Proton: Titanfall 2 (1237970)

Created on 18 Jun 2020  ·  262Comments  ·  Source: ValveSoftware/Proton

Compatibility Report

  • Name of the game with compatibility issues: Titanfall 2
  • Steam AppID of the game: 1237970

System Information

I confirm:

  • [x] that I haven't found an existing compatibility report for this game.
  • [x] that I have checked whether there are updates for my system available.

Symptoms

  • Enabling any form of vsync, including "Dynamic" vsync, can cause the framerate to drop to exactly 1 FPS. No known fix.
  • The Steam overlay is unavailable for some users, whether using a native runtime or the official Steam runtime. This appears to be the case for most Origin games. No known fix.
  • Installing the game on a NTFS drive can render the game unlaunchable, with odd behavior from Origin as well. This can be fixed by installing the game on an EXT4 drive or similar.

Additional Comments

I am so happy that I can even make this issue. Titanfall 2 is one of my favorite games of all time, and to see it on Steam and running near flawlessly through Proton is a dream come true.

Game compatibility - Unofficial

Most helpful comment

So, someone asked me to share a slice of information regarding one of Origin's behaviors leading to a regular stuttering. It's not directly linked to TF2, but can/will affect gameplay.
Origin is continuously writing files (local_xxxxxxx.xml.xxxx format) in pfx/drive_c/users/steamuser/Application Data/Origin and this leads to stuttering.
Preventing writes to that directory (for example with tighter permissions) fixes the issue with so far no known ill side effect. I won't take responsibility if you try it and something breaks, but at least you got some data 🐸

All 262 comments

@serebit the game has run flawlessly through Wine with Lutris for a year at this point. But still, I'm also ecstatic, though... I can't get the game to run. I already have the Origin version, and it has run flawlessly from the moment I got it. I play it every day, I have about 1000 hours so far (all on Linux).

But I just installed the Steam version, and once I get to the Origin sign in, I enter my user ID and password, and then the Origin window pops up but it's completely blank, and nothing happens. I had to kill -9 ... every process to even get it to stop. I have no idea what the problem is.

Arch Linux
5.7.4-8-tkg-pds
Proton 5.0-9

It's not letting me connect to Origin, that's the issue. The "Connecting to Origin" window just stays up indefinitely. When running standalone Origin through Wine, that window is present for like, 2.5 seconds and then it connects and Origin pops up. But on Steam, it's just indefinite.

So, I deleted the prefix, and tried again. And it worked. But I'd also changed desktop environments.

For some reason, this implementation WILL NOT work in i3wm. I've confirmed this at this point. I deleted the prefix, logged out and logged back into two other DEs (Deepin first, then GNOME) on the same installation. When I tried to relaunch the game (and since I deleted the prefix, redo the installation/Origin setup), it worked perfectly fine. After that, I logged back out, went to i3, tried again, and same problem as before. And again, All my actual Origin games (including Titanfall 2) work perfectly in i3. It's just the Steam+Origin games that won't. I tried GNOME, it worked there too.

That said, there is a terrible Mesa bug with Titanfall 2 that will cause ring gfx_0.0.0 timeouts and crash the GPU with (at least) Navi GPUs. You can't finish a full match. I've confirmed it with the Origin version as well. It used to not do that, either. But I've been using vulkan-amdgpu-pro and AMDVLK back and forth for Titanfall 2 the last few months, because they perform better than RADV. But RADV will cause GPU crashes on Titanfall 2 with both Steam and Origin versions. It wasn't present on 20.0 (or 19.3). With AMDVLK or vulkan-amdgpu-pro, the game runs perfectly fine, no crashes or anything. But that's a mesa bug, I suppose, so I'll take that up with them. But if anyone sees this and you have a Navi (or potentially other AMD) GPU then just use AMDVLK and you won't get crashes.

Hello @gardotd426, please copy your system information from Steam (Steam -> Help -> System Information) and put it in a gist, then include a link to the gist in this issue report. Also, please clarify if you were using RADV/LLVM or RADV/ACO with the game.

Can you reproduce with RADV_PERFTEST=aco?

Hey @hakzsam how's it going, Yes, ACO crashes. Menus are fine, but in 6
different tries, 3 on the Steam version and 3 on the long-installed Origin
version, I couldn't complete a full match (matches are about 12-15
minutes). I reliably would get a ring gfx_0.0.0 timeout and driver crash.

This is not the infamous ring gfx Navi issue, as I actually have that issue
with my other Navi card (5600 XT), that issue is generally not reliably
reproducible, happens on the regular desktop, etc. This ONLY happens on
Titanfall 2, ONLY with RADV, didn't used to happen with RADV, and is
reliably reproduced.

As I said, I've had Titanfall 2 installed in Origin for almost a year now,
and play literally every day. But about 2 months ago I started using AMDVLK
and vulkan-amdgpu-pro because I got a bit better performance at the time,
but before that I'd used RADV for months.

At first I thought the Steam version was just borked, since I'd been
playing for hours on the Origin version literally right before my first
attempt with the Steam version. But when I went back and tried the Origin
version, making sure to change over to RADV, the same thing happened. Three
times in a row. I went back to the AMD vulkan driver, and played another 4
hours.

I suppose I can try forcing LLVM (I always usually force ACO whenever I use
RADV, and did in this case as well), but I don't know how hopeful I am. I
mean at least I can play with AMDVLK/vulkan-amdgpu-pro, but most people
don't know that's even an option, let alone how to switch back and forth,
so hopefully we can get this sorted so no one else has this issue.

Obviously a renderdoc capture isn't a possibility here, so I'm unsure what
I can try to gather for you all, aside from journald logs and proton logs.
Oh wait, what about umr?

On Fri, Jun 19, 2020 at 8:53 AM Samuel Pitoiset notifications@github.com
wrote:

Can you reproduce with RADV_PERFTEST=aco?


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@hakzsam I just realized you may have been asking about it not working in i3, but since you're a mesa dev I assume you're asking about the driver crashes, lol.

Try to record an apitrace maybe?

I didn't know I could do that when the whole system crashes.

On Fri, Jun 19, 2020 at 9:28 AM Samuel Pitoiset notifications@github.com
wrote:

Try to record an apitrace maybe?


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EDIT: For those like me, where Mesa RADV es making the game crash. Install AMDVLK drivers and add this as launch options:

VK_ICD_FILENAMES="/usr/share/vulkan/icd.d/amd_icd64.json:/usr/share/vulkan/icd.d/radeon_icd.i686.json" %command%

By some reason this only works on Xorg session and not Wayland

I'm playing the game on a GTX1050ti with 440.64 drivers on Kubuntu 20.04.

I had some issues with installing Origin initially, but I deleted the prefix and started over.
The game now appears to run fine, but performance starts to drop over time, as well as audio channels , until barely any sounds are played at all. Also the game is likely to freeze when loading in that state. Entering a Titan appears to accelerate the problem? Need to investigate a bit more.

EDIT: Since he's now deleted his original, this was what I was replying to:

How do you do this? If I try using the amdvlk drivers with VK_ICD_FILENAMES="/usr/share/vulkan/icd.d/amd_icd64.json" %command%, even origin won't boot...

@alosarjos yeah, and that's not going to work. Because Origin is 32-bit. You're only giving it a 64-bit driver to use.

VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/amd_icd32.json:/usr/share/vulkan/icd.d/amd_icd64.json.

@RalfVB how much VRAM do you have? You might need to go into the settings and lower the VRAM allocation. I've never seen this happen in 7-8 hour long play sessions on AMD cards either, so it could be an Nvidia driver problem.

@alosarjos for future reference, please don't delete your original post when you edit it. Leave the original, and add the edit at the end.

Anyway, using 32-bit RADV with 64-bit AMDVLK has caused numerous problems for me in the past. Just use 32-bit and 64-bit AMDVLK. VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/amd_icd32.json:/usr/share/vulkan/icd.d/amd_icd64.json.

Amendment to my original post (and I'll edit it after posting this): the game has a problem getting into fullscreen. I don't know why, it's a bizarre behavior, but every time I click on the icon after alt-tabbing there's about a 10% chance it'll actually go into fullscreen. Most of the time it'll almost get there and then re-minimize.

Yeah, this is only present on the Steam version, the Origin version can
alt-tab fine. But I've noticed the same behavior on the Steam version. It
might be because you're supposed to add -noborder to the launch options and
use borderless windowed mode, I'm not sure.

On Fri, Jun 19, 2020 at 10:46 PM Campbell Jones notifications@github.com
wrote:

Amendment to my original post (and I'll edit it after posting this): the
game has a problem getting into fullscreen. I don't know why, it's a
bizarre behavior, but every time I click on the icon after alt-tabbing
there's about a 10% chance it'll actually go into fullscreen. Most of the
time it'll almost get there and then re-minimize.


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@gardotd426 This'll be interesting to check out. Borderless windowed mode did not work correctly on Windows for me; it introduced a ton of framedrops. We'll see if Linux handles this any better.

I ran borderless windowed mode on the Origin version for months and it ran
at the full 144 fps at all times. You might have to disable vsync if you
have it enabled.

On Fri, Jun 19, 2020 at 10:56 PM Campbell Jones notifications@github.com
wrote:

@gardotd426 https://github.com/gardotd426 This'll be interesting to
check out. Borderless windowed mode did not work correctly on Windows
for me; it introduced a ton of framedrops. We'll see if Linux handles this
any better. It seems like alt-tab works correctly, at least.


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Yep, borderless windowed works. I had to start the Origin client via the command line to change the game's launch options, but once I did? Flawless.

Ayyeee, I did a halp

On Fri, Jun 19, 2020 at 11:15 PM Campbell Jones notifications@github.com
wrote:

Yep, borderless windowed works. I had to start the Origin client via the
command line to change the game's launch options, but once I did? Flawless.


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There is actually one issue that I've found with borderless though-- occasionally the game will forget to render a certain area on the screen in the bottom right corner for about a second. Less annoying than being unable to alt-tab, though.

Are you sure that's not the Steam overlay trying to give you a notification
and bugging out? I've never experienced this on Origin.

On Fri, Jun 19, 2020 at 11:24 PM Campbell Jones notifications@github.com
wrote:

There is actually one issue that I've found with borderless though--
occasionally the game will forget to render a certain area on the screen in
the bottom right corner for about a second. Less annoying than being unable
to alt-tab, though.


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You'd think, but:

  • It's not shaped like the Steam overlay indicator, it's above the bottom of the screen and about three times as wide as the indicator would be
  • The Steam overlay doesn't work! :p

It doesn't work for you? I got steam overlay notifications in the short
time I tried to play it on Steam (before the crashing started). I just went
back to Origin because it's what I always play on, and I have all my launch
options and stuff already set up with Origin. I mainly wanted to buy it on
Steam just in case Origin ever borks itself on Linux, and to help
contribute to Valve and also help incentivize the whole EA always releasing
their games on Steam from now on thing.

On Fri, Jun 19, 2020 at 11:28 PM Campbell Jones notifications@github.com
wrote:

You'd think, but:

  • It's not shaped like the Steam overlay indicator, it's above the
    bottom of the screen and about three times as wide as the indicator would be
  • The Steam overlay doesn't work! :p


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Yeah, but this just happens with some games. I don't think it's specific to this game, it might just be my distribution.

@alosarjos for future reference, please don't delete your original post when you edit it. Leave the original, and add the edit at the end.

Anyway, using 32-bit RADV with 64-bit AMDVLK has caused numerous problems for me in the past. Just use 32-bit and 64-bit AMDVLK. VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/amd_icd32.json:/usr/share/vulkan/icd.d/amd_icd64.json.

Oh, sorry. Anyways, with amdvlk origin just crashes.

Can confirm I also have the stuttering problem as mentioned in the OP. Basically a sort of stop-go stop-go stop-go stop-go, thing, where the "go" bits are really smooth, but it briefly pauses every second. This happens in the menus as well as in the game. Leaving it in the menus for 30 minutes to see if it was shader related did not improve it.

Manjaro, kernel 5.4.44
NVidia RTX 2060, driver 440.82
GNOME desktop (not sure if relevant)

@alosarjos It works perfectly fine for me. Been using it for months. Copy and paste your launch options here. Actually copy and paste, too.

@screwylightbulb try it with a different DE. GNOME has severe trouble with Titanfall 2 in my experience. I had to legitimately quit using GNOME because Titanfall 2 is my most-played game and it was unplayable with GNOME (and only GNOME).

If switching to another DE (make sure to list which DE it is) doesn't help, make sure Vsync is disabled.

I stay pegged at the 144 at 1440p with a 5700 XT. No stuttering whatsoever.

@alosarjos It works perfectly fine for me. Been using it for months. Copy and paste your launch options here. Actually copy and paste, too.

@screwylightbulb try it with a different DE. GNOME has severe trouble with Titanfall 2 in my experience. I had to legitimately quit using GNOME because Titanfall 2 is my most-played game and it was unplayable with GNOME (and only GNOME).

If switching to another DE (make sure to list which DE it is) doesn't help, make sure Vsync is disabled.

I stay pegged at the 144 at 1440p with a 5700 XT. No stuttering whatsoever.

I've tried the different 32 and 64 bit version of Mesa RADV and AMDVLK. Now, I'm on Gnome... So maybe there is something there... Thing is. Going full mesa, game will just crash, I'm unable to finish a single match without crashing (AMD 5700). Using AMDVLK for the game and mesa for Origin will boot, but only on Xorg session, on Wayland the game tries to launch, showing a window in black, and then crashes and everything closes. Tried AMDVLK for both game and origin, origin will become a black window and crash.

Right now the only way to play this on my PC is going into Xorg session, using Mesa RADV 32bits for Origin and AMDVLK 64 bits for the game.

All this on an updated Arch, BTW

@gardotd426 I tried a plasma session as well as a bare bones openbox session, and I even tried to swap out the login manager from lightdm to sddm. Same behaviour in all cases.

I can run other heavy-ish games like Batman: Arkham Knight without any issue.

@alosarjos Yeah, Wayland isn't remotely ready for prime-time, especially when it comes to gaming. Using Xorg is going to just be taken as a given, for most things. Maybe you haven't encountered this yet, but yeah Wayland isn't ready.

I've never even tried to run this game in Wayland, Origin version or Steam version, because Wayland won't even run some games at all (including this one, apparently). That's a wayland bug, not anything to do with this game, or proton, or amdvlk, or mesa.

The RADV crash, however, is a mesa bug. And needs to be reported.

@hakzsam there's your reproduction fyi. Another Navi user, can't get through a single match without crashing on RADV. But can with AMDVLK. Confirmed Mesa bug?

@screwylightbulb Like I said, make sure Vsync is disabled. Otherwise I don't know, I don't use Nvidia and I never see a single stutter (except sometimes on GNOME, and that's it).

Oh yeah, forgot to mention, yes - vsync disabled.

Yeah that's unfortunate, are you using Wayland? I guess you're using Xorg for the Plasma and Openbox sessions though so that wouldn't matter.

Like I said, I've only ever used AMD GPUs, though I have used three separate ones with Titanfall 2 at this point. An RX 580 at 1080p, a 5600 XT at 1080p and later 1440, and now a 5700 XT at 1440p. With the 5700 XT as I said I stay pegged at 144fps (I've got benchmarks up at flightlessmango for the origin version). I know of numerous people that play the Origin version on Linux with Nvidia cards.

