 = new THREE.Vector3(500,500,10);

geom.vertices.push(new THREE.Vertex(v1));
geom.vertices.push(new THREE.Vertex(v2));
geom.vertices.push(new THREE.Vertex(v3));
geom.faces.push( new THREE.Face3( 0, 1, 2 ) );

var object = new THREE.Mesh( geom, new THREE.MeshNormalMaterial() );
scene.addObject(object);
Question

التعليق الأكثر فائدة

var geom = new THREE.Geometry(); 
var v1 = new THREE.Vector3(0,0,10);
var v2 = new THREE.Vector3(0,500,10);
var v3 = new THREE.Vector3(500,500,10);

geom.vertices.push(new THREE.Vertex(v1));
geom.vertices.push(new THREE.Vertex(v2));
geom.vertices.push(new THREE.Vertex(v3));
geom.faces.push( new THREE.Face3( 0, 1, 2 ) );
geom.computeFaceNormals(); // your geometry needs normals if you want to use MeshNormalMaterial

var object = new THREE.Mesh( geom, new THREE.MeshNormalMaterial() );
scene.add(object); // scene.addObject is supposed to be used internally only, sorry about that.

ال 3 كومينتر

var geom = new THREE.Geometry(); 
var v1 = new THREE.Vector3(0,0,10);
var v2 = new THREE.Vector3(0,500,10);
var v3 = new THREE.Vector3(500,500,10);

geom.vertices.push(new THREE.Vertex(v1));
geom.vertices.push(new THREE.Vertex(v2));
geom.vertices.push(new THREE.Vertex(v3));
geom.faces.push( new THREE.Face3( 0, 1, 2 ) );
geom.computeFaceNormals(); // your geometry needs normals if you want to use MeshNormalMaterial

var object = new THREE.Mesh( geom, new THREE.MeshNormalMaterial() );
scene.add(object); // scene.addObject is supposed to be used internally only, sorry about that.

يا لها من إجابة سريعة. شكرا جزيلا! هل مازلت تعمل في المشروع؟ هل تحتاج شيئا؟

نعم!

https://github.com/mrdoob/three.js/commits/dev

لست متأكدًا مما يجب أن نكون صادقين ... أعتقد أننا نحتاج فقط إلى الوقت: د

هل كانت هذه الصفحة مفيدة؟
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