Hi
as in title, game crashes for no reason at 2:55.
Add save and log
Desktop.zip
ty for report @Erydian but "No reason" does not describe what you did before the crash )
Only one strange event are occurs in this savegame next after loading: civic flying transport vehicle crash, as you see at my video:
But all resolves normally.
I'd like to jump in the bandwagon of the CTD for "No reason" that describes nothing. I opened a new game after a fresh install from the exe installer. Crashed within seconds.
All I can offer is the log:
openapoc_log.txt
I have, as yet, not managed to reproduce this crash.
Perhaps it's related to the GL texture destruction crash on macos (While we're /technically/ doing something wrong here by calling things from the wrong thread, on every non-macos driver I can test it just results in a small leak instead of a crash).
Does setting the "Framework.Data.ImageSetCacheSize" option to a high value (e.g. 9999999999) so images are never destroyed avoid this crash?
Sorry for my wrong report. At second iteration of this issue testing I've got a crash at 2:55 on latest build.
I attach the gdb backtrace.
_586_gdb_output.txt
Somehow this save has a civilian biochemist named "Jennifer Williams" with a homeBuilding "BUILDING_TEMPLE_OF_THE_VISITORS" with a modified_stats health of "0" and a current_stats health of "36", so Agent::updateHourly is trying to heal them.
As they're in their "home building", it tries to query how many medical bays there are in the base.. but naturally there is no base, as it's a civilian in a civilian building :)
Most helpful comment
Sorry for my wrong report. At second iteration of this issue testing I've got a crash at 2:55 on latest build.
I attach the gdb backtrace.
_586_gdb_output.txt