It honestly might just be the shader thing. The Origin version came with a state cache for DXVK. And with ACO, that really eliminates any stutters for AMD users. But using both Nvidia and no state cache (which there wasn't one for the Steam version because the game was so new on Steam), that just might be it. I would try playing a match and see if it stops over time. Like I said, that's about all I can give you unless I randomly think of something else.

Like I said in the OP, when I run the game off my SSD the spikes are only noticeable in the DXVK frametime graph and barely affect the displayed framerate. It's only when running from a hard drive that the spikes become unbearable. And I don't think this is an Nvidia issue either—I'm using an RX 480. The DXVK HUD doesn't show shaders compiling for any of the stutters, and their duration doesn't change whether I'm using ACO or not. I don't think this is shader-related.

@serebit yeah I wasn't talking to you.

There are like 5 known issues that I'm aware of with this game that can cause stuttering. Yours was already solved, I was speaking to @screwylightbulb.

They didn't say anything about running off an SSD, or HDD. They'd already seen your OP, so either they can't run off an SSD, or they already are, is my assumption.

Also, I ran this game for months off an HDD (a 5400 RPM one at that) with an RX 580 and always stayed around 90-100 fps at 1080p high with zero stuttering. Just goes to show how varied the possible reasons for stuttering are.

EDIT: That's zero stuttering outside of the other issues I've mentioned which I solved at the time by turning off Vsync.

I wouldn't have commented on the issue screwy was having if not for the nature of the stutters—stop, go, stop, go, with the stops being every second almost on a timer. That's identical to what I was seeing.

Here's a benchmark with a 5600 XT I did months ago showing RADV+ACO vs AMDVLK:
https://flightlessmango.com/games/23514/logs/112

@hakzsam that also goes to show that the RADV crashing issue wasn't present before. I forgot I had done these comparative benchmarks which is documented proof that the issue wasn't present on previous mesa versions. I guess either myself or @alosarjos should file an official bug report over at Mesa, a RADV bug (at least with Navi) is essentially confirmed at this point.

@serebit well yeah, if they're using an HDD, that's probably the issue. But they'd said they'd tried everything, which I would've assumed included one of the first mentioned solutions. But yeah, @screwylightbulb if you're running off an HDD move it to an SSD if possible.

As I mentioned over to someone on Reddit about this subject, Origin games are actually known to have this issue (at least on Linux). The Lutris installer for Battlefield 1 actually even specifically says to run it off an SSD to reduce/eliminate stutters.

That said, it's odd to me that @serebit would experience stutters on an (essentially) identical GPU to one that I never experienced a single stutter with, both running off an HDD. I didn't move Titanfall 2 to an SSD until quite recently, actually when I went full NVME/SSD for all my storage except backups. Which is the only reason I moved it, like I said I never experienced this issue, and the RX 480 and RX 580 are essentially identical GPUs.

But if it solves the problem, who cares. And @screwylightbulb, if you're on an HDD, go ahead and move it, if you can.

Yeah, come to think of it I only started having this problem when playing the Steam version. Before, I had Origin running through Steam, and running Titanfall 2 through there didn't have any stutters even though it was on my hard drive.

Can confirm on both a HDD and SSD that micro-stutter is there. You can visibly see it in the main menu, as the background video jitters when it happens and the MangoHud frame timings go up each time like clockwork.

Have checked and it happens exactly the same with WineD3D, so it's not specific to DXVK either. This is with NVIDIA.

Will try to report the bug to Mesa

Liam, are you using AMD or Nvidia? If you're using AMD, try AMDVLK. You
have to use both 32-bit and 64-bit because Origin is 32-bit.

Have you tried/are you able to try the Origin version?

On Sat, Jun 20, 2020 at 11:07 AM Liam Dawe notifications@github.com wrote:

Can confirm on both a HDD and SSD that micro-stutter is there. You can
visibly see it in the main menu, as the background video jitters when it
happens and the MangoHud frame timings go up each time like clockwork.

Have checked and it happens exactly the same with WineD3D, so it's not
specific to DXVK either.


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NVIDIA and don't own it on origin directly.

@LiamDawe after you link your Origin account, if you open up Origin on Lutris then it shows up in your library with a download button, I already have the Origin version so I haven't tried to install it or anything, but I did notice it there.

Seems there might be an issue with the Steam version and/or Proton with Nvidia cards.

Liam if you're willing to download the Origin version (the Lutris install script for Titanfall 2 itself is best, it includes TF2-specific workarounds and at least used to include a cache), let me know. I can buy you a copy and send you a message on Reddit or something. Mainly because I think it would be important to discover whether this is limited to the Steam version or not, as other issues do seem to be only on the Steam version. I only have a 5600 XT and 5700 XT so I can't test it.

I've struggled for the last 15 minutes to even get it to open, now it's refusing so I'm just going to refund and leave it up to someone else. Too much time for me wasted on something like this sorry.

@gardotd426 I created a bug report on the Mesa GitLa. Since you know more than me about the game and it's problems it would be amazing if you could keep an eye on it in case the developers need some info you may have.

https://gitlab.freedesktop.org/mesa/mesa/-/issues/3151

Yeah I'm happy to help, I've filed plenty of bug reports with those guys
and the AMD guys in the past, I just don't really have it in me right now
to actually file the report itself. I'm happy to help track and debug it.

On Sat, Jun 20, 2020 at 11:24 AM José Miguel Sarasola <
[email protected]> wrote:

@gardotd426 https://github.com/gardotd426 I created a bug report on the
Mesa GitLa. Since you know more than me about the game and it's problems it
would be amazing if you could keep an eye on it in case the developers need
some info you may have.

https://gitlab.freedesktop.org/mesa/mesa/-/issues/3151


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So, someone asked me to share a slice of information regarding one of Origin's behaviors leading to a regular stuttering. It's not directly linked to TF2, but can/will affect gameplay.
Origin is continuously writing files (local_xxxxxxx.xml.xxxx format) in pfx/drive_c/users/steamuser/Application Data/Origin and this leads to stuttering.
Preventing writes to that directory (for example with tighter permissions) fixes the issue with so far no known ill side effect. I won't take responsibility if you try it and something breaks, but at least you got some data 🐸

^That's a legend, right there, ladies and gentleman. @LiamDawe maybe try
that at least before refunding.

On Sat, Jun 20, 2020 at 12:07 PM Etienne Juvigny notifications@github.com
wrote:

So, someone asked me to share a slice of information regarding one of
Origin's behaviors leading to a regular stuttering. It's not directly
linked to TF2, but can/will affect gameplay.
Origin is continuously writing files (local_xxxxxxx.xml.xxxx format) in pfx/drive_c/users/steamuser/Application
Data/Origin and this leads to stuttering.
Preventing writes to that directory (for example with tighter permissions)
fixes the issue with so far no known ill side effect. I won't take
responsibility if you try it and something breaks, but at least you got
some data 🐸


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@Tk-Glitch just for future reference, would chmod 555 /path/to/directory take care of that? I've very little experience with any chmodding outside of chmod 777, and I'm not experiencing this issue with TF2 but I've had other Origin games stutter more than they should.

Just tested on my own computer, I set the owner of pfx/drive_c/users/steamuser/Application Data/Origin to root and changed the permissions to 755. I don't think I needed to set the owner for this to work, but regardless, it fixed the issue. I do still get the occasional tiny framespike--but these aren't clockwork, are much less frequent and shorter in duration, and seem to be unrelated.

@serebit yeah honestly Titanfall 2 is harder to run than some people realize (even Game-Debate says that the 480 isn't even enough to run the game), and with my 580 I got 90-ish fps but I'd get a random stutter here and there, like very rarely. But I'm glad your issue is fixed.

I mean I get pretty solid FPS on my 480 + 3700X, around 90 average usually with some dips to 60 depending on how much is on screen, and that's at max settings. I only even see most of the stutters if I'm using the DXVK frametime graph, most of them are imperceptible even when using Freesync.

Well blow me down with a mech, that was it. I did a chmod -R 555 on the whole folder and now it's smooooth.

@LiamDawe there you go. Fixed.

My god that's it exactly. Just set permissions on the Origin folder, pop, instant fix. Had the game open while I did it and wow. Fantastic. Thanks @Tk-Glitch

Just tried the exact same thing with Mirror's Edge: Catalyst, and boom, buttersmooth. I have not checked yet in either game whether my game progress saved though.

Same for fallen order, had this problem but with this fix it's buttery smooth! Thank you so much!

I'm getting some random crashes (not the GPU crashes like with RADV, just game crashes) here and there. There are a million unhandled exceptions in the log, it's too big for me to even copy and paste into a gist, I might have to just upload it to a repo or something. But if anyone else experiences these let me know.

Using the vulkan-amdgpu-pro driver (RADV is unusable and has a system-breaking bug with this game right now).

Just picked up the game today. After a few hours of fiddling, I got it running perfectly on my Arch+i3wm install, i5-4670K @4.4GHz, Vega 64, Proton 5.0-9, 120fps to match my 120hz refresh rate, only very slight drops when there's a lot going on. Incredible game, lots of fun!

It crashes with RADV (I'm using mesa-git 20.2.0), so I can't test ACO, (EDIT: it's now running with mesa RADV/ACO 20.1.1 and 20.2.0; possible PEBKAC) and it runs with AMDVLK. No borderless fullscreen option ingame, and both windowed and fullscreen are problematic for multihead, but it's possible to fix this in the Origin client. When launched from Steam, it autocloses the client, here's how to open it properly:

STAGING_SHARED_MEMORY=0 WINEPREFIX=/home/krompus/.steam/steam/steamapps/compatdata/1237970/pfx /home/krompus/.steam/steam/steamapps/common/Proton\ 5.0/dist/bin/wine /home/krompus/.steam/steam/steamapps/compatdata/1237970/pfx/drive_c/Program\ Files\ \(x86\)/Origin/Origin.exe

(your username and path may vary)

That should open the Origin client and allow you to modify the settings. It's a whopper of a command, so make an alias or script for it if you like.

Disable Origin In-Game, and any other things you don't need. In the Titanfall 2 advanced launch options within Origin, optionally add -noborder -window to launch the game in borderless fullscreen mode (especially if you have multiple displays). You can also assign keybinds to toggle Depth of Field and other things. I created /home/krompus/.steam/steam/steamapps/common/Titanfall2/r2/cfg/autoexec.cfg containing:

bind "F3" "dof_enable 0"
bind "F4" "dof_enable 1"
bind "F8" "exit"

Add +exec autoexec.cfg to Titanfall 2 launch options within Origin -- my full advanced launch options line is -noborder -window +exec autoexec.cfg

(the exit bind is dangerous if you're clumsy, or you have pets or small children, but it's very nice to have an eject button!)

The folder /home/krompus/.steam/steam/steamapps/compatdata/pfx/drive_c/users/steamuser/Application Data/Origin was already set to 755 on my install, presumably avoiding the stuttering issue described above.

I've also disabled Vsync, most settings at maximum.

Feral GameMode and MangoHub both function. I've specified both 32-bit AMDVLK (for the client) and 64-bit AMDVLK (for the game) in Steam launch options: gamemoderun mangohud VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/amd_icd32.json:/usr/share/vulkan/icd.d/amd_icd64.json %command% EDIT: if using RADV, specify both 32-bit and 64-bit Vulkan as I've done for AMDVLK, and optionally add ACO: gamemoderun mangohud RADV_PERFTEST=aco VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/radeon_icd.i686.json:/usr/share/vulkan/icd.d/radeon_icd.x86_64.json %command%

Origin creates a bunch of smaller windows when the game launches, which messes with i3wm as it tiles them by default (perhaps not depending on your config). Add for_window [instance="origin.exe"] floating enable to your i3 config to make the windows floating and proceed to launch the game

I hope this comment helps someone. :)

Please add your report to the bug tracker for the RADV issue over at Mesa's
gitlab. There are only two of us who have reported so far, we need more
than that.

On Sun, Jun 21, 2020 at 4:26 AM krompus notifications@github.com wrote:

Just picked up the game today. After a few hours of fiddling, I got it
running perfectly on my Arch+i3wm install, i5-4670K @4.4GHz, Vega 64,
Proton 5.0-9, 120fps to match my 120hz refresh rate, only very slight drops
when there's a lot going on. Incredible game, lots of fun!

It crashes with RADV (I'm using mesa-git 20.2.0), so I can't test ACO, but
it runs just fine with AMDVLK. No borderless fullscreen option ingame, and
both windowed and fullscreen are problematic, but it's possible to fix this
in the Origin client. When launched from Steam, it autocloses the client,
here's how to open it properly:

STAGING_SHARED_MEMORY=0
WINEPREFIX=/home/krompus/.steam/steam/steamapps/compatdata/1237970/pfx
/home/krompus/.steam/steam/steamapps/common/Proton\ 5.0/dist/bin/wine
/home/krompus/.steam/steam/steamapps/compatdata/1237970/pfx/drive_c/Program\
Files\ (x86)/Origin/Origin.exe

(your username and path may vary)

That should open the Origin client and allow you to modify the settings.
It's a whopper of a command, so make an alias or script for it if you like.

Disable Origin In-Game, and any other things you don't need. In the
Titanfall 2 advanced launch options within Origin, optionally add -noborder
-window to launch the game in borderless fullscreen mode (especially if
you have multiple displays). You can also assign keybinds to toggle Depth
of Field and other things. I created /home/krompus/games/Titanfall
2/Titanfall2/r2/cfg/autoexec.cfg containing:

bind "F3" "dof_enable 0"
bind "F4" "dof_enable 1"
bind "F8" "exit"

Add +exec autoexec.cfg to Titanfall 2 launch options within Origin -- my
full advanced launch options line is -noborder -window +exec autoexec.cfg

(the exit bind is dangerous if you're clumsy, or you have pets or small
children, but it's very nice to have an eject button!)

The folder /home/krompus/.steam/steam/steamapps/compatdata/pfx/drive_c/users/steamuser/Application
Data/Origin was already set to 755 on my install, presumably avoiding the
stuttering issue described above.

I've also disabled Vsync, most settings at maximum.
https://i.imgur.com/MYJXGjy.jpg

Feral GameMode and MangoHub both function. I've specified both 32-bit
AMDVLK (for the client) and 64-bit AMDVLK (for the game) in Steam launch
options: gamemoderun mangohud
VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/amd_icd32.json:/usr/share/vulkan/icd.d/amd_icd64.json
%command%

Origin creates a bunch of smaller windows when the game launches, which
messes with i3wm as it tiles them by default (perhaps not depending on your
config). Add for_window [instance="origin.exe"] floating enable to your
i3 config to make the windows floating and proceed to launch the game

I hope this comment helps someone. :)


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@krompus https://gitlab.freedesktop.org/mesa/mesa/-/issues/3151

That's where you report it. If you read through the comments on this page here, you'll see that we've already established there's a bug in RADV for this game.

It's new, as you can see I've posted benchmarks from a couple months ago I made myself running Titanfall 2 with RADV with zero issue. But now it crashes no matter what, definite bug. But yeah please go add your stuff to the mesa bug report at the link.

@gardotd426 Thank you, I'll file a bug report for the RADV crash soon. I've already spent hours on this game today, and I'm going to stick with AMDVLK for now as I've had no issues with it.

Obviously. No one is telling you to use RADV, it's unusable. But we still
need to file bug reports so they can fix it.

