Godot version:
919fa75803177d0dc8f03c16b6be1360140145e1 Mono
OS/device including version:
Ubuntu 18.10
Issue description:
Godot crashes upon opening a project with the error:
WARNING: godot_icall_BuildInstance_get_MSBuildPath: Cannot find binary for 'MSBuild (Mono)'
At: modules/mono/editor/godotsharp_builds.cpp:157.
Unhandled Exception:
System.IO.FileNotFoundException: Cannot find the MSBuild executable.
at GodotSharpTools.Build.BuildInstance.GetMSBuildPath () [0x00013] in <3784b87b8dcf4df689003e241edd60cb>:0
at GodotSharpTools.Build.BuildInstance.Build (System.String loggerAssemblyPath, System.String loggerOutputDir, System.String[] customProperties) [0x0003d] in <3784b87b8dcf4df689003e241edd60cb>:0
However, msbuild is installed, as I am able to build the editor with it, and can call it from the terminal:
Microsoft (R) Build Engine version 16.0.0.0 for Mono
Copyright (C) Microsoft Corporation. All rights reserved.
MSBUILD : error MSB1003: Specify a project or solution file. The current working directory does not contain a project or solution file.
I still get this problem on v3.1.1.stable.mono.official
has it been solved?
I found that msbuild can be run using dotnet msbuild
rather than msbuild
.
Most helpful comment
I still get this problem on
v3.1.1.stable.mono.official
has it been solved?I found that msbuild can be run using
dotnet msbuild
rather thanmsbuild
.