Openapoc: Restarting Self Destruct CTD (Vehicle Issue?)

Created on 28 Mar 2018  ·  7Comments  ·  Source: OpenApoc/OpenApoc

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!BUG! HIGH PRIORITY

Most helpful comment

I have just ran into this issue as well. I have the game running at full speed when it suddenly shows this error. The save has to run for a few in-game hours before it occurs.

save_Stream Test.zip
openapoc_log.txt
Restart Self Destruct

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Seems to be created on spawn of a insta-crashed construction vehicle at Warehouse 6... Nothing appears to cause crash, mission is just spawned and vehicle appears in landing tube already down...

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The plot thickens, there is another construction vehicle in the tube (not crashed) before the new one spawns and crashes... The uncrashed vehicle is static and simply stays in the tube. Anything spawning from that point on crashes the uncrashed vehicle and itself ultimately leading to a CTD...

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Savegames
saves.zip

I have just ran into this issue as well. I have the game running at full speed when it suddenly shows this error. The save has to run for a few in-game hours before it occurs.

save_Stream Test.zip
openapoc_log.txt
Restart Self Destruct

I will update more when I can, but I learned that there was a vehicle in a vehicle tub attempting to recover another vehicle. I had to debug and destroy terrain for them to escape, and that prevented the crash. I don't know how the vehicles got that way to begin with. I will work on getting a highlight made of my stream to show the testing I did.

Here is a (long) highlight of working on this bug. Unfortunately, I don't know what caused the vehicle to crash. https://www.twitch.tv/videos/456126555

Appears to be fixed by #838
Closing

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