On Sun, Jun 21, 2020 at 4:37 AM krompus notifications@github.com wrote:

@gardotd426 https://github.com/gardotd426 Thank you, I'll file a bug
report for the RADV crash soon. I've already spent hours on this game
today, and I'm going to stick with AMDVLK for now as I've had no issues
with it.


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@krompus Is there any trick to open Origin with your command? When I try I get a message telling me that the login service is unavailable (It's not in english so it's not the exact same message). Feels like the the client can't connect to the Internet...

@alosarjos I was the one that first posted that method of launching Origin standalone (to disable overlay) over at the other bug tracker for Origin overlay, and I have no issues launching it with that method either.

Copy and paste the exact command you're using.

Copy and paste the exact command you're using.

STAGING_SHARED_MEMORY=0 WINEPREFIX=/mnt/Datos/Steam/steamapps/compatdata/1237970/pfx "/mnt/Datos/Steam/steamapps/common/Proton 5.0/dist/bin/wine" /mnt/Datos/Steam/steamapps/compatdata/1237970/pfx/drive_c/Program\ Files\ \(x86\)/Origin/Origin.exe

EDIT: Maybe something related to this?

0024:fixme:netprofm:list_manager_GetConnectivity 0F07DD18, 0031BF64 0068:fixme:netprofm:list_manager_GetConnectivity 00C91DA8, 017ADB44 0024:fixme:netprofm:list_manager_GetConnectivity 0F07DD18, 0031BF64 0068:fixme:netprofm:list_manager_GetConnectivity 00C91DA8, 017ADB44 0024:fixme:netprofm:list_manager_GetConnectivity 00A534E0, 0031BF64 0068:fixme:netprofm:list_manager_GetConnectivity 00C91DA8, 017ADB44

Same as you with the directories changed. It's in spanish:

Captura de pantalla de 2020-06-21 10-52-27

@alosarjos perhaps take out the quotation marks around the wine path? It doesn't launch at all when I do the same. Not sure why it's launching for you though; likely a different issue.

I would remove the quotation marks. Just use Proton\ 5.0/

On Sun, Jun 21, 2020 at 4:53 AM José Miguel Sarasola <
[email protected]> wrote:

Copy and paste the exact command you're using.

STAGING_SHARED_MEMORY=0
WINEPREFIX=/mnt/Datos/Steam/steamapps/compatdata/1237970/pfx
"/mnt/Datos/Steam/steamapps/common/Proton 5.0/dist/bin/wine"
/mnt/Datos/Steam/steamapps/compatdata/1237970/pfx/drive_c/Program\ Files\
(x86)/Origin/Origin.exe

Same as you with the directories changed. It's in spanish:

[image: Captura de pantalla de 2020-06-21 10-52-27]
https://user-images.githubusercontent.com/29999427/85220614-51b8c880-b3ad-11ea-8887-a5a7373c29f4.png


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Still the same

Because yeah, everything works for me:

origin

Have you actually tried logging in? I've gotten that message before and it still let me log in, on the regular Origin standalone version.

Beyond that, you very well might not have all your necessary wine libs installed, who knows. You're not actually running Proton, but the wine build within it. That's all I can think of.

Have you actually tried logging in? I've gotten that message before and it still let me log in, on the regular Origin standalone version.

Beyond that, you very well might not have all your necessary wine libs installed, who knows. You're not actually running Proton, but the wine build within it. That's all I can think of.

Yeah, it gives an error. I don't think is that, since I can launch Titanfall 2, Alt+Tab it and access the client and I'm logged in. Though, since the game is running it doesn't allow me to set parameters...

That's what I'm saying. When you launch Titanfall 2, you're using the Steam
Linux runtime. The Steam Linux runtime INCLUDES those libraries.

But when you run it like this, you don't get those. You need to have all
your libraries installed.

On Sun, Jun 21, 2020 at 5:34 AM José Miguel Sarasola <
[email protected]> wrote:

Have you actually tried logging in? I've gotten that message before and it
still let me log in, on the regular Origin standalone version.

Beyond that, you very well might not have all your necessary wine libs
installed, who knows. You're not actually running Proton, but the wine
build within it. That's all I can think of.

Yeah, it gives an error. I don't think is that, since I can launch
Titanfall 2, Alt+Tab it and access the client and I'm logged in. Though,
since the game is running it doesn't allow me to set parameters...


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What distribution are you on?

When you use Steam, Steam provides all the necessary libraries as part of its runtime. When you launch anything outside of Steam, REGARDLESS of whether you use the Proton build of wine (because that's all you're doing), you don't have any of those libraries that Steam provides, so you have to have them installed on your system. If you don't have those, then it won't work.

If you tell me your distribution, than we can either fix it, or eliminate that as the cause. But the fact that you can launch Titanfall 2 through Steam means literally nothing.

I'm on Arch

@alosarjos Oh, did you make sure that Origin isn't already running in the background from launching it in Steam etc? Maybe do a superstitious reboot and fire off the command again.

sudo pacman -S --needed lib32-gnutls lib32-libldap lib32-libgpg-error lib32-libxml2 lib32-alsa-plugins lib32-sdl2 lib32-freetype2 lib32-dbus lib32-libgcrypt libgcrypt wine-staging giflib lib32-giflib libpng lib32-libpng libldap gnutls mpg123 lib32-mpg123 openal lib32-openal v4l-utils lib32-v4l-utils libpulse lib32-libpulse libgpg-error lib32-libgpg-error alsa-plugins lib32-alsa-plugins alsa-lib lib32-alsa-lib libjpeg-turbo lib32-libjpeg-turbo sqlite lib32-sqlite libxcomposite lib32-libxcomposite libxinerama lib32-libxinerama ncurses lib32-ncurses opencl-icd-loader lib32-opencl-icd-loader libxslt lib32-libxslt libva lib32-libva gtk3 lib32-gtk3 gst-plugins-base-libs lib32-gst-plugins-base-libs vulkan-icd-loader lib32-vulkan-icd-loader

That's from Lutris's documentation on Origin and Wine dependencies. You need all of that. It will only install what you don't already have, if you use that command above.

Which is why I suspect (if it wasn't already running and that was your issue all along) you're missing something, because Origin specifically requires extra stuff to be installed for it to run. Again, the reason it can run through Steam when you launch it is because Steam is providing it. But not in this case, because you're running it manually.

sudo pacman -S --needed lib32-gnutls lib32-libldap lib32-libgpg-error lib32-libxml2 lib32-alsa-plugins lib32-sdl2 lib32-freetype2 lib32-dbus lib32-libgcrypt libgcrypt wine-staging giflib lib32-giflib libpng lib32-libpng libldap gnutls mpg123 lib32-mpg123 openal lib32-openal v4l-utils lib32-v4l-utils libpulse lib32-libpulse libgpg-error lib32-libgpg-error alsa-plugins lib32-alsa-plugins alsa-lib lib32-alsa-lib libjpeg-turbo lib32-libjpeg-turbo sqlite lib32-sqlite libxcomposite lib32-libxcomposite libxinerama lib32-libxinerama ncurses lib32-ncurses opencl-icd-loader lib32-opencl-icd-loader libxslt lib32-libxslt libva lib32-libva gtk3 lib32-gtk3 gst-plugins-base-libs lib32-gst-plugins-base-libs vulkan-icd-loader lib32-vulkan-icd-loader

That's from Lutris's documentation on Origin and Wine dependencies. You need all of that. It will only install what you don't already have, if you use that command above.

Well, that was it. Thanks a lot, guys!

You're welcome. Yeah man, don't just assume that "it works in Steam" means it'll work without it. Steam provides a LOT of it's own stuff, so when you try to do stuff manually, you HAVE to install it yourself.

That's why on Arch I always install both steam and steam-native-runtime, because steam-native-runtime will pull in everything you'll need as dependencies. But yeah, glad I could help.

You're welcome. Yeah man, don't just assume that "it works in Steam" means it'll work without it. Steam provides a LOT of it's own stuff, so when you try to do stuff manually, you HAVE to install it yourself.

That's why on Arch I always install both steam and steam-native-runtime, because steam-native-runtime will pull in everything you'll need as dependencies. But yeah, glad I could help.

Though the Steam Wine inside Proton would have all the stuff

The wine inside Proton is just Wine, that's it.

There are programs, and there are libraries. executable programs (like
wine) DEPEND on libraries to run.

The wine inside Steam's Proton is just an executable program.

Beyond that, it's also executing ORIGIN, a Windows executable. More
libraries required.

The wine inside Proton is just wine, it's got patches, but at the end of
the day it's just a wine executable. You have to actually have the
libraries it requires for things to run. Again, Steam provides those
itself, but only for games you're running IN Steam.

On Sun, Jun 21, 2020 at 5:50 AM José Miguel Sarasola <
[email protected]> wrote:

You're welcome. Yeah man, don't just assume that "it works in Steam" means
it'll work without it. Steam provides a LOT of it's own stuff, so when you
try to do stuff manually, you HAVE to install it yourself.

That's why on Arch I always install both steam and steam-native-runtime,
because steam-native-runtime will pull in everything you'll need as
dependencies. But yeah, glad I could help.

Though the Steam Wine inside Proton would have all the stuff


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I've seen some improvements to running the game through proton pass by in
this issue.
I don't think if some of the fixes could also improve the performance of
the Lutris launch script version.
If so: I'd be awesome if someone applied those fixes there as well to make
it even more performant. (as I already owned the game trough origin)

On Sun, 21 Jun 2020 at 11:53, gardotd426 notifications@github.com wrote:

The wine inside Proton is just Wine, that's it.

There are programs, and there are libraries. executable programs (like
wine) DEPEND on libraries to run.

The wine inside Steam's Proton is just an executable program.

Beyond that, it's also executing ORIGIN, a Windows executable. More
libraries required.

The wine inside Proton is just wine, it's got patches, but at the end of
the day it's just a wine executable. You have to actually have the
libraries it requires for things to run. Again, Steam provides those
itself, but only for games you're running IN Steam.

On Sun, Jun 21, 2020 at 5:50 AM José Miguel Sarasola <
[email protected]> wrote:

You're welcome. Yeah man, don't just assume that "it works in Steam"
means
it'll work without it. Steam provides a LOT of it's own stuff, so when
you
try to do stuff manually, you HAVE to install it yourself.

That's why on Arch I always install both steam and steam-native-runtime,
because steam-native-runtime will pull in everything you'll need as
dependencies. But yeah, glad I could help.

Though the Steam Wine inside Proton would have all the stuff


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@thibaultmol most of these issues don't apply to the Origin version anyway.

I've ran the Origin version for almost a year, it runs better than the Steam one and I've done no extra tweaking outside of enabling Fsync and stuff like that. No "fixes."

The only real issue that persists is for AMD GPUs and it's only recent, RADV is broken for both versions, so you have to use AMDVLK. But that's not something the Origin script can set up, because it can't force AMDVLK to be installed, so that's not in the scope or a Lutris install script.

But yeah, the Origin version just works.

@gardotd426 ah nice

The only problem that I'm having with the origin version is that I can't login because my keyboard layout breaks.
https://github.com/ValveSoftware/Proton/issues/329
I can't type the letter h or i because it gets turned into é and è for some reason.
Haven't found a way to fix it and can't CTRL V my password and email into the origin client as a workaround either

That unfortunately doesn't seem like anything a Lutris install script could
fix, either. Nor is it related to anything mentioned here.

The only thing I can think of is to change your password to something that
doesn't require those characters.

On Sun, Jun 21, 2020 at 9:47 AM Thibault Molleman notifications@github.com
wrote:

@gardotd426 https://github.com/gardotd426 ah nice

The only problem that I'm having with the origin version is that I can't
login because my keyboard layout breaks.

329 https://github.com/ValveSoftware/Proton/issues/329

I can't type the letter h or i because it gets turned into é and è for
some reason.
Haven't found a way to fix it and can't CTRL V my password and email into
the origin client as a workaround either


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Apologies if I've missed something, but I can't get past Origin's install as it fails with error code 16:-1. I've installed the libs listed earlier in this thread however it seems to fail even if I delete the folder for the game in compatdata. I have the game on an ext4 partition if that's of any use, and I'm running arch linux.

I've fixed this issue by deleting the entire proton install, and reinstalling it to the same drive the game is located on. However now after Origin's install, launching from steam just exits after a few seconds.

Fwiw, RADV works fine on my RX 480. No issues.

However, because others have issues with RADV on Navi, I've added the problem to the OP.

I'm able to get the game running with little artifacting with no prior enabling of amdvlk- I have a 5700xt.

@serebit, The RX 480 is gfx 8 (or even 7, but I think 8), Navi is gfx10, they're not actually the same driver components.

@int-72h how many multiplayer matches were you able to play? What version of mesa are you on?

@gardotd426

The only real issue that persists is for AMD GPUs and it's only recent, RADV is broken for both versions

RADV isn't broken for both versions for at least some people on Navi, seemingly, nor is it broken for most pre-gfx10 AMD graphics cards. That was what I was trying to get across. Saying RADV is broken doesn't tell the whole story.

That depends on the version of Mesa he's using.

Also, I just tested forcing llvm instead of ACO and I haven't had a GPU crash after about 4 matches (both I and @alosarjos were able to reliably reproduce crashes without even getting through a whole match on ACO).

So it seems like it's an ACO bug in RADV.

Also, both versions are the same game, the Steam version is no different. Especially where the GPU driver is concerned. That said, that's why I was asking @int-72h which version of Mesa he was on, because I know for a fact it wasn't present as recent as 20.0. This is a new development, a regression apparently.

If @int-72h was using llvm, they should try ACO to see if it crashes.

Also, they didn't say whether they were playing the campaign or multiplayer. So far it seems the crashes only affect multiplayer.

ACO also works fine for me, incidentally, on 20.0.8. Put 8 hours in so far without touching LLVM. I'll update the post with a mention of ACO, though.

You're not on Navi. We've already established that this is only a Navi bug, no one ever said it was all AMD GPUs.

But also it's possible it's on other GPUs but we just haven't had anyone try it with 20.1.1. But for now, it's only affecting Navi. Again, because gfx10 is different from gfx8 (or 7 or whatever Polaris10 is)

I am having stutters as well... but on Xorg KDE.

However, I think I found an issue.

I am using a sandbox solution that I developed. Most of the time there are no issues with running games, however, I keep the non-sudoers account to test if there are any issues caused by it.

This time I decided to test if the stutters could have been caused by sandboxing and it turns out they were.

I believe there is some kind of interface (probably one of the d-bus interfaces) that GNOME does not implement and my sandbox cuts off that causes some part of proton to misbehave. I also noticed my HDD LED would light up at the same time as stutter occurs.

I will investigate tommorow.

Disregard that. Can't replicate. Today it stutters no matter what.

PS. I have no issues on Navi 5700 XT with mesa-git and ACO. (at least in the tutorial course)

Just spoke to someone on a 5700 XT with mesa 20.0.0 and ACO enabled, no issues after playing through a multiplayer match. It may very well be a problem with Mesa 20.1, but I'd need to find someone who's willing to test that on Navi.

I can downgrade to 20.0 and see what happens, I'll go ahead and do that

@igo95862 we've only been able to reproduce it in multiplayer matches. Three people, so far. But all with Mesa 20.1.1.

