if circleGeometry has an height parameter it would be a coneGeometry automaticly. As far as i understand you already doing it with cylynderGeometry wihle making its top circle's radius 0. but if we build things up from the bottom it would be most beautiful way indeed.
-> give circle a height parameter (if height is 0 its a circle)
-> if height is not 0 its a cone
-> create cylinder two circle and planes between them
Is there a specific reason why you did not it this way?
ConeGeometry
has the height
parameter.
I would not merge cones and circle geometries because they have very different UV patterns mappings.
@WestLangley what UV pattern means?
Sorry. I meant to say UV mappings.
Most helpful comment
ConeGeometry
has theheight
parameter.I would not merge cones and circle geometries because they have very different UV
patternsmappings.