Facebook.Unity.Android.dll
Facebook.Unity.iOS.dll
4 dlls in total, all set to 'Any Platform'
Image for reference, have the same issue
Flag the .dll in the Assets/FacebookSDK/Plugins/Android as Android and Assets/FacebookSDK/Plugins/IOS as IOS should solve
Why are there two dlls for each platform?
I can't get this version to compile even in an empty blank project. Why are there duplicate .dll's? Deleting one set of them, from the appropriate folders causes build errors as well. This version seems dead out the door....
I fixed it by deleting the android dll from the iOS folder, and the iOS dll from the Android folder.
@OniTheC4t right
Most helpful comment
Flag the .dll in the Assets/FacebookSDK/Plugins/Android as Android and Assets/FacebookSDK/Plugins/IOS as IOS should solve