The reason your HDD LED is lighting up is because of what @TK-Glitch mentioned earlier in the thread. Change the write permissions on that directory unless your sandbox prevents writing to it anyway, but I would still give it a shot.

@gardotd426 Making file read only is just a work around. I am looking in to what causes the bug in first place.

I don't believe it's a bug, at least not a Linux bug. Origin writes constantly to that directory. Maybe it's not supposed to, but that would be a bug in Origin. Apparently it's been known about for a while.

So the ACO Navi bug is limited to 20.1.X, I don't know yet if it's just 20.1.1, or if 20.1.0 is also affected

I downgraded to 20.0.7 (the last 20.0.X release, at least for Arch), and just played about 4 matches without any trouble.

Me and three other people have reliably reproduced crashes within ten minutes of multiplayer on 20.1.1.

So, at least we know that. I'm gonna post on the bug report over at the Mesa GitLab as well.

So I just upgraded to 20.1.1 to see if I could reproduce the ACO bug on gfx8, and I got through a full Attrition match with no problems (won and topscored too!). It seems that the problem may indeed be Navi-specific--might be worth noting on the bug report.

It's already been noted there, I didn't file it so I can't change anything
in the bug report itself. But yeah it's already there.

On Mon, Jun 22, 2020 at 1:13 PM Campbell Jones notifications@github.com
wrote:

So I just upgraded to 20.1.1 to see if I could reproduce the ACO bug on
gfx8, and I got through a full Attrition match with no problems (won and
topscored too!). It seems that the problem may indeed be
Navi-specific--might be worth noting on the bug report.


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If anybody is using Pop!_OS and is using Steam via the Pop! Shop, you can run the following:

chmod -R -w ~/.steam/debian-installation/steamapps/compatdata/1237970/pfx/drive_c/users/steamuser/Application Data/Origin

Disregard what I said about sandbox. I can't make game run without stutters today without sandbox.

I generated a few strace logs. From what I see there are actually whole bunch of files that are getting opened consistently. For example steamclient.dll is opened a few tens of thousands times as well as Noto Sans fonts. The whole slowdown is caused by fsync call that forces the write to disk drive rathter than caching in RAM before writes. (dont confuse it with fsync pathes for mutex) I am wondering if I could use secomp to filter out fsync calls.

Does no one else encounter this error?

screenshot

PS: Even after deleting the pfx and reinstalling Origin it doesnt want a new login (like on the first run). Are there any config files outside of the pfx that need to be deleted too?

is there a way to get origin overlay working ? nothing happens when I send Shift+F1

@sigzegv no, Origin overlay doesn't work on Linux.

@daugustin I've never seen that before. Try deleting the prefix and trying again.

@daugustin I'm experiencing that issue as well.

@sigzegv The Origin overlay is disabled when running the game from Steam, on both Windows and Linux. The Steam overlay should be available instead, but it isn't due to an issue that hasn't yet been nailed down. If you want to invite a player to your game, you have to do it via the Origin window instead.

@daugustin
Sadly i cant get the game to launch.

Debian 5.4.5 - Proton 5.0-9 - NVIDIA 440.66.15

Installed the game via Steam. Origin told me to restart the game so i can LINK my Steam account.
-> checked Online, its linked.

Second attempt, Origin opens and closes a lot, wants my Location where to install new games.
-> inside the prefix folder next to Origin itself -> "Origin Games".

Before it starts to launch the game it gives me the same error:
https://imgur.com/J2aSZLM

Seeing everywhere that its running but Origin is not even allowing me to start the game.

@serebit didn't know you can use the origin window itself.
My workaround has been to make a'network' for my friends and then when starting matchmaking just choose 'invite network' to invite them. All from the in game menu's

@sigzegv The Origin overlay is disabled when running the game from Steam, on both Windows and Linux. The Steam overlay should be available instead, but it isn't due to an issue that hasn't yet been nailed down. If you want to invite a player to your game, you have to do it via the Origin window instead.

@serebit That's wrong, the origin overlay works perfectly on windows either if the game is started from steam (and the steam overlay doesn't need to be disabled, both works). So it's maybe not supported yet on linux as said, but there is something that could be done to fix that.

@sigzegv

there is something that could be done to fix that.

Not really, until Wine/DXVK somehow add support for it. It doesn't work on Linux at all, even in regular Origin (non-Steam) games

@DGR-dev

You're not supposed to even do that with the Origin window (select where games get installed). It's never supposed to even let you get to that point. Delete the prefix and try again.

What's supposed to happen, is after you start it the second time to link your accounts, the Origin window pops up, and then immediately minimizes and the game starts. You're not supposed to do anything with the Origin window itself.

Not really, until Wine/DXVK somehow add support for it

@gardotd426 of course that's what I was presuming here.. that's why we post on the proton's github.

I was more saying that they might not even be able to add support, so
assuming it definitely can be fixed is a bit of a jump. But yeah I get
what you mean.

I've randomly had it work in BFV like once or twice, but usually it refuses
to work, games won't even launch with it enabled. And then if you enable
it, if the games DO launch they just still disable the overlay.

On Wed, Jun 24, 2020 at 8:25 AM Carlos Alvarez notifications@github.com
wrote:

Not really, until Wine/DXVK somehow add support for it
@gardotd426 https://github.com/gardotd426 of course that's what I was
presuming here.. that's why we post on the proton's github.


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game doesnt work. It installs properly, but I think is origin mini the one that crashes so tf2 doesnt event attempt to even start, doesnt have the chance.

Make sure you have 32 bits Mesa/vulkan libs installed

@edoantonioco The game 100 percent definitely works.

Instead of just posting "Welp. Game doesn't work, it's broken" with absolutely no relevant information, try actually providing us with information we need, like:

  • Distribution and Distro Version
  • GPU and driver version (Mesa for AMD, Nvidia proprietary drivers for Nvidia)
  • Whether you have 32-bit libraries installed. Titanfall 2 is a 64-bit game, but Origin is a 32-bit application
  • Desktop environment (The Steam version won't work on i3, for example, unless you specifically edit your i3 config).

I experience the @edoantonioco 's issue. For me the problem was that the game was installed on an NTFS drive. Moving the install to a Ext4 drive allowed origin to launch.

I'll add that issue to the OP @Fraetor

@krompus, we could really use your help over at that bug report for mesa.

It's not enough to be like "well AMDVLK works fine so I'll just use that and not help report the bug for RADV."

It doesn't take that long, we'd really appreciate it.

@gardotd426 I didn't say "well AMDVLK works fine so I'll just use that and not help report the bug for RADV". I said

It crashes with RADV (I'm using mesa-git 20.2.0), so I can't test ACO, but it runs just fine with AMDVLK.

and then I said

Thank you, I'll file a bug report for the RADV crash soon. I've already spent hours on this game today, and I'm going to stick with AMDVLK for now as I've had no issues with it.

I've been very busy these last few days, I apologise if my followup is not timely enough.

Last night, on the same Arch Linux machine, I had an update for amdvlk, lib32-amdvlk, mesa-git, lib32-mesa-git, another lib32-mesa-git this morning, as well as a kernel update for Zen and vanilla Arch kernel. I've just tried running the game with VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/radeon_icd.i686.json:/usr/share/vulkan/icd.d/radeon_icd.x86_64.json %command% in Steam launch options, and it ran just fine. It also ran fine with the launch flags removed, and with RADV_PERFTEST=aco prepended to the above.

Performance seems equal for AMDVLK and RADV for me with my Vega 64, zero issues as far as I can see. I've completed multiple multiplayer matches for good measure, not a hitch.

Here are the logs, launched with MESA_DEBUG=1 RADV_PERFTEST=aco VK_ICD_FILENAMES=/usr/share/vulkan/icd.d/radeon_icd.i686.json:/usr/share/vulkan/icd.d/radeon_icd.x86_64.json %command% : Gist

@krompus Would you mind downgrading to Mesa 20.1.1 and seeing if ACO causes crashes for you? It seems to crash on GFX10, but not GFX8, so it'd be interesting to see if it would crash on GFX9. My bet's on no crashing.

@serebit downgraded to 20.1.1 mesa, lib32-mesa and vulkan-radeon, no issues with ACO. Not sure what the issue was before, but it's gone now.

I think when you said it crashed using RADV @alosarjos and I thought you meant driver crashes and not just the game crashing.

It's not the same issue, so don't worry about trying to reproduce anything.
The driver crash seems limited to Navi.
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On Jun 25 2020, at 1:24 am, krompus notifications@github.com wrote:
>
>

@serebit (https://link.getmailspring.com/link/[email protected]/1?redirect=https%3A%2F%2Fgithub.com%2Fserebit&recipient=cmVwbHkrQU01WTMzNldHV0tGUjVNWEpCV0FUS1Y1QUFLN1hFVkJOSEhDTVBMTExRQHJlcGx5LmdpdGh1Yi5jb20%3D) downgraded to 20.1.1 mesa, lib32-mesa and vulkan_radeon, no issues with ACO. Not sure what the issue was before, but it's gone now.

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Yep, if your V64 isn't having issues then it's almost definitely Navi-only. Excellent.

It makes sense, I just wish there was a way to reliably reproduce it instead of "it always happens within ~15-20 minutes of multiplayer."

So, someone asked me to share a slice of information regarding one of Origin's behaviors leading to a regular stuttering. It's not directly linked to TF2, but can/will affect gameplay.
Origin is continuously writing files (local_xxxxxxx.xml.xxxx format) in pfx/drive_c/users/steamuser/Application Data/Origin and this leads to stuttering.
Preventing writes to that directory (for example with tighter permissions) fixes the issue with _so far_ no known ill side effect. I won't take responsibility if you try it and something breaks, but at least you got some data frog

doing this does nothing for me. i have the steam library on NTFS drive. no other game has any problem, but titanfall 2 stutters every 1-2 sec, and sometimes framedrops also occur. I have that drive mounted in a folder inside my home folder named Steam, so I did this chmod -R -w ~/Steam/SteamLibrary/steamapps/compatdata/1237970/pfx/drive_c/users/steamuser/Application\ Data/Origin/ doing this does seems to change the permissions. in the fstab I have set it to UUID=6A6C3B676C3B2D67 /home/apoorv/Steam ntfs-3g rw,user,exec,uid=1000,gid=1000 0 0. I will provide any more information, if required

@apoorv569 NTFS is known to cause stuttering in several Proton games. Move the game off of the NTFS drive onto a drive formatted with something like EXT4 and see if that helps.

@apoorv569 NTFS is known to cause stuttering in several Proton games. Move the game off of the NTFS drive onto a drive formatted with something like EXT4 and see if that helps.

aah, its a 1TB drive, i need to remove and download everything again :(

@apoorv569 You can just copy and paste the steamapps folder into the new location, and steam will discover the existing files when you redownload. If it is only Titanfall that you want to move it can be dome from the local files tab of the properties screen; there is a "move install" option.

@apoorv569 You can just copy and paste the steamapps folder into the new location, and steam will discover the existing files when you redownload. If it is only Titanfall that you want to move it can be dome from the local files tab of the properties screen; there is a "move install" option.

i know, but I don't have other drive that has space left. I'm gonna format it, and re download everything as, I wanted this drive to be ext4 anyway, I will get back to you tomorrow maybe. Hopefully :stuck_out_tongue_winking_eye:

@gardotd426 What's the i3 config? It seems to work for me, I assume the config helps with the ton of origin windows that pop up?

Here is my path, in case it helps someone.

  1. When I install Titanfall 2 using Proton 5.0.9, I get past the Origin installation and then hang on the following:
    image
  2. Hitting "Skip" just makes that button disappear and has no other effect. I click "X Cancel" in Steam then I restart.
  3. I go through a series of slowly loading Origin signups.
  4. Titanfall starts to a black bordered screen.
  5. I X out of the bordered screen.
  6. I click Play again, wait patiently, and Titanfall starts in fullscreen.
  7. At this point you must not alt-tab or the screen will become black again.
  8. I go into settings, disable V-sync, and set Display Mode to Windowed.
  9. I can now alt-tab, and play Titanfall 2.

Good luck.

I do get random crashes which freeze the entire system, requiring reboot. Would appreciate any pointers to appropriate logs.

@matthew-piziak I'm assuming you have a Navi GPU?

If so, do the following:

  • Turn off ACO (If you set it manually. If not, maybe try forcing it with RADV_PERFTEST=llvm %command% in the launch options). OR;
  • Use AMDVLK (or vulkan-amdgpu-pro) instead of RADV. Performance is identical between all three (I posted some flightlessmango benchmarks I did awhile back demonstrating this. They're literally equal) and neither of them cause driver crashes whatsoever.
  • Go here and add your system information to help with the bug report: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3151

@gryffyn yeah that's how you keep Origin from making i3 flip out. It seems to not cause any real issues with the regular Origin client, but it does with the Steam one. But yeah, it just keeps Origin windows from being force-tiled and has them floating instead.

@apoorv569 You can just copy and paste the steamapps folder into the new location, and steam will discover the existing files when you redownload. If it is only Titanfall that you want to move it can be dome from the local files tab of the properties screen; there is a "move install" option.

i delete the compatdata folder, and tried re-running titanfall 2, so it recreates the pfx, this time without any tweaking, i have much better performance than before, but still minor, hiccups are there. but they are not as irritating as before

Titanfall 2 through Proton can't even launch, everytime Origin says "We are unable to connect to EA servers to activate DisplayName field missing from registry. on this computer using your account. Please try again later."

Issue transferred from https://github.com/ValveSoftware/Proton/issues/4025.
@R0NAM1 posted on 2020-06-26T20:06:15:

Compatibility Report

  • Name of the game with compatibility issues: Titanfall 2
  • Steam AppID of the game: 1237970

System Information

## I confirm:
-

  • [O] that I haven't found an existing compatibility report for this game.

  • [O] that I have checked whether there are updates for my system available.


steam-1237970.log

Symptoms

When I launch TitanFall 2, it installs Origin, but when it is installed and running, it always gives the error of ""We are unable to connect to EA servers to activate DisplayName field missing from registry. on this computer using your account. Please try again later." Clicking the "Exit" button on the window causes the game to exit.

Reproduction

It happens every time Origin starts.

@R0NAM1
Uninstall Titanfall 2 through Steam, restart your computer, reinstall Titanfall 2, and try again. Updating your kernel wouldn't hurt either.

Stuttering because of Origin writting local_*.xml file can also be mitigated by using seccomp to filter fsync calls. (the call that forces the file to be flushed to disk) I tested it with my sandbox.

Hi, I can confirm that I have the same issue, it is the same issue as @DGR-dev and @daugustin mentioned earlier. The origin client installs itself at first launch and at second launch orgin clients runs but shortly after that main origin client window (directory select thingy) closes quickly (other window remain such as clock and etc) and then following window shows up. 1593282421

I deleted proton prefix but it did nothing, I am using gentoo with awesome wm (enabled floating windows for origin). I reinstalled the game but same results. I also tried with aco disabled/enabled.

SysInfo:

Did recommended action, upodated Kernel to 5.6.0-0.bpo.2-amd64, and reinstalled, but same outcome.

Glorious Eggroll is releasing a hotfix version of his Proton build later today (5.11-GE-2-MF) that has Origin fixes, maybe try that. Make sure to delete the prefix first.

If you're using an AMD GPU, try AMDVLK.

What are your current launch options for the game? Just copy and paste them here verbatim.

Thanks for the assistance @gardotd426.

