Three.js: Comment créer un maillage personnalisé?

Créé le 12 févr. 2012  ·  3Commentaires  ·  Source: mrdoob/three.js

Cela n'a pas fonctionné:

var geom = new THREE.Geometry(); 
var v1 = new THREE.Vector3(0,0,10);
var v2 = new THREE.Vector3(0,500,10);
var v3 = new THREE.Vector3(500,500,10);

geom.vertices.push(new THREE.Vertex(v1));
geom.vertices.push(new THREE.Vertex(v2));
geom.vertices.push(new THREE.Vertex(v3));
geom.faces.push( new THREE.Face3( 0, 1, 2 ) );

var object = new THREE.Mesh( geom, new THREE.MeshNormalMaterial() );
scene.addObject(object);
Question

Commentaire le plus utile

var geom = new THREE.Geometry(); 
var v1 = new THREE.Vector3(0,0,10);
var v2 = new THREE.Vector3(0,500,10);
var v3 = new THREE.Vector3(500,500,10);

geom.vertices.push(new THREE.Vertex(v1));
geom.vertices.push(new THREE.Vertex(v2));
geom.vertices.push(new THREE.Vertex(v3));
geom.faces.push( new THREE.Face3( 0, 1, 2 ) );
geom.computeFaceNormals(); // your geometry needs normals if you want to use MeshNormalMaterial

var object = new THREE.Mesh( geom, new THREE.MeshNormalMaterial() );
scene.add(object); // scene.addObject is supposed to be used internally only, sorry about that.

Tous les 3 commentaires

var geom = new THREE.Geometry(); 
var v1 = new THREE.Vector3(0,0,10);
var v2 = new THREE.Vector3(0,500,10);
var v3 = new THREE.Vector3(500,500,10);

geom.vertices.push(new THREE.Vertex(v1));
geom.vertices.push(new THREE.Vertex(v2));
geom.vertices.push(new THREE.Vertex(v3));
geom.faces.push( new THREE.Face3( 0, 1, 2 ) );
geom.computeFaceNormals(); // your geometry needs normals if you want to use MeshNormalMaterial

var object = new THREE.Mesh( geom, new THREE.MeshNormalMaterial() );
scene.add(object); // scene.addObject is supposed to be used internally only, sorry about that.

Quelle réponse rapide. Merci beaucoup! Travaillez-vous toujours sur le projet? Avez-vous besoin de quelque chose?

Ouais!

https://github.com/mrdoob/three.js/commits/dev

Je ne sais pas ce qu'il faut pour être honnête ... Je pense que nous avons juste besoin de temps: D

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