My GPU is not Navi. I am running a Titan 1080 Ti.

I no longer have problems with crashes. Here's what I changed:

  • I run Titanfall 2 from the Steam GUI instead of running steam steam://rungameid/1237970
  • When the game chugs, I spam alt-tab, which feels like it kicks the game out of its panic spiral

I do get random crashes which freeze the entire system, requiring reboot. Would appreciate any pointers to appropriate logs.

This almost never happens on Nvidia that I've heard of, so that's why I assumed that.

I run Titanfall 2 from the Steam GUI

Well yeah, why weren't you doing that before? Always do that.

When the game chugs, I spam alt-tab, which feels like it kicks the game out of its panic spiral

When/how often does it "chug?" Anywhere predictable/specific? Is it often, rare?

I also have the "Unable to connect to EA servers" issue on my Debian Testing setup.
I removed the prefix and tried to run the game on Ubuntu 20.04, and it runs.
So, the difference between my Debian Testing and Ubuntu 20.04 setup is:

  • Debian does not have wine installed, Ubuntu has (maybe some wine dependency provides a library needed to connect)
  • Debian has DNS-over-TLS via stubby, Ubuntu has plain 1.1.1.1 in /etc/resolv.conf

Glorious Eggroll is releasing a hotfix version of his Proton build later today (5.11-GE-2-MF) that has Origin fixes, maybe try that. Make sure to delete the prefix first.

If you're using an AMD GPU, try AMDVLK.

What are your current launch options for the game? Just copy and paste them here verbatim.

I tried the new 5.11-GE-2-MF, performance is better than before, but still stutters, and also the game is crashing with error dialog saying

CreateTexture2D Failed to create texture
fullScreen with HRESULT 0x80070057
width: 0 height: 0 mips: 1 copies: 1 imgFormat:
0xa flags: 0x110a0002

I have 3 WM installed (Qtile, DWM, Xmonad) this crash only happened in Xmonad, it happens when trying switch window focus(like ALT+TAB). In DWM performance was slightly better than Xmonad. And in Qtile the performance was the best, no stutter no lag, smooth 60fps gameplay. I'm guessing this has to do something with the WM.? maybe.

@omicron-b this is actually a really good possibility. The dependencies, not the DNS. I've used other DNSes with no issue, but either way I'm pretty much certain this is a dependency issue.

I play a lot of Origin non-Steam games (including Titanfall 2 before it came to Steam), and Lutris's github has a specific guide JUST for Origin because it has some extra dependencies. This is absolutely what's happening here.

Anyone running into that weird "DisplayName" issue where you can't connect:

If you're on Arch/Manjaro: sudo pacman -S --needed lib32-gnutls lib32-libldap lib32-libgpg-error lib32-libxml2 lib32-alsa-plugins lib32-sdl2 lib32-freetype2 lib32-dbus lib32-libgcrypt libgcrypt

If you're on an Ubuntu derivative (or Debian, I assume): sudo apt install libgnutls30:i386 libldap-2.4-2:i386 libgpg-error0:i386 libxml2:i386 libasound2-plugins:i386 libsdl2-2.0-0:i386 libfreetype6:i386 libdbus-1-3:i386.

@apoorv569 you can go into the game settings and select borderless windowed mode instead of fullscreen and you should be able to alt-tab.

Did you do the write permissions fix for Origin games described earlier in this thread? It pretty much universally solves the stuttering problem (assuming your hardware is actually capable of running the game).

@apoorv569 you can go into the game settings and select borderless windowed mode instead of fullscreen and you should be able to alt-tab.

Did you do the write permissions fix for Origin games described earlier in this thread? It pretty much universally solves the stuttering problem (assuming your hardware is actually capable of running the game).

Yes I did the write permission fix. In Qtile game runs smooth no stutter no lag and I am also able to alt-tab. but in Xmonad it crashes when trying to alt-tab, otherwise game run fine but with stutter. and in DWM the performance is better than Xmonad and I am able to alt-tab also.

Then yeah that's probably an Xmonad bug.

Xmonad is older than both of us, probably, and was never even remotely meant for gaming, and still absolutely isn't intended for gaming. So this is to be expected.

That said, too many people have told me their hardware at this point, so I don't remember if you did or not, but what GPU are you using?

Anyone running into that weird "DisplayName" issue where you can't connect:

If you're on an Ubuntu derivative (or Debian, I assume): sudo apt install libgnutls30:i386 libldap-2.4-2:i386 libgpg-error0:i386 libxml2:i386 libasound2-plugins:i386 libsdl2-2.0-0:i386 libfreetype6:i386 libdbus-1-3:i386.

I'm on Debian Testing , checked and all packages are installed, but Problem persists (on two different systems).

Have you ever been able to log in to Origin?

On Mon, Jun 29, 2020 at 7:39 AM Gronkdalonka notifications@github.com
wrote:

Anyone running into that weird "DisplayName" issue where you can't connect:

If you're on an Ubuntu derivative (or Debian, I assume): sudo apt install
libgnutls30:i386 libldap-2.4-2:i386 libgpg-error0:i386 libxml2:i386
libasound2-plugins:i386 libsdl2-2.0-0:i386 libfreetype6:i386
libdbus-1-3:i386.

I'm on Debian Testing , checked and all packages are installed, but
Problem persists (on two different systems).


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Yes during the first install. I wiped the install and the prefix in between a few times but i am still logged in to origin, i can even access it in the background if i don't click "Exit". But i am unable to log out.

Then yeah that's probably an Xmonad bug.

Xmonad is older than both of us, probably, and was never even remotely meant for gaming, and still absolutely isn't intended for gaming. So this is to be expected.

That said, too many people have told me their hardware at this point, so I don't remember if you did or not, but what GPU are you using?

  • CPU: Intel i5 6500
  • GPU: Asus Phoenix GTX 1060 3GB

Yes during the first install. I wiped the install and the prefix in between a few times but i am still logged in to origin, i can even access it in the background if i don't click "Exit". But i am unable to log out.

Yes I am also logged in after deleting the prefix. Are there config files outside of the pfx (via symlinks etc)?

Store page says: "Requires 3rd-Party account: EA Account (Supports Linking to Steam Account)"

I suppose linking is done on servers when the game is first run, and it's permanent.

Ah you mean Origin does auto-login via my steam session? Sounds scary. :D

Why? It seems fine to me.
Do you have a credit card linked to Origin but not to Steam? :)

Ah you mean Origin does auto-login via my steam session? Sounds scary. :D

probably stored on Valve's servers, not EA's.

So I was trying to experiment around with installing Origin from the official installer (like you would have on a "normal" windows installation) and not using the "branded" installer from Steam. I got to the point where Steam launches the new Origin and an activation window pops up and then asks me for an Origin login. When i do so, I get the same error (unable to activate like in the screenshots).

@gardotd426 yes I do have all those libs installed on my system also tried new GE proton build, same problem. I also think this is not related to DNS since we are able to login into origin. @DGR-dev @Fraetor what distro are you on? debian?

Yeah, debian sid. I already had all of the listed packages installed. I have yet to try the GE build of proton.

Sounds like it might be Debian-specific, unless @exeqtion are you not on Debian?

Have any of you been able to play any non-Steam origin games?

@daugustin that's not really the best way to test that.

Just use Lutris, and use the Origin install script (if you're just testing Origin. Or you can use the Titanfall 2 install script).

Just open Lutris, go to the search, click "Search Lutris.net," and type "Origin" (or "Titanfall 2") Click on it and install. Then try to log in.

I have been able to get CnC Red Alert 2 working through lutris, though it is the only other game I have tried. Origin runs fine through lutris with titalfall2 showing up with a steam logo in the icon. Unlike other games I can't seem to download it through origin, indicating (not explicitly) that I have to use steam to download it instead

I'm using Gentoo. Havent had any problems with any other proton game yet. Just Origin is behaving strange. Origin (directly in Wine) is also working fine. Note it doesnt seem to be game specific, as those reports are in other games too (#3937).

Then yeah that's probably an Xmonad bug.

Xmonad is older than both of us, probably, and was never even remotely meant for gaming, and still absolutely isn't intended for gaming. So this is to be expected.

That said, too many people have told me their hardware at this point, so I don't remember if you did or not, but what GPU are you using?

I installed KDE Plasma, and tried running the game again, gameplay is smooth and better than Xmonad, but stutters are still there. The best performance I have got so far is by running the game in Qtile. And most other games work fine in either of the 4 WM I tried.

I also noticed when in Xmonad, when running titanfall 2 it shows borders on the top and left side of the screen, some other games including native and non native games also show border even in full screen only in Xmonad, sometimes on top and left and sometimes on all 4 sides. When running titanfall 2 the border keeps flickering as if the window keeps getting out of focus and in focus.

I can't have different WM and DE installed just to play specific games :disappointed_relieved:

@gardotd426 I am also on gentoo. Unfortunately I do not own any other origin games to try in proton, non-origin games work without any issue. Also, lutris has its own problem like mentioned above. Here is a gif showing it.
gif-2020-06-27-215341

@exeqtion that's because you can't download the Steam version to Origin (at least in Linux).

My Lutris shows two copies, the Origin one and the Steam one:

tf2

Don't go to your Library and try to download it, search for it in the search thing and see what that does.

Basically, it seems like the Steam-labeled one is JUST for the Steam version of TF2, but you should be able to install it by searching.

@apoorv569

I can't have different WM and DE installed just to play specific games disappointed_relieved

Well that's you're choice, but some WMs are legitimately NOT for gaming. Just because "some games work" doesn't mean that it's meant for gaming. And Xmonad is definitely not meant for gaming. It's a completely minimal WM and it's SUPPOSED to be minimal. Modern games require modern features. If you want to game, then you need to change WMs. That's just how it is. That's actually a benefit of Linux, if one DE/WM/distro isn't cutting it, you can absolutely use a different one.

@Fraetor look at my other comment. Don't use your library, in Origin, go to the "Search games" and search for Titanfall 2, and see what that gets you. My library shows both versions, because I had the regular Origin version in my library already.

@daugustin those issues were supposedly fixed with Proton 5.0-9 (which is why it says Retest Needed). And back then (the issue you're referring to) it was just flat-out crashing, not showing whatever weird issue that's cropping up now. And everyone on there (except one or two people in the last few days) have been referring to that issue and said it was fixed in 5.0-9. I also experienced that issue with 5.0-8 but it was indeed fixed for me in 5.0-9. This is a separate issue.

I would say file a separate issue (because this isn't a game compatibility report we're talking about), but who knows if that'll help, it seems like the community is the one providing all the support here.

But from after that issue was solved, someone did post this on that thread:

I just brought Crysis 3 to run on my two computers, where one runs Ubuntu 20.04 and another Debian 10. The funny thing is the fact that all Crysis games fails to run on Debian due to an activation error (including on Origin, which said that failed to connect to EA servers.) On Ubuntu, all games was activated, and runs fine. Related to Uplay, both machines activates fine.

So it seems like this issue IS something to do with Debian, it's just not LIMITED to Debian. Seems like it's both Debian and Gentoo. But no one seems to be having this issue on Arch/Manjaro/Ubuntu/Pop/whatever.

Looks like OpenSSL is acting up again, Debian ran into it first but it seems to affect other distros and packages now.
Possibly related? Steam no longer starts on Debian #7223

@dpanter yep, that looks very suspicious indeed.

Can anyone on Gentoo/Debian try downgrading OpenSSL?

I don't think this is the same issue, I did not update my Debian Testing for 11 days and I have the issue

apt policy libmount1
libmount1:
  Installed: 2.35.2-2
  Candidate: 2.35.2-4

@apoorv569

I can't have different WM and DE installed just to play specific games disappointed_relieved

Well that's you're choice, but some WMs are legitimately NOT for gaming. Just because "some games work" doesn't mean that it's meant for gaming. And Xmonad is definitely not meant for gaming. It's a completely minimal WM and it's SUPPOSED to be minimal. Modern games require modern features. If you want to game, then you need to change WMs. That's just how it is. That's actually a benefit of Linux, if one DE/WM/distro isn't cutting it, you can absolutely use a different one.

Can you tell what features are needed. I'm sure a minimal WM can be extended to act like modern WM, as every package regardless of WM/DE can be installed, for example i can install KDE Connect in any other WM/DE, I don't think any package/feature requires a full DE that it belongs to needs to be installed. and KDE Plasma as a full DE, was not also able to run the game in full performance, what DE should i go with. So far i was only able to get best performance smooth no stutter no lag gameplay in Qtile and Openbox only.

Can you tell what features are needed. I'm sure a minimal WM can be extended to act like modern WM, as every package regardless of WM/DE can be installed, for example i can install KDE Connect in any other WM/DE, I don't think any package/feature requires a full DE that it belongs to needs to be installed.

It's not a matter of stuff like KDE Connect. Those have nothing to do with anything. That's not part of a DE, not in this context.

It's not even a matter of additional packages. It's not missing packages that make Xmonad not suited for gaming.

Window managers literally do what it says on the tin. They manage the windows. And really old, really minimal window managers are often absolute shit at knowing how to draw the windows for stuff like games that are fullscreen, 3d applications, but also not supposed to be tiled.

There's no package that can be added that will change the source code of Xmonad. You'd have to literally fork it and develop it yourself and add in all the functionality/fix all the issues in Xmonad itself.

I don't think any package/feature requires a full DE that it belongs to needs to be installed.

Again, you're misunderstanding what I'm talking about. I'm not talking about "features" or functionality like a damn calendar or calculator app.

DEs also include window managers as a part of them. And those window managers (like KWin and Mutter) are much, MUCH more suited to 3d fullscreen applications like modern games than ancient minimal window managers like Xmonad.

KDE Plasma as a full DE, was not also able to run the game in full performance

That's probably because of compositing, you can easily have games disable compositing on KDE.

what DE should i go with

You've already answered that question:

i was only able to get best performance smooth no stutter no lag gameplay in Qtile and Openbox only.

One of those two.

I swear, Unixporn is one of the best and one of the worst things to happen to Linux over the past couple years. It's made WMs like Xmonad super popular with people that have no business using them. NOT because they're not competent enough to use them, nothing like that, but because their use case doesn't match up with Xmonad/dwm/whatever's purpose. Those WMs are for sysadmins running 8 terminals across 3 different monitors that are JUST for drawing the windows, and nothing else. No fancy unixporn screenshots, definitely no gaming. But ever since the rise of r/unixporn we get everyone and their mom switching to tiling WMs and just assuming they're adequate for whatever they want to use them for, when that's not at all the case. There's a VERY real reason why every single dev team of every single tiling WM are absolute ZEALOTS when it comes to not changing anything about the WM that conflicts with their "philosophy." I've seen this with Xmonad, bspwm, i3, and dwm is by far the biggest example. There's a reason they're like that. Because these tiling WMs were created for a very, very specific purpose, and now there are thousands of people using them because they saw some pretty screenshots but those people don't realize they're not supposed to be using these WMs for gaming and stuff.

Don't get me wrong, I'm typing this from i3. But I also have Deepin and GNOME installed for games that don't work well with a tiling WM. I have multiple uses for my computer, and I use i3 for when I'm doing stuff suited for a tiling WM. When I play games, I use GNOME or Deepin (or sometimes Plasma).

But this isn't a discussion thread, this is for troubleshooting/compatibility reporting/support, so I'll go ahead and stop here.

@gardotd426 Does not work, when I searched in origin client. It shows already purchased, view in game library which returns me to my game library with steam version of the game only.

@exeqtion that's super weird, because I even installed another version of the Origin version alongside the one I already had, and it also showed both versions in my library.

Do you OWN the game on Origin or have Origin Access?

I do not, I mentioned it earlier.

Can you tell what features are needed. I'm sure a minimal WM can be extended to act like modern WM, as every package regardless of WM/DE can be installed, for example i can install KDE Connect in any other WM/DE, I don't think any package/feature requires a full DE that it belongs to needs to be installed.

It's not a matter of stuff like KDE Connect. Those have nothing to do with anything. That's not part of a DE, not in this context.

It's not even a matter of additional packages. It's not missing packages that make Xmonad not suited for gaming.

Window managers literally do what it says on the tin. They manage the windows. And really old, really minimal window managers are often absolute shit at knowing how to draw the windows for stuff like games that are fullscreen, 3d applications, but also not supposed to be tiled.

There's no package that can be added that will change the source code of Xmonad. You'd have to literally fork it and develop it yourself and add in all the functionality/fix all the issues in Xmonad itself.

I don't think any package/feature requires a full DE that it belongs to needs to be installed.

Again, you're misunderstanding what I'm talking about. I'm not talking about "features" or functionality like a damn calendar or calculator app.

DEs also include window managers as a part of them. And those window managers (like KWin and Mutter) are much, MUCH more suited to 3d fullscreen applications like modern games than ancient minimal window managers like Xmonad.

KDE Plasma as a full DE, was not also able to run the game in full performance

That's probably because of compositing, you can easily have games disable compositing on KDE.

what DE should i go with

You've already answered that question:

i was only able to get best performance smooth no stutter no lag gameplay in Qtile and Openbox only.

One of those two.

I managed to fix the issue for Xmonad, I just moved the game window to different workspace, and voila smooth no stutter no lag gameplay. Thank you for all your help.

Keep the off-topic to a minimum, guys. We want this thread to be helpful to those with issues.

@exeqtion this thread is super long, and comments are hidden (not as in off-topic, as in "click to load 300585968698 more comments"), sorry.

Yeah I think that's the problem, you need to own the game on Origin or have Origin Access (which includes Titanfall 2) to be able to use that workaround. That's why you can't download the game on regular Origin too, probably. I don't think it would let you do it on Windows even.

The only thing I can think of, is to install wine steam in that prefix. Because if I had to guess, when you click that "Download" button, and nothing happens, it's trying to open Windows Steam for you to continue. You can go to Lutris and click on TItanfall 2 (Origin version) and click "winetricks" and then "install an application," and you can install wine steam in that prefix, and see what that does.

On Gentoo are you able to downgrade openssl?

Also, you might be missing Origin dependencies, unfortunately the Lutris documentation only provides instructions for like Arch and Ubuntu-based distros. And I've forgotten to install all of them before on new installs, and like, Origin would launch but not actually function.

This is just so bizarre, people always talk about "oh, you gotta worry about all these different distros" but honestly this kind of stuff almost never happens, but it's so hard to figure out, especially when it just works perfectly fine on everything but Debian and Gentoo, seemingly.

Can anyone on Gentoo/Debian try downgrading OpenSSL?
(Debian)
Downgraded openssl from 1.1.1g-1 to 1.1.1d-0+deb10u3 but still the same error on a fresh install/prefix

Hello guys, I recently bought Titanfall 2 and have been playing the campaign flawlessly up until _The Ark_ mission, in which the game crashes completely whenever I answer both of the options given to me, and also if I completely skip responding, at the part at which they blow some charges to enter the command room of the ship. I am running Arch, with an NVIDIA GTX 960m with propietary drivers.

Below are some screenshots.

2020-06-29-120750_1920x1080_scrot
2020-06-29-120802_1920x1080_scrot
2020-06-29-120811_1920x1080_scrot

In case it is useful for anyone, I solved it by completely restarting the mission, and I do not know if it may have helped (perhaps? but I do not think so) that my gpu was thermal throttling and I upgraded the thermal paste.

@gardotd426 Tried with lutris same error on lutris. I don't know which libs I am missing, I installed all libs mentioned on that lutris origin doc. Is there anyway one can check which libraries are being used when you launch the game via steam until you load into games main menu? Maybe with this command for i in $(pgrep steam); do sed '/\.local/!d;s/.* //g' /proc/$i/maps; done | sort | uniq I am not sure about this command just found on arch wiki probably needs some changes.

@exeqtion I just tried with the Origin version (using Origin.exe and then OriginWebHelper) and I got:

/home/matt/.local/share/fonts/Microsoft/TrueType/Tahoma/Tahoma_Regular.ttf
/home/matt/.local/share/lutris/runtime/dxvk/1.6.1L/x32/d3d11.dll
/home/matt/.local/share/lutris/runtime/dxvk/1.6.1L/x32/d3d9.dll
/home/matt/.local/share/lutris/runtime/dxvk/1.6.1L/x32/dxgi.dll

And that's it.

I can try with the steam version later.

Well wait, I didn't try launching the game yet.

Aaaand it's just the same. I even ran the command with Titanfall2.exe.

@exeqtion same thing on Steam, basically.

Your exact command (with steam being pgrepped) returns just the same Tahoma font file and the mime.cache file. Running it on the also-running Origin processes and Titanfall 2 itself return only the Tahoma font.

I've been looking at the most recent ProtonDB reports, and I saw someone say that it runs flawlessly with GE's Proton-5.11-GE-2-MF, with the Steam Overlay and everything, there are also numerous comments on GOL saying this. So maybe try that anyone that's still having issues. I mean this is a gold-rated protondb game, and I've played it for like a year at this point, on Arch, Manjaro, Pop OS, Ubuntu, ArcoLinux, and more, so I'm at a complete loss. Unless we find out what the problem is, people on Debian and Gentoo are gonna have trouble.

My best suggestion: Find someone, anyone that is running this game on Debian. Get them to provide an apt list --installed, and compare it to yours.

Origin got an update today, and its getting error while trying to update

Whoops - the installer encountered an error
The operating system is preventing us from modifying a necessary file. Please reboot your machine and try again. Temporarily disabling virus or malware scanners may help as well.

Help can be found here:
help.ea.com/origin

Error codes
9:0

@gardotd426 Ahh actually my bad. "./local" will show libraries of steam runtime that comes with steam for your case it is using libs which bundled with lutris-runtime. Since we are missing system libs we have to see which system libs being used by steam. So iirc in arch it should /usr/lib32, we will check 32libs cuz problem is with origin and it is 32 bits. So correct command should be for i in $(pgrep steam); do sed '/\/usr\/lib32/!d;s/.* //g' /proc/$i/maps; done | sort | uniq, you probably have to run sudo -i before running this command. Again sorry for giving you wrong command to run and wasting your time.

Origin got an update today, and its getting error while trying to update

Whoops - the installer encountered an error
The operating system is preventing us from modifying a necessary file. Please reboot your machine and try again. Temporarily disabling virus or malware scanners may help as well.

Help can be found here:
help.ea.com/origin

Error codes
9:0

Common issue mentioned in lutris docs, just close and restart the client.

Origin got an update today, and its getting error while trying to update

Whoops - the installer encountered an error
The operating system is preventing us from modifying a necessary file. Please reboot your machine and try again. Temporarily disabling virus or malware scanners may help as well.

Help can be found here:
help.ea.com/origin

Error codes
9:0

This is most likely because you did a chmod -R 555 on the Origin directory. You'd have to change it back to 755, run the updates, then go back to 555.

Origin got an update today, and its getting error while trying to update

Whoops - the installer encountered an error
The operating system is preventing us from modifying a necessary file. Please reboot your machine and try again. Temporarily disabling virus or malware scanners may help as well.

Help can be found here:
help.ea.com/origin

Error codes
9:0

This is most likely because you did a chmod -R 555 on the Origin directory. You'd have to change it back to 755, run the updates, then go back to 555.

I did no chmods and got this message, just clicked play again and it worked fine.

@gardotd426 Ahh actually my bad. "./local" will show libraries of steam runtime that comes with steam for your case it is using libs which bundled with lutris-runtime. Since we are missing system libs we have to see which system libs being used by steam. So iirc in arch it should /usr/lib32, we will check 32libs cuz problem is with origin and it is 32 bits. So correct command should be for i in $(pgrep steam); do sed '/\/usr\/lib32/!d;s/.* //g' /proc/$i/maps; done | sort | uniq, you probably have to run sudo -i before running this command. Again sorry for giving you wrong command to run and wasting your time.

Origin got an update today, and its getting error while trying to update

Whoops - the installer encountered an error
The operating system is preventing us from modifying a necessary file. Please reboot your machine and try again. Temporarily disabling virus or malware scanners may help as well.

Help can be found here:
help.ea.com/origin

Error codes
9:0

Common issue mentioned in lutris docs, just close and restart the client.

I have already tried closing and running again the launcher like 5 times. And I didn't do chmod -R 555 either, with the new GE-proton it works regardless. But I'm unable to update origin now.

And before when I was using the normal proton version the steam provided, I did ran chmod command and I don't think chmod -R 555 or chmod -R 755 or chmod -R -w changes any permissions, I have tried running ls -l before and after running the command and I saw no difference in permissions.

@exeqtion unfortunately, that's not gonna work, I don't believe.

There's literally no difference in the files loaded just when steam is running without the game being launched and when actually launching the game (and I ran the command 6 times while it was launching).

The problem I think is that you're checking the steam process, but steam isn't the one loading the libs, it would be Origin.exe, would it not?

Yeah, I was right. I ran it with Origin.exe and I got a whole bunch of results during launch.

I'll run it again and use the other Origin processes like OriginWebHelper and whatnot.

Here's the libs being used by Origin.exe:

/usr/lib32/dri/radeonsi_dri.so
/usr/lib32/gconv/CP1250.so
/usr/lib32/gconv/CP1251.so
/usr/lib32/gconv/CP1252.so
/usr/lib32/gconv/CP1253.so
/usr/lib32/gconv/CP1254.so
/usr/lib32/gconv/CP1255.so
/usr/lib32/gconv/CP1256.so
/usr/lib32/gconv/CP1257.so
/usr/lib32/gconv/CP1258.so
/usr/lib32/ld-2.31.so
/usr/lib32/libasound.so.2.0.0
/usr/lib32/libasyncns.so.0.3.1
/usr/lib32/libbz2.so.1.0.8
/usr/lib32/libc-2.31.so
/usr/lib32/libcom_err.so.2.1
/usr/lib32/libcrypt-2.31.so
/usr/lib32/libcrypto.so.1.1
/usr/lib32/libcups.so.2
/usr/lib32/libdl-2.31.so
/usr/lib32/libdrm_amdgpu.so.1.0.0
/usr/lib32/libdrm_nouveau.so.2.0.0
/usr/lib32/libdrm_radeon.so.1.0.1
/usr/lib32/libdrm.so.2.4.0
/usr/lib32/libelf-0.180.so
/usr/lib32/libexpat.so.1.6.11
/usr/lib32/libffi.so.7.1.0
/usr/lib32/libFLAC.so.8.3.0
/usr/lib32/libfontconfig.so.1.12.0
/usr/lib32/libfreetype.so.6.17.2
/usr/lib32/libgamemodeauto.so.0.0.0
/usr/lib32/libgamemode.so.0.0.0
/usr/lib32/libgcc_s.so.1
/usr/lib32/libgcrypt.so.20.2.5
/usr/lib32/libglapi.so.0.0.0
/usr/lib32/libGLdispatch.so.0.0.0
/usr/lib32/libGL.so.1.7.0
/usr/lib32/libGLX_mesa.so.0.0.0
/usr/lib32/libGLX.so.0.0.0
/usr/lib32/libgmp.so.10.4.0
/usr/lib32/libgnutls.so.30.28.0
/usr/lib32/libgpg-error.so.0.29.0
/usr/lib32/libgssapi_krb5.so.2.2
/usr/lib32/libharfbuzz.so.0.20608.0
/usr/lib32/libhogweed.so.6.0
/usr/lib32/libicudata.so.67.1
/usr/lib32/libicuuc.so.67.1
/usr/lib32/libidn2.so.0.3.7
/usr/lib32/libk5crypto.so.3.1
/usr/lib32/libkeyutils.so.1.9
/usr/lib32/libkrb5.so.3.3
/usr/lib32/libkrb5support.so.0.1
/usr/lib32/libLLVM-10.so
/usr/lib32/liblzma.so.5.2.5
/usr/lib32/libm-2.31.so
/usr/lib32/libncursesw.so.6.2
/usr/lib32/libnettle.so.8.0
/usr/lib32/libnss_dns-2.31.so
/usr/lib32/libnss_files-2.31.so
/usr/lib32/libnss_myhostname.so.2
/usr/lib32/libnss_mymachines.so.2
/usr/lib32/libnss_resolve.so.2
/usr/lib32/libogg.so.0.8.4
/usr/lib32/libp11-kit.so.0.3.0
/usr/lib32/libpng12.so.0.59.0
/usr/lib32/libpng16.so.16.37.0
/usr/lib32/libpthread-2.31.so
/usr/lib32/libpulse.so.0.21.1
/usr/lib32/libresolv-2.31.so
/usr/lib32/librt-2.31.so
/usr/lib32/libsensors.so.5.0.0
/usr/lib32/libsndfile.so.1.0.28
/usr/lib32/libssl.so.1.1
/usr/lib32/libstdc++.so.6.0.28
/usr/lib32/libsystemd.so.0.28.0
/usr/lib32/libtasn1.so.6.6.0
/usr/lib32/libunistring.so.2.1.0
/usr/lib32/libvorbisenc.so.2.0.11
/usr/lib32/libvorbis.so.0.4.8
/usr/lib32/libvulkan_radeon.so
/usr/lib32/libvulkan.so.1.2.141
/usr/lib32/libwayland-client.so.0.3.0
/usr/lib32/libX11.so.6.3.0
/usr/lib32/libX11-xcb.so.1.0.0
/usr/lib32/libXau.so.6.0.0
/usr/lib32/libxcb-dri2.so.0.0.0
/usr/lib32/libxcb-dri3.so.0.0.0
/usr/lib32/libxcb-glx.so.0.0.0
/usr/lib32/libxcb-present.so.0.0.0
/usr/lib32/libxcb-randr.so.0.1.0
/usr/lib32/libxcb.so.1.1.0
/usr/lib32/libxcb-sync.so.1.0.0
/usr/lib32/libXcomposite.so.1.0.0
/usr/lib32/libXcursor.so.1.0.2
/usr/lib32/libXdamage.so.1.1.0
/usr/lib32/libXdmcp.so.6.0.0
/usr/lib32/libXext.so.6.4.0
/usr/lib32/libXfixes.so.3.1.0
/usr/lib32/libXinerama.so.1.0.0
/usr/lib32/libXi.so.6.1.0
/usr/lib32/libxml2.so.2.9.10
/usr/lib32/libXrandr.so.2.2.0
/usr/lib32/libXrender.so.1.3.0
/usr/lib32/libxshmfence.so.1.0.0
/usr/lib32/libxslt.so.1.1.34
/usr/lib32/libXxf86vm.so.1.0.0
/usr/lib32/libz.so.1.2.11
/usr/lib32/libzstd.so.1.4.4
/usr/lib32/pulseaudio/libpulsecommon-13.0.so

OriginWebHelper (which I think might be the critical one):

/usr/lib32/ld-2.31.so
/usr/lib32/libbz2.so.1.0.8
/usr/lib32/libc-2.31.so
/usr/lib32/libdl-2.31.so
/usr/lib32/libexpat.so.1.6.11
/usr/lib32/libffi.so.7.1.0
/usr/lib32/libfontconfig.so.1.12.0
/usr/lib32/libfreetype.so.6.17.2
/usr/lib32/libgamemodeauto.so.0.0.0
/usr/lib32/libgamemode.so.0.0.0
/usr/lib32/libgcc_s.so.1
/usr/lib32/libGLdispatch.so.0.0.0
/usr/lib32/libGL.so.1.7.0
/usr/lib32/libGLX.so.0.0.0
/usr/lib32/libgmp.so.10.4.0
/usr/lib32/libgnutls.so.30.28.0
/usr/lib32/libharfbuzz.so.0.20608.0
/usr/lib32/libhogweed.so.6.0
/usr/lib32/libidn2.so.0.3.7
/usr/lib32/libm-2.31.so
/usr/lib32/libnettle.so.8.0
/usr/lib32/libnss_dns-2.31.so
/usr/lib32/libnss_files-2.31.so
/usr/lib32/libnss_myhostname.so.2
/usr/lib32/libnss_mymachines.so.2
/usr/lib32/libnss_resolve.so.2
/usr/lib32/libp11-kit.so.0.3.0
/usr/lib32/libpng16.so.16.37.0
/usr/lib32/libpthread-2.31.so
/usr/lib32/libresolv-2.31.so
/usr/lib32/librt-2.31.so
/usr/lib32/libstdc++.so.6.0.28
/usr/lib32/libtasn1.so.6.6.0
/usr/lib32/libunistring.so.2.1.0
/usr/lib32/libX11.so.6.3.0
/usr/lib32/libXau.so.6.0.0
/usr/lib32/libxcb.so.1.1.0
/usr/lib32/libXdmcp.so.6.0.0
/usr/lib32/libz.so.1.2.11

@apoorv569 You really do have to keep trying. Just keep closing it and launching it, it'll work. I had to do it like 3 times. And I didn't chmod anything either, I've never had stuttering in Titanfall 2 on either version.

Keep trying it, if it doesn't work then just delete the prefix since it'll then just install Origin from scratch again, so you won't have to update because it'll install the current version you're trying to update to.

@apoorv569 You really do have to keep trying. Just keep closing it and launching it, it'll work. I had to do it like 3 times. And I didn't chmod anything either, I've never had stuttering in Titanfall 2 on either version.

Keep trying it, if it doesn't work then just delete the prefix since it'll then just install Origin from scratch again, so you won't have to update because it'll install the current version you're trying to update to.

It worked thanks. :D

@kisak-valve sorry I don't know how to create a collapsible list, I'll look at the edits you made and do that from now on.

Okay here are my system libs, I will later buy mirrors edge to check if it is related to origin or titanfall2. I think it is related to origin, but we will see. Also, I think I need libs of ActivationUI.exe since it is giving me the error but I don't know if it just a UI frontend or what. I will compare the libs for now.
ActivationUI-ex.txt
EASteamProxy-ex.txt
Origin-exe.txt
QtWebEngineProc.txt
Titanfall2-exe.txt
OriginWebHelper.txt
steam.txt

@exeqtion So far, for OriginWebHelper, you need:

lib32-glibc
lib32-harfbuzz
lib32-libffi

and there might be more, but I've just started looking, and lib32-glibc is A LOT of the missing libs on your end. Now these are ARCH package names, I don't know what they're called on Gentoo or Debian, but you need 32-bit glibc. As well as 32-bit harfbuzz and 32-bit libffi

And yeah I didn't even see Activation-UI in my processes, I would just start by installing the glibc, harfbuzz and libffi packages I mentioned

I have libc.so in my /usr/lib/ and glibc installed, same goes for libcrypt, libcrypto, libgcrypt, libgpg-error, liblzma, libm, libssl and so on... You can see libffi is present in Origin-exe.txt; also for activation-ui I am not sure maybe it starts before the game to check validation and closes so you cannot see it in processes maybe keep eye on htop or just run that command in loop in background so it will and add break

@exeqtion then there are packaging differences. I've seen this personally with Arch vs. Ubuntu, one package on Arch is equivalent to like 4 on Ubuntu. Like, for example, on Arch, the gnome-shell package is the same as gnome-shell, gnome-shelll-dev, and like 3 other packages on Ubuntu.

Because I'm not seeing these files, which are provided by glibc on Arch:

/usr/lib32/libnss_dns-2.31.so
/usr/lib32/libnss_files-2.31.so

There are others, too, but I'll have to look later. But I know all of those are provided by glibc on Arch, and all of them are being loaded during the launch.

Is there a way on Gentoo to see which package owns a file? Like on Arch you can run pacman -Qo /usr/lib32/libnss_dns-2.31.so and it tells you that file is owned by lib32-glibc, and you can also run sudo pacman -F /usr/lib32/libnss_dns-2.31.so if you don't have it installed and it will search the repos and tell you which package provides that file, kind of like apt-file on Ubuntu and dnf provides on Fedora.

Because none of the files you uploaded include those lib32-glibc files, and if you don't have any of them, then you're missing packages.

Here's all the files provided by lib32-glibc:

https://gist.github.com/gardotd426/d9a5292422fa57b4509544448b1322b0

We might legit end up having to do that for every package in the Origin dependencies list and see what all you're missing.

What's you're network configuration? Like, are you using NetworkManager or something weird? VPN? Apparently you can't login to Origin the first time at least with a VPN turned on. Anything exotic?

Is there a way on Gentoo to see which package owns a file? Like on Arch you can run pacman -Qo /usr/lib32/libnss_dns-2.31.so and it tells you that file is owned by lib32-glibc, and you can also run sudo pacman -F /usr/lib32/libnss_dns-2.31.so if you don't have it installed and it will search the repos and tell you which package provides that file, kind of like apt-file on Ubuntu and dnf provides on Fedora.

As for network config it is a normal setup. I can log in into origin without any issues, no VPN and such.
Yes, you can. I went through list and found out libnss_mymachines.so.2 libnss_resolve.so.2 are two libs which I was missing. I cannot install them on my system since they are part of system-d, but I don't know if these are the files which is causing the error. Can you rename/mv those file into *.bak and run the game via steam and see if it that causes the error or not?

@exeqtion ohhhhhhhhhh that makes sense, because I noticed that almost every other file (including the rest of the ones with nss in the name) that you were missing compared to me were from lib32-systemd.

It's like, 10-20 files, I'm not comfortable with renaming 10-20 systemd files which are an absolute requirement to not break my system, and no one else should, either.

However, I have another install, one of Manjaro that I guess I wouldn't mind breaking I could try it on.

No do not rename 10-20 systemd files, I am talking about only these two libs libnss_mymachines.so.2 libnss_resolve.so.2, since these are the only libs I am missing in my system. I am not sure why rest of the libs does not load while running the Origin.exe

The game runs great on Void Linux (non systemD)!

TIPS & TRICKS time

  • To any tiling WM user: make the Origin windows float by default to circumvent the horrendous tiling bug.

  • To any DWM user, use this in config.h tags:

static const Rule rules[] = {
    { "steam_app", NULL,          "Origin",         1 << _UR_DESKTOP_INDEX-1_,       1,           -1 }
} 
  • To kill .exe windows, bind this command (i use sxhkd):
ls -l /proc/*/exe 2>/dev/null | grep -E 'wine(64)?-preloader|wineserver' | perl -pe 's;^.*/proc/(\d+) exe.*$;$1;g;' | xargs -n 1 kill -9 
  • run TF2 in Windowed if you want to alt+tab

Alright bois found the problem it was p11-kit library, update it to 0.23.20.
What I did today was installed flatkpak version of steam and found out "Invalid SSL Server" error. Found this, updated the lib and game started working. @gardotd426 thanks for staying together with me much appreciated!

The game runs great on Void Linux (non systemD)!

TIPS & TRICKS time

* To any tiling WM user: make the Origin windows float by default to circumvent the horrendous tiling bug.

* To any DWM user, use this in config.h tags:
static const Rule rules[] = {
    { "steam_app", NULL,          "Origin",         1 << _UR_DESKTOP_INDEX-1_,       1,           -1 }
} 
* To kill .exe windows, bind this command (i use sxhkd):
ls -l /proc/*/exe 2>/dev/null | grep -E 'wine(64)?-preloader|wineserver' | perl -pe 's;^.*/proc/(\d+) exe.*$;$1;g;' | xargs -n 1 kill -9 
* run TF2 in Windowed if you want to alt+tab

Is this good for Xmonad

, title =? "Origin"      --> doFloat

or should I add this as well

, className =? "steam_app"  --> doFloat

and by switching to windowed mode, I'm for some reason, just getting 1 fps.

@apoorv569 this isn't really an Xmonad forum, but I can tell you that in i3 (which uses X window names as well) it's for_window [class="origin.exe"] floating enable, so you probably need , title =? "origin.exe" --> doFloat or whatever.

@exeqtion I knew it! On Arch just like a month or two ago there was one of the rare "manual user intervention required" updates and it was specifically the fact that p11-kit and lib32-p11-kit were new dependencies for systemd, but they had a file conflict with the nss and lib32-nss packages, so we had to do an --overwrite during the update. GAH. I'm so glad you got it figured out.

For the Origin Displayname Issue, it seems running the same EXE through Lutris, even reinstalling Origin through Lutris in the Steam pfx folder, allows Origin to run without issue, but no matter what, when going through Proton, (Either official Valve or Glorious Eggrolls latest) it always gives the DisplayName Issue. Will test on older versions of Proton next.

Ok, i had the same problem like you @exeqtion (but on Debian) pk11-kit was already on 0.23.20, but i saw you tried the flatpak version of steam and i gave it a go. Lo and behold it works.

I have that drive mounted in a folder inside my home folder named Steam, so I did this chmod -R -w ~/Steam/SteamLibrary/steamapps/compatdata/1237970/pfx/drive_c/users/steamuser/Application\ Data/Origin/ doing this does seems to change the permissions.

Are you sure this works? My installation of TF2 is also on an ntfs-3g formatted drive and executing chmod doesn't change the folder permissions at all.

-> ls -al
drwxrwxrwx 1 user user 4096 Jul  4 10:41 Origin

-> chmod -R a-w Origin

-> ls -al
drwxrwxrwx 1 user user 4096 Jul  4 10:41 Origin

From what I can find online I don't think it is possible to change NTFS permissions for files/directories using chmod. It must either be done for the whole drive, through fstab, or not at all.

_Update & Clarification_

The above is a bit of a lie. You can actually get linux style permissions on NTFS drives by modifying the mount options and using the acl option. I don't know what effect this would have if windows tried to read the files so you should do this at your own peril. Secondly despite being able to change permissions I have now run into a second set of errors with Origin refusing to startup. I've semi given up on trying to get it to work like this and will just purchase a HDD and format it appropriately. But if you're interested my /etc/fstab looks like this:

_WARNING: I don't know how windows will deal with this drive if you do this_
UUID=<uuid> /mnt/<mount-point> ntfs-3g acl 0 2

References:
https://www.tuxera.com/community/ntfs-3g-advanced/ownership-and-permissions/#usermapping
https://jlk.fjfi.cvut.cz/arch/manpages/man/ntfs-3g.8#OPTIONS

Well I mean Proton doesn't work with NTFS partitions anyway, at least it's not supposed to.

Ok, i had the same problem like you @exeqtion (but on Debian) pk11-kit was already on 0.23.20, but i saw you tried the flatpak version of steam and i gave it a go. Lo and behold it works.

Mine was also on 0.23.20, I just updated my system today (Debian Testing), and the issue is gone
Non-flatpak steam

I have that drive mounted in a folder inside my home folder named Steam, so I did this chmod -R -w ~/Steam/SteamLibrary/steamapps/compatdata/1237970/pfx/drive_c/users/steamuser/Application\ Data/Origin/ doing this does seems to change the permissions.

Are you sure this works? My installation of TF2 is also on an ntfs-3g formatted drive and executing chmod doesn't change the folder permissions at all.

-> ls -al
drwxrwxrwx 1 user user 4096 Jul  4 10:41 Origin

-> chmod -R a-w Origin

-> ls -al
drwxrwxrwx 1 user user 4096 Jul  4 10:41 Origin

From what I can find online I don't think it is possible to change NTFS permissions for files/directories using chmod. It must either be done for the whole drive, through fstab, or not at all.

doing this does not*. I missed a word. But further ahead in another post I have already said, what you are talking about in the post, here - https://github.com/ValveSoftware/Proton/issues/4001#issuecomment-652384065

I will eventually format this drive to ext4 for sure, as I have fully switched to Linux now, no dual booting windows. If I can't play a game for some reason, I'll just accept it.

I will eventually format this drive to ext4 for sure, as I have fully switched to Linux now, no dual booting windows. If I can't play a game for some reason, I'll just accept it.

I've had to do that a lot less than I thought. I actually have a full second machine with really solid hardware that I built to connect to my main Linux rig over ethernet to use Steam Remote Play to play any Windows titles I can't play in Linux, and the second machine has a 3600X and 5600 XT, so it's no slouch. And I've used it once, for like an hour and a half. I just can't even be bothered, I've got too much to do in Linux already. I might use it more if hardware encode/decode worked on Navi GPUs for Steam Remote Play (on neither Linux nor Windows), but it doesn't, but even then I never had any input lag and the picture was really good even without the hardware encode/decode.

I will eventually format this drive to ext4 for sure, as I have fully switched to Linux now, no dual booting windows. If I can't play a game for some reason, I'll just accept it.

I've had to do that a lot less than I thought. I actually have a full second machine with really solid hardware that I built to connect to my main Linux rig over ethernet to use Steam Remote Play to play any Windows titles I can't play in Linux, and the second machine has a 3600X and 5600 XT, so it's no slouch. And I've used it once, for like an hour and a half. I just can't even be bothered, I've got too much to do in Linux already. I might use it more if hardware encode/decode worked on Navi GPUs for Steam Remote Play (on neither Linux nor Windows), but it doesn't, but even then I never had any input lag and the picture was really good even without the hardware encode/decode.

I have tried Steam Remote Play, using my desktop to play on my laptop which just had Intel HD graphics. I've liked it so far, the only problem is you need at least 5Ghz WiFi or Ethernet connection. And I have a separate machine but it is very old hardware Core 2 something. It is capable of handling remote play though only problem is it needs a GPU, because by default it doesn't support 1080p or even 720p I guess. I'm planning to buy a raspberry pi though for this setup, that I can hook up to my TV, and have like maybe Kodi or something installed and steam link software.

doing this does not*. I missed a word. But further ahead in another post I have already said, what you are talking about in the post, here - #4001 (comment)

I will eventually format this drive to ext4 for sure, as I have fully switched to Linux now, no dual booting windows. If I can't play a game for some reason, I'll just accept it.

Ah yep I had completely missed your second comment. I've actually managed to change mount options for the drive and can now change permissions of specific files but have now ran into a whole other set of issues (see my original post). I'm just going to do the same and reformat with ext4. My drives are getting up there in age anyway and need replacing.

Any updates on the Displayname issue with Proton?

Already been solved for both Debian and Gentoo, it's literally the most recent discussion on the thread. Look at @exeqtion, @omicron-b, and @Gronkdalonka's most recent couple posts.

@apoorv569 NTFS is known to cause stuttering in several Proton games. Move the game off of the NTFS drive onto a drive formatted with something like EXT4 and see if that helps.

aah, its a 1TB drive, i need to remove and download everything again :(

I finally formatted my NTFS partition and changed to EXT4, I'm seeing actual performance improvement in many games, less fps drops, less stuttering and all that. And also a performance increase in general. As for Titanfall 2, the performance is same as before when I was using NTFS, no noticeable difference. So it fixed issues I was having with other games, but not titanfall 2, which is why I made this effort for. :unamused: :confounded:

For titanfall 2, I have not done any chmod and using GE-proton-5.11. It works good for few minutes, then start dropping fps, to half, 30 fps is not good for a "Shooter" game.

@gardot426 Thank you for pointing that out, the entire thread sorta meshes together so it wasn't obvious, looked like it was the solution due to the window manager stuff. So for future reference, always use the Flatpak version of steam, both seems more stable, always keeps the login, and fixed this weird Origin 'Displayname' compatability issue.

Alright bois found the problem it was p11-kit library, update it to 0.23.20.
What I did today was installed flatkpak version of steam and found out "Invalid SSL Server" error. Found this, updated the lib and game started working. @gardotd426 thanks for staying together with me much appreciated!

I'm getting the exact same activation error, just like a bunch of people here (I'm on Debian 10.4 stable). Origin installs, has connection to the store and such, I can sign in and download/install games... but Titanfall 2 just won't "activate" through EA servers after it opens. I've reinstalled multiple times through Lutris (both the Titanfall 2 script, and the Origin install script just to test) and manually (via WINE in the terminal). I know the game works on my hardware, because Linux Mint 19.3 and 20 ran Titanfall 2 through the standard Lutris install script just fine.

How did you guys update the p11-kit library? My currently installed version of it is the "old" one (0.23.15). I tried updating it from source (built a Debian Buster backport) but after installing it (successfully, I'm pretty sure), WINE was removed and ultimately I was forced to downgrade it back to stable to get WINE installed again.

On Debian seems the only way people were able to fix it was to use flatpak
steam, but you're trying to use the Origin version, so I don't know. Can
you not get it from Debian Sid? I don't use Debian at all, I'm sorry.

On Fri, Jul 10, 2020 at 6:40 PM WaywardPooch notifications@github.com
wrote:

Alright bois found the problem it was p11-kit library, update it to
0.23.20.

What I did today was installed flatkpak version of steam and found out
"Invalid SSL Server" error. Found this
https://github.com/flathub/com.valvesoftware.Steam/issues/526, updated
the lib and game started working. @gardotd426
https://github.com/gardotd426 thanks for staying together with me much
appreciated!

I'm getting the exact same activation error, just like a bunch of people
here (I'm on Debian 10.4 stable). Origin installs, has connection to the
store and such, I can sign in and download/install games... but Titanfall 2
just won't "activate" through EA servers after it opens. I've reinstalled
multiple times through Lutris (both the Titanfall 2 script, and the Origin
install script just to test) and manually (via WINE in the terminal). I
know the game works on my hardware, because Linux Mint 19.3 and 20 ran
Titanfall just fine.

How did you update the p11-kit library? Mine is on the "old" one
(0.23.15). I tried updating it from source (built a Debian Buster backport)
but after installing it (successfully, I'm pretty sure), WINE was removed
and ultimately I was forced to downgrade everything it back to stable to
get WINE back.

I wish there was a backport for p11-kit on the buster-backports repo.


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On Debian seems the only way people were able to fix it was to use flatpak steam, but you're trying to use the Origin version, so I don't know. Can you not get it from Debian Sid? I don't use Debian at all, I'm sorry.

That's all good, man. I've no clue why Debian doesn't play nice with Origin, but I'll keep trying. I might try building the p11-kit library again just to see. Otherwise, I guess I've gotta install Flatpak Steam and somehow run Origin through that, then run Titanfall through Origin (not sure how to do this with Flatpak Steam, because it's sandboxed and Titanfall is on my hard drive; oh well).

Having it sandboxed shouldn't matter, it should still be able to see your
user directories, right? That would be pretty stupid if not

On Fri, Jul 10, 2020 at 7:12 PM WaywardPooch notifications@github.com
wrote:

On Debian seems the only way people were able to fix it was to use flatpak
steam, but you're trying to use the Origin version, so I don't know. Can
you not get it from Debian Sid? I don't use Debian at all, I'm sorry.
… <#m_-6177256696513781622_>
On Fri, Jul 10, 2020 at 6:40 PM WaywardPooch @.*> wrote: Alright
bois found the problem it was p11-kit library, update it to 0.23.20.

What I did today was installed flatkpak version of steam and found out
"Invalid SSL Server" error. Found this <
flathub/com.valvesoftware.Steam#526
https://github.com/flathub/com.valvesoftware.Steam/issues/526>, updated
the lib and game started working. @gardotd426
https://github.com/gardotd426 https://github.com/gardotd426 thanks for
staying together with me much appreciated! I'm getting the exact same
activation error, just like a bunch of people here (I'm on Debian 10.4
stable). Origin installs, has connection to the store and such, I can sign
in and download/install games... but Titanfall 2 just won't "activate"
through EA servers after it opens. I've reinstalled multiple times through
Lutris (both the Titanfall 2 script, and the Origin install script just to
test) and manually (via WINE in the terminal). I know the game works on my
hardware, because Linux Mint 19.3 and 20 ran Titanfall just fine. How did
you update the p11-kit library? Mine is on the "old" one (0.23.15). I
tried updating it from source (built a Debian Buster backport) but after
installing it (successfully, I'm pretty sure), WINE was removed and
ultimately I was forced to downgrade everything it back to stable to get
WINE back. I wish there was a backport for p11-kit on the buster-backports
repo. — You are receiving this because you were mentioned. Reply to this
email directly, view it on GitHub <#4001 (comment)
https://github.com/ValveSoftware/Proton/issues/4001#issuecomment-656925129>,
or unsubscribe
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That's all good, man. I've no clue why Debian doesn't play nice with
Origin, but I'll keep trying. I might try building the p11-kit library
again just to see. Otherwise, I guess I've gotta install Flatpak Steam and
somehow run Origin through that, then run Titanfall through Origin (not
sure how to do this with Flatpak Steam, because it's sandboxed and
Titanfall is on my hard drive; oh well).


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Having it sandboxed shouldn't matter, it should still be able to see your user directories, right? That would be pretty stupid if not

Using --override, I was able to change permissions and add my /mnt/hdd folder to Flatpak Steam. I also upgraded fully to Debian Bullseye for the newer repos (which included the newer p11-kit). Unfortunely, the game runs into the same activation problem when launched through Lutris, and it seems adding Origin as a non-Steam Proton game prevented VC redist from installing, so the verification process fails every time I copy the game over. The issue must lie elsewhere. Because I don't own a Steam copy, I'm going to stop posting here; seems like Flatpak Steam is a good work-around for people on Debian using Steam Play as intended, so I'd say a solution was found.

Just Installed Arch Linux (never used it before, but I like it so far), and the problem I had concerning activation is gone. So at least I can play now. Definitely would recommend people use an Arch or Ubuntu based distro to avoid running into this headache, as I can personally verify that (at least on my hardware) the game works basically flawlessly when using Arch, Pop_OS! 19.10, and Linux Mint 19.3/20.

Hi, sorry for late reply. I think problem is not with the distro but origin (maybe titanfall2?) requires certain updated version of libs, for my case it was p11-kit it maybe different for others.

Hello guys, I recently had to wipe my drive and reinstall my system, so I reinstalled all my games, for now I have just Titanfall 2 and No Mans Sky, and while the latter is working fine, the former does not, I can't get origin to start, and when I check my prefix there is no Origin folder, altough steam said that it was running OriginThinInstall.exe. On my previous system, which had the exact same configuration with bspwm, save for the nvidia driver which was 440.100 and now is 450.57, it ran without any problem. Have any of you had any similar problem?

Hello guys, I recently had to wipe my drive and reinstall my system, so I reinstalled all my games, for now I have just Titanfall 2 and No Mans Sky, and while the latter is working fine, the former does not, I can't get origin to start, and when I check my prefix there is no Origin folder, altough steam said that it was running OriginThinInstall.exe. On my previous system, which had the exact same configuration with bspwm, save for the nvidia driver which was 440.100 and now is 450.57, it ran without any problem. Have any of you had any similar problem?

I can give you some tips

  • Try deleting the prefix and installing again, it sometimes fails, keep trying it will be installed eventually.

  • Use EXT4 drive

  • If using a Tiling Window Manager make sure you set Origin to float, and have some sort of Fullscreen functionality.

  • Install all the packages from here and here for your distribution. Full guide here.

  • Update your system

  • Try custom proton from Glorious Eggroll (5.11 GE worked for me the best)

I'm on Arch Linux with Openbox, I also have Tiling Window Managers Installed as they don't have much dependencies and don't take up much space, I have Xmonad, Qtile, DWM and Awesome. I yesterday wiped my hard drive and installed Arch Linux again as I wanted to switch from KDE Plasma and use a minimal desktop and I have a separate drive for Steam Library. I have an i5 6500, with 8GB ram and NVIDIA GTX 1060 3GB, I have all the latest packages including the NVIDIA driver, which is as now is 450.57-4, and this game runs butter smooth 60fps in all of the above mentioned WM.

Good luck.

For anyone still struggling with performance I've found that installing the drivers suggested by lutris to be really helpful. Even after restricting permissions to Origin folder I was still getting occasional framerate stuttering.

In particular I was missing the nvidia-dkms package under Arch.

Now the game runs pretty smooth on

i3-6100
GTX 1050 TI
16GB ram

See: https://github.com/lutris/docs/blob/master/InstallingDrivers.md

Thank you very much @apoorv569 I will try your advice and keep you posted ;)

Found a solution for "DisplayName" error on https://www.gamingonlinux.com/forum/topic/4467/page=3. These helped me:

1) download "ca-certificates_20190110_all.deb" from https://snapshot.debian.org/package/ca-certificates/20190110/#ca-certificates_20190110
2) extract "ca-certificates_20190110_all.deb"
3) extract "data.tar.xz"
4) make directory /usr/local/share/ca-certificate/extra
5) copy certificates below from extracted archive to /usr/local/share/ca-certificate/extra
/usr/share/ca-certificates/mozilla/VeriSign_Class_3_Public_Primary_Certification_Authority_-_G4.crt
/usr/share/ca-certificates/mozilla/VeriSign_Class_3_Public_Primary_Certification_Authority_-_G5.crt
/usr/share/ca-certificates/mozilla/VeriSign_Universal_Root_Certification_Authority.crt
6) run "sudo update-ca-certificates"

Then I removed game prefix and game launched.

After first lunch and game activation I removed folder /usr/local/share/ca-certificate/extra and ran "sudo update-ca-certificates" again. It won't block game start.

This is a really awkward problem for me right now - I have 37 hours on linux and everything was working fine.

Couple days ago, Origin kept wanting to install something, would fail, and would be annoying to sign in. I figured it was trying to update, so I let it.

Now, I haven't been able to launch the game at all via steam proton. Tried GE, multiple proton versions and all sorts. I'm on Arch linux with BSPWM as my tile manager. This thing WAS working, and so I have no idea what's happened. I've updated my computer so I don't know how to even diagnose the problem.

Any ideas?

Delete the pfx

On Mon, Aug 24, 2020 at 12:48 PM Ashley Smith notifications@github.com
wrote:

This is a really awkward problem for me right now - I have 37 hours on
linux and everything was working fine.

Couple days ago, Origin kept wanting to install something, would fail, and
would be annoying to sign in. I figured it was trying to update, so I let
it.

Now, I haven't been able to launch the game at all via steam proton. Tried
GE, multiple proton versions and all sorts. I'm on Arch linux with BSPWM as
my tile manager. This thing WAS working, and so I have no idea what's
happened. I've updated my computer so I don't know how to even diagnose the
problem.

Any ideas?


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Hello @nutta-git, please confirm that Origin could connect with a previous Proton version on your system.

I am able to run the game perfectly fine with 5.13-1.

Origin had to update, which I had to try twice after the first time gave an
error, but then it worked as intended.

On Thu, Oct 15, 2020 at 8:10 PM kisak-valve notifications@github.com
wrote:

Hello @nutta-git https://github.com/nutta-git, please confirm that
Origin could connect with a previous Proton version.


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@kisak-valve
Titanfall 2 does works with Proton 5.0-10-rc4; however, fails to login to Origin with Proton 5.13-1

Proton 5.0-10-rc4 log
steam-1237970.log

Proton 5.13-1 Log
steam-1237970.log

titianfall2origin

I'm able to log in to Origin fine on 5.13-1.

On Thu, Oct 15, 2020 at 8:50 PM nutta-git notifications@github.com wrote:

@kisak-valve https://github.com/kisak-valve
Titanfall 2 does works with Proton 5.0-10-rc4; however, fails to login to
Origin with Proton 5.13-1

Proton 5.0-10-rc4 log
steam-1237970.log
https://github.com/ValveSoftware/Proton/files/5388563/steam-1237970.log

Proton 5.13-1 Log
steam-1237970.log
https://github.com/ValveSoftware/Proton/files/5388573/steam-1237970.log

[image: titianfall2origin]
https://user-images.githubusercontent.com/59726608/96200434-e67c9e80-0f27-11eb-87ce-c251de0d3e3a.png


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@gardotd426 quick question, what is your networkmanager? I am using system-d with iwd.

Just NetworkManager when I log into i3, plus whatever built-in network manager Budgie uses when I'm logged into Budgie.

@gardotd426 thanks!

Updated the issue text, as many of the reported issues have been resolved by Proton and Mesa updates.

@nutta-git If you haven't already, could you try deleting or renaming/moving your old prefix and trying to launch the game fresh on 5.13-1? Standard prefix location: ~/.steam/steam/steamapps/compatdata/1237970. Please also double-check that Steam does not say "no connection" or "offline" at the bottom center of the window before launching.

Hey @alasky17,
The issue has changed. Now its a steam runtime issue.
related: https://github.com/ValveSoftware/Proton/issues/4278

Tracking note: Dropping the mesa / radv labels because https://gitlab.freedesktop.org/mesa/mesa/-/issues/3151 has been closed as resolved in the driver. If anyone is seeing an issue with the game on RADV, please update to the latest point release.

No longer having intimidate crashes, but network issues where the game fails to connect to Origin Servers.

I'm on Fedora 32 with up to date prop nvidia drivers (latest proton build, gnome), I play this game competitively for context. With V-SYNC (double buf) on fullscreen, I'm getting input lag (I have 144hz gsync monitor). I usually play on windows with v-sync on in driver settings with gsync, and there's no input lag or tearing. I can get no input lag w/o v-sync, but it's tears, and also game physics break since it's rendering above 144hz. The last time I tried this was on Lutris and I got it working near perfect (no tearing, input lag) however, everyone else in comp lobbies said I was lagging when ping was fine on my end. Also, raw mouse input per game settings also does not apply (it worked with lutris).

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